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source: code/branches/unity_build/data/levels/presentationHS09b.oxw @ 8731

Last change on this file since 8731 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 9.1 KB
Line 
1<LevelInfo
2 name = "Presentation X 2nd"
3 description = "2nd Presentation level for Orxonox Convention X"
4 tags = "presentation"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<?lua
14  include("templates/spaceshipAssff.oxt")
15  include("templates/spaceshipPirate.oxt")
16  include("templates/spaceshipGhost.oxt")
17  include("templates/spaceshipHXY.oxt")
18  include("templates/spaceshipTransporter.oxt")
19  include("templates/spaceshipHXYSL.oxt")
20  include("templates/spaceshipTransporterSL.oxt")
21?>
22
23<Level
24 name         = "Sample"
25 description  = "Just a few tests"
26 gametype     = TeamDeathmatch
27>
28  <templates>
29    <Template link=lodtemplate_default />
30  </templates>
31
32  <Scene
33    ambientlight = "0.8, 0.8, 0.8"
34    skybox       = "Orxonox/Starbox"
35  >
36
37    <WorldAmbientSound source="Mars.ogg" looping="true" playOnLoad="true" />
38
39   <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
40   
41    <?lua
42      for i = 1, 50, 1 do
43        x = math.random() * 2000  + 4000
44        y = math.random() * 4000 - 2000
45        z = math.random() * 2000 - 1000
46        s = math.random() * 100
47    ?>
48      <MovableEntity collisiontype=dynamic mass="<?lua print(s*10)?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
49        <attached>
50          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="asteroid_UV.mesh" />
51        </attached>
52        <collisionShapes>
53          <SphereCollisionShape radius="<?lua print(s*0.9) ?>" />
54        </collisionShapes>
55      </MovableEntity>
56      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
57    <?lua end ?>
58
59    <?lua
60      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
61      sizes = {4, 4, 4, 4, 4, 10, 20}
62     
63      elements.length = function()
64        return table.getn(elements)
65      end
66     
67      for i = 1, 100, 1 do
68        x = math.random() * 750 - 4500
69        y = math.random() * 1000 + 2000
70        z = math.random() * 500 + 1000
71        e = math.floor(math.random()*elements.length()+1)
72    ?>
73      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
74        <attached>
75          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
76        </attached>
77      </MovableEntity>
78    <?lua end ?>
79
80    <?lua
81      for i = 1,12, 1 do
82    ?>
83      <SpaceShip position="<?lua print(math.random()*500 + 4500) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" >
84        <templates>
85          <Template link=spaceshipHXYSL />
86        </templates>
87        <controller>
88          <WaypointPatrolController alertnessradius=4000 team=0 active=true>
89            <waypoints>
90              <StaticEntity position="5000,<?lua print(math.random()*50)?> ,<?lua print(i*50 -150) ?>" />
91            </waypoints>
92          </WaypointPatrolController>
93        </controller>
94      </SpaceShip>
95    <?lua end ?>
96
97    <SpaceShip position="5000,100,100" >
98      <templates>
99        <Template link=spaceshipTransporterSL />
100      </templates>
101      <controller>
102        <WaypointPatrolController name=pirate  target=pirate alertnessradius=1000 team=0 active=false>
103          <waypoints>
104            <StaticEntity position="5000,100,1100" />
105          </waypoints>
106        </WaypointPatrolController>
107      </controller>
108    </SpaceShip>
109
110    <Destroyer
111      position          = "-5000,100 ,100"
112      collisionType     = dynamic
113      mass              = 100000
114      angularDamping    = 0.9999999
115      health            = 1000
116      maxhealth         = 1000
117      initialhealth     = 1000
118    >
119      <controller>
120        <WaypointPatrolController team=1 />
121      </controller>
122      <attached>
123        <Model mesh="Carrier.mesh" scale="5" />
124        <Backlight
125          mainstate=activity
126          active=false
127          scale=0.4
128          name=bltest
129          position=" 7.6, 0, 6"
130          colour="0.2, 0.65, 1.0, 1.0"
131          width=15
132          length=1500
133          lifetime=2
134          elements=50
135          trailmaterial="Trail/backlighttrail"
136          turnontime=1
137          turnofftime=1
138          material="Flares/ThrusterFlare1"
139        />
140        <?lua
141          for i=0,8,1 do
142        ?>
143          <BlinkingBillboard
144            position="<?lua print(200-270/8*i)?> ,15,2"
145            material="Examples/Flare"
146            colour="1.0, 0.5, 0.3"
147            phase="<?lua print(-360/8*i)?>"
148            amplitude=0.1
149            frequency=0.5
150            quadratic=1
151          />
152
153          <BlinkingBillboard
154            position="<?lua print(200-270/8*i)?>,-15,2"
155            material="Examples/Flare"
156            colour="1.0, 0.5, 0.3"
157            phase="<?lua print(-360/8*i)?>"
158            amplitude=0.1
159            frequency=0.5
160            quadratic=1
161          />
162        <?lua end ?>
163
164        <Backlight
165          scale=1
166          position=" 169, 75, -15"
167          colour="1, 0.85, 0.5, 0.5"
168          width=40
169          length=1000
170          lifetime=5
171          elements=15
172          trailmaterial="Trail/backlighttrail"
173          material="Examples/Flare"
174        />
175        <Backlight
176          scale=1
177          position=" 169, -75, -15"
178          colour="1, 0.85, 0.5, 0.5"
179          width=40
180          length=1000
181          lifetime=5
182          elements=15
183          trailmaterial="Trail/backlighttrail"
184          material="Examples/Flare"
185        />
186      </attached>
187      <collisionShapes>
188        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
189        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
190        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
191        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
192        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
193        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
194        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
195      </collisionShapes>
196    </Destroyer>
197
198    <?lua
199      for i = 1, 50, 1 do
200        x = -(math.random() * 2000  + 4000)
201        y = math.random() * 4000 - 2000
202        z = math.random() * 2000 - 1000
203        s = math.random() * 100
204    ?>
205      <MovableEntity collisiontype=dynamic mass="<?lua print(s*10)?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
206        <attached>
207          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="asteroid_ice.mesh" />
208        </attached>
209        <collisionShapes>
210          <SphereCollisionShape radius="<?lua print(s*0.9)?>" />
211        </collisionShapes>
212      </MovableEntity>
213      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
214    <?lua end ?>
215
216    <!-- EventDispatcher>
217      <targets>
218        <EventTarget target=attack />
219        <EventTarget target=wait />
220      </targets>
221      <events>
222        <activity>
223          <DistanceTrigger position="0, 0, 4500" distance=100 target="SpaceShip" stayactive=true />
224        </activity>
225      </events>
226    </EventDispatcher>
227
228    <EventDispatcher>
229      <targets>
230        <EventTarget target=wait />
231      </targets>
232      <events>
233        <activity>
234          <DistanceTrigger position="0, 0, 4500" distance=100 target="SpaceShip" stayactive=false />
235        </activity>
236      </events>
237    </EventDispatcher -->
238
239    <?lua
240      for i = 1,25, 1 do
241    ?>
242      <SpaceShip position="<?lua print(-(math.random()*500 + 4500)) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" >
243        <templates>
244          <Template link=spaceshipghost />
245        </templates>
246        <controller>
247          <WaypointPatrolController name=attack alertnessradius=15000 team=1 active=false>
248            <events>
249              <activity>
250                <DistanceTrigger position="-5000, 100, 100" distance=2000 target="Camera" stayactive=true />
251              </activity>
252            </events>
253          </WaypointPatrolController>
254        </controller>
255      </SpaceShip>
256    <?lua end ?>
257
258    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="false">
259      <events>
260        <activity>
261          <DistanceTrigger position="2000,0,0" distance=500 target="Camera" />
262        </activity>
263      </events>
264    </WorldAmbientSound>
265
266    <SpawnPoint position="5000,0,2000" spawnclass=SpaceShip pawndesign=spaceshipassff  team=0 />
267   
268  </Scene>
269</Level>
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