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source: code/branches/unity_build/src/modules/designtools/ScreenshotManager.h @ 8474

Last change on this file since 8474 was 8413, checked in by dafrick, 14 years ago

This should make the ScreenshotManager a lot more memory efficient.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      This code comes from http://www.ogre3d.org/tikiwiki/High+resolution+screenshots which is Public Domain.
24 *   Co-authors:
25 *      Oli Scheuss
26 *      Damian 'Mozork' Frick
27 *
28 */
29
30/**
31   @file ScreenshotManager.h
32   @brief Definition of the ScreenshotManager class.
33   @ingroup Designtools
34*/
35
36#ifndef __ScreenshotManager_h__
37#define __ScreenshotManager_h__
38
39#include "DesignToolsPrereqs.h"
40
41#include <OgrePrerequisites.h>
42#include <OgreTexture.h>
43#include <OgreHardwarePixelBuffer.h>
44
45#include "util/Singleton.h"
46#include "core/OrxonoxClass.h"
47
48namespace orxonox
49{
50
51    /**
52    @brief
53        Class encapsulates screenshot functionality and provides a method for making multi grid (i.e. HD) screenshots.
54       
55    @author
56        This code comes from http://www.ogre3d.org/tikiwiki/High+resolution+screenshots which is Public Domain.
57    @author
58        Oli Scheuss
59    @author
60        Damian 'Mozork' Frick
61    @ingroup Designtools
62    */
63    class ScreenshotManager : public OrxonoxClass, public Singleton<ScreenshotManager>
64    {
65        friend class Singleton<ScreenshotManager>;
66
67        public:
68            ScreenshotManager();
69            virtual ~ScreenshotManager();
70            void setConfigValues(void); // Sets some config values.
71
72            void makeScreenshot(); // Make a screenshot.
73            Ogre::Image* getScreenshot(); // Creates a screenshot and returns it.
74            Ogre::Image* getScreenshot(Ogre::Camera* camera); // Creates a screenshot with the given camera and returns it.
75
76            /**
77            @brief Creates a screenshot.
78            */
79            static void makeScreenshot_s()
80                { ScreenshotManager::getInstance().makeScreenshot(); }
81
82            void setGridSize(unsigned int size); // Set the size of the grid.
83            /**
84            @brief Get the current grid size.
85            @return Returns the size of the grid.
86            */
87            inline unsigned int getGridSize(void)
88                { return this->gridSize_; }
89
90            void cleanup(void); // Frees used memory.
91           
92        protected:
93            void update(void); // Update internal parameters.
94           
95            static ScreenshotManager* singletonPtr_s;
96
97            std::string fileExtension_; //!< The image extension used to save the screenshot.
98            unsigned int gridSize_; //!< The magnification factor.  A 2 will create a 2x2 grid, doubling the size of the screenshot.  A 3 will create a 3x3 grid, tripling the size of the screenshot.
99            unsigned int windowWidth_, windowHeight_; //!< The width and height of the window.
100            bool disableOverlays_; //!< Whether overlays should be disabled.
101
102            Ogre::TexturePtr tempTexture_; //!< Temporary texture with current screen size.
103            Ogre::RenderTexture* renderTarget_; //!< Render target for the temporary texture.
104            Ogre::HardwarePixelBufferSharedPtr buffer_; //!< Buffer for the temporary texture.
105           
106            Ogre::PixelBox* finalPicturePB_; //!< PixelBox for large screenshots, contains the screenshot for gridSize_ > 1.
107            uint8_t* data_; //!< Data pointer for the PixelBox.
108
109    };
110
111}
112
113#endif  // __ScreenshotManager_h__
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