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source: code/branches/unity_build/src/modules/questsystem/QuestManager.cc @ 8778

Last change on this file since 8778 was 8688, checked in by rgrieder, 13 years ago

Removed the need to declare the tolua interface explicitly (DeclareToluaInterface).
This is now automatically done in the ToluaBindLibrary.cc files.
That also removes the need for tolua bind header files.

  • Property svn:eol-style set to native
File size: 11.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestManager.cc
31    @brief Implementation of the QuestManager class.
32*/
33
34#include "QuestManager.h"
35
36#include "util/Exception.h"
37#include "util/ScopedSingletonManager.h"
38#include "core/command/ConsoleCommand.h"
39#include "core/CoreIncludes.h"
40#include "core/GUIManager.h"
41#include "core/LuaState.h"
42
43#include "infos/PlayerInfo.h"
44
45#include "Quest.h"
46#include "QuestHint.h"
47#include "QuestItem.h"
48
49namespace orxonox
50{
51    ManageScopedSingleton(QuestManager, ScopeID::Root, false);
52
53    /**
54    @brief
55        Constructor. Registers the object.
56    @todo
57        Is inheriting from BaseObject proper?
58    */
59    QuestManager::QuestManager()
60    {
61        RegisterRootObject(QuestManager);
62
63        COUT(3) << "QuestManager created." << std::endl;
64    }
65
66    /**
67    @brief
68        Destructor.
69    */
70    QuestManager::~QuestManager()
71    {
72        COUT(3) << "QuestManager destroyed." << std::endl;
73    }
74
75    /**
76    @brief
77        Retreive all Quests.
78    @return
79        Returns a map with all Quests indexed by their id's.
80    */
81    std::map<std::string, Quest*> & QuestManager::getQuests(void)
82    {
83        return this->questMap_;
84    }
85
86    /**
87    @brief
88        Registers a Quest with the QuestManager to make it globally accessible.
89        Uses it's id to make sure to be able to be identify and retrieve it later.
90    @param quest
91        The Quest that is to be registered.
92    @return
93        Returns true if successful, false if not.
94    */
95    bool QuestManager::registerQuest(Quest* quest)
96    {
97        assert(quest);
98
99        std::pair<std::map<std::string, Quest*>::iterator,bool> result;
100        result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); // Inserting the Quest.
101
102        if(result.second) // If inserting was a success.
103        {
104            quest->setRegistered();
105            COUT(4) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl;
106            return true;
107        }
108        else
109        {
110           COUT(2) << "Quest with the same id was already present." << std::endl;
111           return false;
112        }
113    }
114
115    /**
116    @brief
117        Unregisters a Quest in the QuestManager.
118    */
119    bool QuestManager::unregisterQuest(Quest* quest)
120    {
121        return this->questMap_.erase(quest->getId()) == 1;
122    }
123
124    /**
125    @brief
126        Registers a QuestHint with the QuestManager to make it globally accessible.
127        Uses it's id to make sure to be able to be identify and retrieve it later.
128    @param hint
129        The QuestHint to be registered.
130    @return
131        Returns true if successful, false if not.
132    */
133    bool QuestManager::registerHint(QuestHint* hint)
134    {
135        assert(hint);
136
137        std::pair<std::map<std::string, QuestHint*>::iterator,bool> result;
138        result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); // Inserting the QuestHSint.
139
140        if(result.second) // If inserting was a success.
141        {
142            hint->setRegistered();
143            COUT(4) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl;
144            return true;
145        }
146        else
147        {
148           COUT(2) << "QuestHint with the same id was already present." << std::endl;
149           return false;
150        }
151    }
152
153    /**
154    @brief
155        Unregisters a QuestHint in the QuestManager.
156    */
157    bool QuestManager::unregisterHint(QuestHint* hint)
158    {
159        return this->hintMap_.erase(hint->getId()) == 1;
160    }
161
162    /**
163    @brief
164        Finds a Quest with the given id.
165    @param questId
166        The id of the Quest sought for.
167    @return
168        Returns a pointer to the Quest with the input id.
169        Returns NULL if there is no Quest with the given questId.
170    @throws
171        Throws an exception if the given questId is invalid.
172    */
173    Quest* QuestManager::findQuest(const std::string & questId)
174    {
175        if(questId == "") // Check for validity of the given id.
176            ThrowException(Argument, "Invalid questId.");
177
178        Quest* quest;
179        std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId);
180        if (it != this->questMap_.end()) // If the Quest is registered.
181            quest = it->second;
182        else
183        {
184           quest = NULL;
185           COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl;
186        }
187
188        return quest;
189    }
190
191    /**
192    @brief
193        Finds a QuestHint with the given id.
194    @param hintId
195        The id of the QuestHint sought for.
196    @return
197        Returns a pointer to the QuestHint with the input id.
198        Returns NULL if there is no QuestHint with the given hintId.
199    @throws
200        Throws an exception if the given hintId is invalid.
201    */
202    QuestHint* QuestManager::findHint(const std::string & hintId)
203    {
204        if(hintId == "") // Check for validity of the given id.
205            ThrowException(Argument, "Invalid hintId.");
206
207        QuestHint* hint;
208        std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId);
209        if (it != this->hintMap_.end()) // If the QuestHint is registered.
210            hint = it->second;
211        else
212        {
213           hint = NULL;
214           COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl;
215        }
216
217        return hint;
218    }
219
220    /**
221    @brief
222        Get the number of Quests the input player has, that are root quests.
223    @param player
224        The player.
225    @return
226        Returns the number of Quests the input player has, that are root quests.
227    */
228    int QuestManager::getNumRootQuests(PlayerInfo* player)
229    {
230        int numQuests = 0;
231        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
232        {
233            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player))
234                numQuests++;
235        }
236        return numQuests;
237    }
238
239    /**
240    @brief
241        Get the index-th root quest of the input player.
242    @param player
243        The player.
244    @param index
245        The index of the root quest.
246    @return
247        Returns the index-th root quest of the input player.
248    */
249    Quest* QuestManager::getRootQuest(PlayerInfo* player, int index)
250    {
251        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
252        {
253            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player) && index-- == 0)
254                return it->second;
255        }
256        return NULL;
257    }
258
259    /**
260    @brief
261        Get the number of sub-quest of an input Quest for the input player.
262    @param quest
263        The quest to get the sub-quests of.
264    @param player
265        The player.
266    @return
267        Returns the number of sub-quest of an input Quest for the input player.
268    */
269    int QuestManager::getNumSubQuests(Quest* quest, PlayerInfo* player)
270    {
271        std::list<Quest*> quests = quest->getSubQuestList();
272        int numQuests = 0;
273        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
274        {
275            if(!(*it)->isInactive(player))
276                numQuests++;
277        }
278        return numQuests;
279    }
280
281    /**
282    @brief
283        Get the index-th sub-quest of the input Quest for the input player.
284    @param quest
285        The Quest to get the sub-quest of.
286    @param player
287        The player.
288    @param index
289        The index of the sub-quest.
290    */
291    Quest* QuestManager::getSubQuest(Quest* quest, PlayerInfo* player, int index)
292    {
293        std::list<Quest*> quests = quest->getSubQuestList();
294        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
295        {
296            if(!(*it)->isInactive(player) && index-- == 0)
297                return *it;
298        }
299        return NULL;
300    }
301
302    /**
303    @brief
304        Get the number of QuestHints of the input Quest for the input player.
305    @param quest
306        The quest to get the hints of.
307    @param player
308        The player.
309    @return Returns the number of QuestHints of the input Quest for the input player.
310    */
311    int QuestManager::getNumHints(Quest* quest, PlayerInfo* player)
312    {
313        std::list<QuestHint*> hints = quest->getHintsList();
314        int numHints = 0;
315        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
316        {
317            if((*it)->isActive(player))
318                numHints++;
319        }
320        return numHints;
321    }
322
323    /**
324    @brief
325        Get the index-th QuestHint of the input Quest for the input player.
326    @param quest
327        The Quest to get the QuestHint of.
328    @param player
329        The player.
330    @param index
331        The index of the QuestHint.
332    */
333    QuestHint* QuestManager::getHints(Quest* quest, PlayerInfo* player, int index)
334    {
335        std::list<QuestHint*> hints = quest->getHintsList();
336        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
337        {
338            if((*it)->isActive(player) && index-- == 0)
339                return *it;
340        }
341        return NULL;
342    }
343
344    /**
345    @brief
346        Get the QuestDescription of the input Quest.
347    @param item
348        The Quest to get the QuestDescription of.
349    @return
350        Return a pointer ot the QuestDescription of the input Quest.
351    */
352    QuestDescription* QuestManager::getDescription(Quest* item)
353    {
354        return item->getDescription();
355    }
356
357    /**
358    @brief
359        Get the QuestDescription of the input QuestHint.
360    @param item
361        The QuestHint to get the QuestDescription of.
362    @return
363        Returns a pointer to the QuestDescription of the input QuestHint.
364    */
365    QuestDescription* QuestManager::getDescription(QuestHint* item)
366    {
367        return item->getDescription();
368    }
369
370    /**
371    @brief
372        Retrieve the player for a certain GUI.
373    @param guiName
374        The name of the GUI the player is retrieved for.
375    @return
376        Returns the player.
377    @todo
378        This very well might be outdated. So: Check if still needed, and update if necessary.
379    */
380    PlayerInfo* QuestManager::retrievePlayer(const std::string & guiName)
381    {
382        PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName);
383        if(player == NULL)
384        {
385            COUT(1) << "Error: GUIOverlay with name '" << guiName << "' has no player." << std::endl;
386            return NULL;
387        }
388
389        return player;
390    }
391
392}
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