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source: code/branches/usability/data/gui/layouts/InGameTest.layout @ 8895

Last change on this file since 8895 was 6746, checked in by rgrieder, 15 years ago

Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.

Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.

  • Property svn:eol-style set to native
File size: 476 bytes
Line 
1<?xml version="1.0" ?>
2<GUILayout>
3    <Window Type="DefaultGUISheet" Name="orxonox/TestWindow">
4    <Property Name="UnifiedSize" Value="{{1.0,0},{1.0,0}}"/>
5
6        <Window Type="MenuWidgets/Button" Name="orxonox/TestButton">
7            <Property Name="UnifiedPosition" Value="{{0.11,0},{0.528,0}}"/>
8            <Property Name="UnifiedSize" Value="{{0.15,0},{0.05,0}}"/>
9            <Property Name="Text" Value="NoFunction"/>
10        </Window>
11
12    </Window>
13</GUILayout>
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