Last change
on this file since 8077 was
7928,
checked in by landauf, 14 years ago
|
more improvements for keyboard control of menus:
- added setSelectionNear(r, c) function which tries to select the button closest to the given row/column
- no initialization required anymore, the button-table grows dynamically if new buttons are inserted
|
-
Property svn:eol-style set to
native
|
File size:
960 bytes
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Line | |
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1 | -- DecisionPopup.lua |
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2 | |
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3 | local P = createMenuSheet("DecisionPopup") |
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4 | |
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5 | function P.onLoad() |
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6 | |
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7 | --button are arranged in a 1x2 matrix |
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8 | P:setButton(1, 1, { |
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9 | ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_yes"), |
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10 | ["callback"] = P.button_yes |
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11 | }) |
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12 | |
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13 | P:setButton(1, 2, { |
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14 | ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_no"), |
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15 | ["callback"] = P.button_no |
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16 | }) |
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17 | end |
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18 | |
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19 | function P.onShow() |
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20 | P:setSelection(1, 1) |
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21 | end |
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22 | |
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23 | function P.setCallback(functionPtr) |
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24 | P.functionPtr = functionPtr |
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25 | end |
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26 | |
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27 | function P.setText( text ) |
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28 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) |
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29 | end |
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30 | |
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31 | -- events for ingamemenu |
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32 | function P.button_yes(e) |
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33 | if P.functionPtr ~= nil then |
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34 | P.functionPtr(true) |
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35 | end |
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36 | hideMenuSheet("DecisionPopup") |
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37 | end |
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38 | |
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39 | function P.button_no(e) |
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40 | if P.functionPtr ~= nil then |
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41 | P.functionPtr(false) |
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42 | end |
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43 | hideMenuSheet("DecisionPopup") |
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44 | end |
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45 | |
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46 | return P |
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47 | |
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