1 | -- GUISheet.lua |
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2 | |
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3 | local P = {} |
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4 | _G[_REQUIREDNAME or "GUISheet"] = P |
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5 | P.__index = P |
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6 | |
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7 | -- Don't use directly --> use HUDSheet.new or MenuSheet.new |
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8 | function P.new(_name) |
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9 | local newSheet = { name = _name } |
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10 | setmetatable(newSheet, P) |
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11 | return newSheet |
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12 | end |
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13 | |
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14 | -- Override this function if you need to do work on load |
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15 | function P:onLoad() |
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16 | end |
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17 | |
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18 | -- Override this function if you need to do work on show |
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19 | function P:onShow() |
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20 | end |
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21 | |
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22 | -- Override this function if you need to do work on hide |
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23 | function P:onHide() |
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24 | end |
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25 | |
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26 | -- Override this function if you need to do work just after the sheet has been hidden |
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27 | function P:onAfterHide() |
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28 | end |
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29 | |
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30 | -- show function for the GUI |
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31 | function P:show() |
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32 | self.window:show() |
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33 | self.bVisible = true |
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34 | |
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35 | -- set the selected button's state |
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36 | if self.buttons and self:hasSelection() then |
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37 | self:setButtonStateSelected() |
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38 | end |
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39 | |
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40 | self:onShow() |
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41 | end |
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42 | |
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43 | -- hide function for the GUI |
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44 | function P:hide() |
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45 | self.window:hide() |
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46 | self.bVisible = false |
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47 | |
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48 | self:onHide() |
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49 | end |
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50 | |
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51 | function P:afterHide() |
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52 | -- reset the selected button |
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53 | if self.buttons then |
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54 | self:resetSelection() |
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55 | end |
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56 | |
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57 | self:onAfterHide() |
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58 | end |
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59 | |
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60 | function P:load() |
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61 | -- Load the layout that describes the sheet |
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62 | self.window = winMgr:loadWindowLayout(self.name .. ".layout") |
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63 | if self.window == nil then |
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64 | error("Could not load layout file for GUI sheet '"..self.name.."'") |
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65 | end |
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66 | -- Hide it at first |
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67 | self:hide() |
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68 | -- Allow sheets to do some work upon loading |
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69 | self:onLoad() |
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70 | |
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71 | -- Also load additional sheets to avoid display lags |
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72 | if self.loadAlong then |
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73 | for k, sheet in pairs(self.loadAlong) do |
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74 | loadSheet(sheet) |
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75 | end |
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76 | end |
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77 | return self |
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78 | end |
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79 | |
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80 | -- Handles key pressed while the gui sheed is displayed |
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81 | function P:keyPressed() |
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82 | if self.buttons then |
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83 | if code == "208" then -- key down |
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84 | self:moveSelection(1, 0) |
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85 | elseif code == "200" then -- key up |
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86 | self:moveSelection(-1, 0) |
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87 | elseif code == "205" then -- key right |
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88 | self:moveSelection(0, 1) |
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89 | elseif code == "203" then -- key left |
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90 | self:moveSelection(0, -1) |
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91 | elseif code == "28" then -- key enter |
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92 | self:pressSelectedButton() |
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93 | end |
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94 | end |
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95 | |
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96 | self.onKeyPressed() |
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97 | end |
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98 | |
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99 | -- Override this function if you want to ract on keystrokes |
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100 | function P:onKeyPressed() |
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101 | end |
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102 | |
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103 | |
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104 | ------------------------------------------------------------------------------- |
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105 | -- Keyboard control ----------------------------------------------------------- |
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106 | ------------------------------------------------------------------------------- |
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107 | |
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108 | -- Initializes the buttons table, used to control the menu with the keyboard |
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109 | function P:initButtons(rows, columns) |
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110 | self.rows = rows |
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111 | self.columns = columns |
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112 | self.buttons = {} |
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113 | self.selectedRow = 0 |
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114 | self.selectedColumn = 0 |
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115 | end |
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116 | |
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117 | -- Defines the button for a given position in the table. The upper-left button is at position (1, 1) |
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118 | function P:setButton(row, column, button) |
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119 | assert(self.rows ~= nil and self.columns ~= nil and self.buttons ~= nil, "You have to call initButtons() before using setButton()") |
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120 | assert(row > 0 and column > 0 and row <= self.rows and column <= self.columns, "(" .. row .. "/" .. column .. ") is not in the valid bounds of the table (1/1)-(" .. self.rows .. "/" .. self.columns .. ")") |
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121 | |
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122 | self.buttons[(row - 1) * self.columns + (column - 1)] = button |
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123 | end |
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124 | |
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125 | -- Returns the button at a given position in the table. The upper-left button is at position (1, 1) |
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126 | function P:getButton(row, column) |
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127 | assert(row > 0 and column > 0 and row <= self.rows and column <= self.columns, "(" .. row .. "/" .. column .. ") is not in the valid bounds of the table (1/1)-(" .. self.rows .. "/" .. self.columns .. ")") |
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128 | |
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129 | return self.buttons[(row - 1) * self.columns + (column - 1)] |
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130 | end |
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131 | |
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132 | -- Returns the selected button |
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133 | function P:getSelectedButton() |
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134 | assert(self.selectedRow > 0 and self.selectedColumn > 0, "no button selected") |
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135 | |
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136 | return self:getButton(self.selectedRow, self.selectedColumn) |
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137 | end |
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138 | |
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139 | -- Presses the selected button if any |
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140 | function P:pressSelectedButton() |
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141 | if self:hasSelection() then |
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142 | self:getSelectedButton().callback() |
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143 | end |
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144 | end |
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145 | |
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146 | -- Sets the selection to a given row and column. The upper-left button is at position (1, 1) |
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147 | function P:setSelection(row, column) |
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148 | assert(row > 0 and column > 0 and row <= self.rows and column <= self.columns, "(" .. row .. "/" .. column .. ") is not in the valid bounds of the table (1/1)-(" .. self.rows .. "/" .. self.columns .. ")") |
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149 | |
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150 | if self:hasSelection() then |
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151 | self:setButtonStateNormal() |
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152 | end |
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153 | |
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154 | self.selectedRow = row |
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155 | self.selectedColumn = column |
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156 | |
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157 | self:setButtonStateSelected() |
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158 | end |
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159 | |
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160 | -- Moves the selection by a given number of rows and columns (positive values mean increasing row/column, negative values mean decreasing row/column) |
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161 | function P:moveSelection(relRow, relColumn) |
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162 | -- if there's no selection yet, prepare it such that the selection enters the table from the desired side |
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163 | if self:hasSelection() == false then |
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164 | -- note: we assume either relRow or relColumn is 0, thus no diagonal movement. therefore the following checks can be separated |
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165 | if relRow > 0 then |
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166 | self.selectedRow = 0 |
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167 | self.selectedColumn = 1 |
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168 | elseif relRow < 0 then |
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169 | self.selectedRow = self.rows + 1 |
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170 | self.selectedColumn = 1 |
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171 | end |
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172 | |
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173 | if relColumn > 0 then |
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174 | self.selectedRow = 1 |
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175 | self.selectedColumn = 0 |
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176 | elseif relColumn < 0 then |
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177 | self.selectedRow = 1 |
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178 | self.selectedColumn = self.columns + 1 |
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179 | end |
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180 | else |
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181 | self:setButtonStateNormal() |
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182 | end |
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183 | |
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184 | -- move the selection according to the parameters |
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185 | self.selectedRow = self.selectedRow + relRow |
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186 | self.selectedColumn = self.selectedColumn + relColumn |
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187 | |
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188 | -- wrap around on overflow |
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189 | while self.selectedRow > self.rows do |
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190 | self.selectedRow = self.selectedRow - self.rows |
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191 | end |
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192 | while self.selectedColumn > self.columns do |
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193 | self.selectedColumn = self.selectedColumn - self.columns |
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194 | end |
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195 | |
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196 | -- wrap around on underflow |
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197 | while self.selectedRow <= 0 do |
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198 | self.selectedRow = self.selectedRow + self.rows |
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199 | end |
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200 | while self.selectedColumn <= 0 do |
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201 | self.selectedColumn = self.selectedColumn + self.columns |
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202 | end |
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203 | |
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204 | -- if the button is deactivated, call this function again |
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205 | if self:getSelectedButton() == nil then |
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206 | self:moveSelection(relRow, relColumn) |
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207 | else |
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208 | self:setButtonStateSelected() |
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209 | end |
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210 | end |
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211 | |
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212 | -- Resets the selection |
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213 | function P:resetSelection() |
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214 | if self:hasSelection() then |
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215 | self:setButtonStateNormal() |
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216 | end |
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217 | |
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218 | self.selectedRow = 0 |
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219 | self.selectedColumn = 0 |
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220 | end |
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221 | |
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222 | -- Determines if a button is selected |
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223 | function P:hasSelection() |
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224 | if self.selectedRow == 0 or self.selectedColumn == 0 then |
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225 | return false |
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226 | else |
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227 | return true |
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228 | end |
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229 | end |
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230 | |
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231 | -- Sets the selected button's state to normal |
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232 | function P:setButtonStateNormal() |
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233 | self:setButtonState("Normal") |
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234 | end |
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235 | |
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236 | -- Sets the selected button's state to selected |
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237 | function P:setButtonStateSelected() |
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238 | self:setButtonState("Selected") |
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239 | end |
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240 | |
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241 | -- Sets the selected button's state to pushed |
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242 | function P:setButtonStatePushed() |
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243 | self:setButtonState("Pushed") |
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244 | end |
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245 | |
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246 | -- Sets the selected button's state |
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247 | function P:setButtonState(state) |
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248 | if self:getSelectedButton() then |
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249 | local element = self:getSelectedButton().button |
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250 | local offset = getElementStateOffset(element) |
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251 | |
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252 | if offset then |
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253 | element:setProperty("NormalImageRightEdge", string.sub(element:getProperty("NormalImageRightEdge"), 1, offset) .. state) |
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254 | element:setProperty("NormalImageLeftEdge", string.sub(element:getProperty("NormalImageLeftEdge"), 1, offset) .. state) |
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255 | element:setProperty("NormalImageBackground", string.sub(element:getProperty("NormalImageBackground"), 1, offset) .. state) |
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256 | end |
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257 | end |
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258 | end |
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259 | |
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260 | -- Gets the offset of the button's current state |
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261 | function getElementStateOffset(element) |
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262 | local property = element:getProperty("NormalImageRightEdge") |
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263 | |
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264 | if string.sub(property, string.len(property) - 5, string.len(property)) == "Normal" then |
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265 | return -7 |
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266 | elseif string.sub(property, string.len(property) - 7, string.len(property)) == "Selected" then |
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267 | return -9 |
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268 | elseif string.sub(property, string.len(property) - 5, string.len(property)) == "Pushed" then |
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269 | return -7 |
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270 | else |
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271 | return nil |
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272 | end |
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273 | end |
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274 | |
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275 | return P |
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