[6737] | 1 | -- SheetManager.lua |
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[6595] | 2 | |
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[6737] | 3 | local cursor = CEGUI.MouseCursor:getSingleton() |
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[6662] | 4 | local loadedSheets = {} |
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[6718] | 5 | local activeMenuSheets = {size = 0, topSheetTuple = nil} |
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[6737] | 6 | local menuSheetsRoot = guiMgr:getMenuRootWindow() |
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[8013] | 7 | local bInGameConsoleClosed = false |
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[7689] | 8 | local mainMenuLoaded = false |
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| 9 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed") |
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[8018] | 10 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "Sized", "windowResized") |
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[5491] | 11 | |
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[6662] | 12 | ----------------------- |
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| 13 | --- Local functions --- |
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| 14 | ----------------------- |
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| 15 | |
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| 16 | local function hideCursor() |
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| 17 | if cursor:isVisible() then |
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| 18 | cursor:hide() |
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| 19 | end |
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| 20 | end |
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| 21 | |
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| 22 | local function showCursor() |
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[6737] | 23 | if not cursor:isVisible() and inputMgr:isMouseExclusive() then |
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[6662] | 24 | cursor:show() |
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| 25 | end |
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| 26 | end |
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| 27 | |
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[5491] | 28 | |
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[6662] | 29 | ------------------------ |
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| 30 | --- Global functions --- |
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| 31 | ------------------------ |
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| 32 | |
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[6737] | 33 | -- Loads the GUI with the specified name |
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| 34 | -- The name corresponds to the filename of the *.lua and *.layout files |
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| 35 | -- but without the extension |
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| 36 | function loadSheet(name) |
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| 37 | -- Check if it has already been loaded |
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| 38 | local sheet = loadedSheets[name] |
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| 39 | if sheet == nil then |
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| 40 | -- Load the sheet |
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| 41 | sheet = require(name) |
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| 42 | sheet:load() |
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| 43 | loadedSheets[name] = sheet |
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| 44 | end |
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| 45 | return sheet |
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| 46 | end |
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| 47 | |
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[6662] | 48 | -- ? |
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[7403] | 49 | function showMenuSheet(name, bHidePrevious, bNoInput, ptr) |
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| 50 | local sheet = showMenuSheet(name, bHidePrevious, bNoInput) |
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[6718] | 51 | sheet.overlay = ptr |
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| 52 | return sheet |
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[5491] | 53 | end |
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| 54 | |
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[6662] | 55 | -- Shows the specified menu sheet and loads it if neccessary |
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[7403] | 56 | function showMenuSheet(name, bHidePrevious, bNoInput) |
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[6737] | 57 | if name == "" then |
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| 58 | return nil |
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| 59 | end |
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[6718] | 60 | -- Get sheet (or load it) |
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| 61 | local menuSheet = loadSheet(name) |
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[5491] | 62 | |
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[6718] | 63 | -- Use sheet's value if nil was provided |
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| 64 | if bHidePrevious == nil then |
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| 65 | bHidePrevious = menuSheet.bHidePrevious |
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| 66 | assert(bHidePrevious ~= nil) |
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| 67 | end |
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| 68 | |
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[7403] | 69 | -- Set bNoInput to false if it hasn't been set. |
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| 70 | if bNoInput == nil then |
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| 71 | bNoInput = false |
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| 72 | end |
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| 73 | |
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| 74 | -- Count the number of sheets that don't need input till the first that does. |
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[7689] | 75 | local counter = noInputSheetIndex() |
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[6721] | 76 | -- Pause game control if this is the first menu to be displayed |
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| 77 | -- HUGE HACK? |
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[7403] | 78 | if bNoInput == false and counter == 0 then |
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[6721] | 79 | orxonox.HumanController:pauseControl() |
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| 80 | end |
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| 81 | |
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[6662] | 82 | -- Hide if already displayed (to make sure it is up front in the end) |
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| 83 | if activeMenuSheets[name] ~= nil then |
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[6722] | 84 | hideMenuSheet(name) |
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[6662] | 85 | end |
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| 86 | |
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[7403] | 87 | if bNoInput == true then |
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| 88 | menuSheet.tShowCursor = TriBool.Dontcare |
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| 89 | end |
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| 90 | |
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[6718] | 91 | -- Add the sheet in a tuple of additional information |
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| 92 | local sheetTuple = |
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| 93 | { |
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| 94 | ["sheet"] = menuSheet, |
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[7403] | 95 | ["bHidePrevious"] = bHidePrevious, |
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| 96 | ["bNoInput"] = bNoInput |
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[6718] | 97 | } |
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| 98 | table.insert(activeMenuSheets, sheetTuple) -- indexed array access |
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| 99 | activeMenuSheets[name] = sheetTuple -- name access |
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| 100 | activeMenuSheets.size = activeMenuSheets.size + 1 |
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| 101 | activeMenuSheets.topSheetTuple = sheetTuple |
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| 102 | |
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[6662] | 103 | -- Add sheet to the root window |
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[6737] | 104 | menuSheetsRoot:addChildWindow(menuSheet.window) |
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[6662] | 105 | |
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[7689] | 106 | -- If sheet is the MainMenu |
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| 107 | if name == "MainMenu" then |
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| 108 | mainMenuLoaded = true |
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| 109 | end |
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| 110 | |
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[6662] | 111 | -- Handle input distribution |
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[7403] | 112 | if bNoInput == false then |
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| 113 | inputMgr:enterState(menuSheet.inputState) |
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| 114 | end |
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[6662] | 115 | |
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[6718] | 116 | -- Only change cursor situation if menuSheet.tShowCursor ~= TriBool.Dontcare |
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| 117 | if menuSheet.tShowCursor == TriBool.True then |
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[6417] | 118 | showCursor() |
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[6718] | 119 | elseif menuSheet.tShowCursor == TriBool.False then |
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[6417] | 120 | hideCursor() |
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[5491] | 121 | end |
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[6417] | 122 | |
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[6662] | 123 | -- Hide all previous sheets if necessary |
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[7925] | 124 | local previous |
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[6662] | 125 | if bHidePrevious then |
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| 126 | for i = 1, activeMenuSheets.size - 1 do |
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[7925] | 127 | previous = activeMenuSheets[i].sheet |
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| 128 | previous:hide() |
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[6417] | 129 | end |
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| 130 | end |
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[7922] | 131 | |
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[6662] | 132 | menuSheet:show() |
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[7689] | 133 | menuSheetsRoot:activate() |
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[6718] | 134 | |
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[7925] | 135 | -- select first button if the menu was opened with the keyboard |
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[7928] | 136 | if previous and previous.pressedEnter and menuSheet:hasSelection() == false then |
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| 137 | menuSheet:setSelectionNear(1, 1) |
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[7925] | 138 | end |
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| 139 | |
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[6662] | 140 | return menuSheet |
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[5491] | 141 | end |
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| 142 | |
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[6722] | 143 | function hideMenuSheet(name) |
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[6662] | 144 | local sheetTuple = activeMenuSheets[name] |
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| 145 | if sheetTuple == nil then |
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| 146 | return |
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[6417] | 147 | end |
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[5491] | 148 | |
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[6662] | 149 | -- Hide the sheet |
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[6718] | 150 | sheetTuple.sheet:hide() |
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[6662] | 151 | |
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| 152 | -- Show sheets that were hidden by the sheet to be removed |
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| 153 | local i = activeMenuSheets.size |
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| 154 | -- Only do something if all sheets on top of sheetTuple |
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[6718] | 155 | -- have bHidePrevious == true and sheetTuple.bHidePrevious == true |
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[6662] | 156 | while i > 0 do |
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[6718] | 157 | if activeMenuSheets[i].bHidePrevious then |
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[6662] | 158 | if activeMenuSheets[i] == sheetTuple then |
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| 159 | i = i - 1 |
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| 160 | while i > 0 do |
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[6718] | 161 | activeMenuSheets[i].sheet:show() |
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| 162 | if activeMenuSheets[i].bHidePrevious then |
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[6662] | 163 | break |
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| 164 | end |
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| 165 | i = i - 1 |
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[6417] | 166 | end |
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| 167 | end |
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[6662] | 168 | break |
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[6417] | 169 | end |
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[6662] | 170 | i = i - 1 |
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[6417] | 171 | end |
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[6662] | 172 | |
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| 173 | -- Remove sheet with its tuple from the table |
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[6737] | 174 | menuSheetsRoot:removeChildWindow(sheetTuple.sheet.window) |
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[6671] | 175 | table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple)) |
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[6662] | 176 | activeMenuSheets[name] = nil |
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| 177 | activeMenuSheets.size = activeMenuSheets.size - 1 |
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[6718] | 178 | activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size] |
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[6662] | 179 | |
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[7689] | 180 | -- If sheet is the MainMenu |
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| 181 | if name == "MainMenu" then |
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| 182 | mainMenuLoaded = false |
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| 183 | end |
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| 184 | |
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[6662] | 185 | -- Leave the input state |
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[7403] | 186 | if not sheetTuple.bNoInput then |
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| 187 | inputMgr:leaveState(sheetTuple.sheet.inputState) |
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| 188 | end |
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[7922] | 189 | |
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[6718] | 190 | -- CURSOR SHOWING |
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| 191 | local i = activeMenuSheets.size |
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| 192 | -- Find top most sheet that doesn't have tShowCusor == TriBool.Dontcare |
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| 193 | while i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.Dontcare do |
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| 194 | i = i - 1 |
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| 195 | end |
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| 196 | if i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.True then |
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[6662] | 197 | showCursor() |
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| 198 | else |
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| 199 | hideCursor() |
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| 200 | end |
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| 201 | |
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[7403] | 202 | -- Count the number of sheets that don't need input till the first that does. |
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[7689] | 203 | local counter = noInputSheetIndex() |
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[7403] | 204 | -- Resume control if the last (non-noInput) menu is hidden |
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| 205 | if counter == 0 then |
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[6417] | 206 | orxonox.HumanController:resumeControl() |
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| 207 | hideCursor() |
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| 208 | end |
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[7403] | 209 | |
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[7927] | 210 | sheetTuple.sheet:quit() |
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[5491] | 211 | end |
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[6417] | 212 | |
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[6662] | 213 | -- Hides all menu GUI sheets |
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[6722] | 214 | function hideAllMenuSheets() |
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[6662] | 215 | while activeMenuSheets.size ~= 0 do |
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[6722] | 216 | hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name) |
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[6417] | 217 | end |
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| 218 | end |
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| 219 | |
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| 220 | function keyESC() |
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[6662] | 221 | -- HUGE, very HUGE hacks! |
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[7403] | 222 | |
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[7689] | 223 | -- If the InGameConsole is active, ignore the ESC command. |
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[8013] | 224 | if bInGameConsoleClosed == true then |
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| 225 | bInGameConsoleClosed = false |
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[7689] | 226 | return |
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| 227 | end |
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| 228 | |
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[7403] | 229 | -- Count the number of sheets that don't need input till the first that does. |
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[7689] | 230 | local counter = noInputSheetIndex() |
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[7403] | 231 | |
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| 232 | -- If the first sheet that needs input is the MainMenu. |
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[7689] | 233 | if noInputSheetCounter() == 1 and activeMenuSheets[counter].sheet.name == "MainMenu" then |
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[6417] | 234 | orxonox.execute("exit") |
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[7403] | 235 | -- If there is at least one sheet that needs input. |
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| 236 | elseif counter > 0 then |
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| 237 | orxonox.execute("hideGUI "..activeMenuSheets[counter].sheet.name) |
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[6417] | 238 | else |
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[6722] | 239 | showMenuSheet("InGameMenu") |
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[6417] | 240 | end |
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| 241 | end |
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| 242 | |
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[7689] | 243 | function keyPressed(e) |
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| 244 | local we = tolua.cast(e, "CEGUI::KeyEventArgs") |
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| 245 | local sheet = activeMenuSheets[activeMenuSheets.size] |
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| 246 | code = tostring(we.scancode) |
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| 247 | -- Some preprocessing |
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| 248 | if not mainMenuLoaded and not sheet.bNoInput then |
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| 249 | if code == "1" then |
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| 250 | keyESC() |
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| 251 | elseif code == "0"then |
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| 252 | orxonox.CommandExecutor:execute("openConsole") |
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| 253 | end |
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| 254 | end |
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[7922] | 255 | sheet.sheet:keyPressed() |
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[7689] | 256 | end |
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| 257 | |
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[8018] | 258 | function windowResized(e) |
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| 259 | local sheet = activeMenuSheets[activeMenuSheets.size] |
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| 260 | if sheet then |
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| 261 | sheet.sheet:windowResized() |
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| 262 | end |
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| 263 | end |
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| 264 | |
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[6737] | 265 | function setBackgroundImage(imageSet, imageName) |
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| 266 | guiMgr:setBackgroundImage(imageSet, imageName) |
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[6417] | 267 | end |
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[6737] | 268 | |
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[7689] | 269 | function noInputSheetIndex() |
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| 270 | -- Count the number of sheets that don't need input till the first that does. |
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| 271 | local index = activeMenuSheets.size |
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| 272 | while index > 0 and activeMenuSheets[index].bNoInput do |
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| 273 | index = index - 1 |
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| 274 | end |
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| 275 | return index |
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| 276 | end |
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| 277 | |
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[7403] | 278 | function noInputSheetCounter() |
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[7689] | 279 | -- Count the number of sheets that do need input. |
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[7403] | 280 | local counter = activeMenuSheets.size |
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[7689] | 281 | for i = 1,activeMenuSheets.size do |
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| 282 | if activeMenuSheets[i].bNoInput then |
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| 283 | counter = counter - 1 |
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| 284 | end |
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[7403] | 285 | end |
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| 286 | return counter |
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| 287 | end |
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| 288 | |
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[7689] | 289 | function inGameConsoleClosed() |
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[8013] | 290 | bInGameConsoleClosed = not bInGameConsoleClosed; |
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[7689] | 291 | end |
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| 292 | |
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[6737] | 293 | ---------------------- |
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| 294 | --- Initialisation --- |
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| 295 | ---------------------- |
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| 296 | |
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| 297 | hideCursor() |
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