1 | -- SheetManager.lua |
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2 | |
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3 | local cursor = CEGUI.MouseCursor:getSingleton() |
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4 | local loadedSheets = {} |
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5 | local activeMenuSheets = {size = 0, topSheetTuple = nil} |
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6 | local menuSheetsRoot = guiMgr:getMenuRootWindow() |
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7 | local bInGameConsoleClosed = false |
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8 | local mainMenuLoaded = false |
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9 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed") |
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10 | |
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11 | ----------------------- |
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12 | --- Local functions --- |
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13 | ----------------------- |
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14 | |
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15 | local function hideCursor() |
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16 | if cursor:isVisible() then |
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17 | cursor:hide() |
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18 | end |
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19 | end |
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20 | |
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21 | local function showCursor() |
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22 | if not cursor:isVisible() and inputMgr:isMouseExclusive() then |
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23 | cursor:show() |
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24 | end |
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25 | end |
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26 | |
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27 | |
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28 | ------------------------ |
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29 | --- Global functions --- |
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30 | ------------------------ |
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31 | |
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32 | -- Loads the GUI with the specified name |
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33 | -- The name corresponds to the filename of the *.lua and *.layout files |
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34 | -- but without the extension |
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35 | function loadSheet(name) |
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36 | -- Check if it has already been loaded |
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37 | local sheet = loadedSheets[name] |
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38 | if sheet == nil then |
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39 | -- Load the sheet |
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40 | sheet = require(name) |
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41 | sheet:load() |
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42 | loadedSheets[name] = sheet |
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43 | end |
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44 | return sheet |
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45 | end |
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46 | |
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47 | -- ? |
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48 | function showMenuSheet(name, bHidePrevious, bNoInput, ptr) |
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49 | local sheet = showMenuSheet(name, bHidePrevious, bNoInput) |
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50 | sheet.overlay = ptr |
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51 | return sheet |
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52 | end |
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53 | |
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54 | -- Shows the specified menu sheet and loads it if neccessary |
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55 | function showMenuSheet(name, bHidePrevious, bNoInput) |
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56 | if name == "" then |
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57 | return nil |
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58 | end |
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59 | -- Get sheet (or load it) |
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60 | local menuSheet = loadSheet(name) |
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61 | |
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62 | -- Use sheet's value if nil was provided |
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63 | if bHidePrevious == nil then |
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64 | bHidePrevious = menuSheet.bHidePrevious |
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65 | assert(bHidePrevious ~= nil) |
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66 | end |
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67 | |
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68 | -- Set bNoInput to false if it hasn't been set. |
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69 | if bNoInput == nil then |
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70 | bNoInput = false |
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71 | end |
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72 | |
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73 | -- Count the number of sheets that don't need input till the first that does. |
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74 | local counter = noInputSheetIndex() |
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75 | -- Pause game control if this is the first menu to be displayed |
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76 | -- HUGE HACK? |
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77 | if bNoInput == false and counter == 0 then |
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78 | orxonox.HumanController:pauseControl() |
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79 | end |
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80 | |
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81 | -- Hide if already displayed (to make sure it is up front in the end) |
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82 | if activeMenuSheets[name] ~= nil then |
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83 | hideMenuSheet(name) |
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84 | end |
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85 | |
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86 | if bNoInput == true then |
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87 | menuSheet.tShowCursor = TriBool.Dontcare |
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88 | end |
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89 | |
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90 | -- Add the sheet in a tuple of additional information |
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91 | local sheetTuple = |
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92 | { |
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93 | ["sheet"] = menuSheet, |
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94 | ["bHidePrevious"] = bHidePrevious, |
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95 | ["bNoInput"] = bNoInput |
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96 | } |
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97 | table.insert(activeMenuSheets, sheetTuple) -- indexed array access |
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98 | activeMenuSheets[name] = sheetTuple -- name access |
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99 | activeMenuSheets.size = activeMenuSheets.size + 1 |
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100 | activeMenuSheets.topSheetTuple = sheetTuple |
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101 | |
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102 | -- Add sheet to the root window |
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103 | menuSheetsRoot:addChildWindow(menuSheet.window) |
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104 | |
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105 | -- If sheet is the MainMenu |
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106 | if name == "MainMenu" then |
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107 | mainMenuLoaded = true |
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108 | end |
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109 | |
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110 | -- Handle input distribution |
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111 | if bNoInput == false then |
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112 | inputMgr:enterState(menuSheet.inputState) |
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113 | end |
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114 | |
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115 | -- Only change cursor situation if menuSheet.tShowCursor ~= TriBool.Dontcare |
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116 | if menuSheet.tShowCursor == TriBool.True then |
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117 | showCursor() |
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118 | elseif menuSheet.tShowCursor == TriBool.False then |
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119 | hideCursor() |
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120 | end |
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121 | |
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122 | -- Hide all previous sheets if necessary |
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123 | if bHidePrevious then |
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124 | for i = 1, activeMenuSheets.size - 1 do |
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125 | activeMenuSheets[i].sheet:hide() |
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126 | end |
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127 | end |
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128 | |
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129 | menuSheet:show() |
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130 | menuSheetsRoot:activate() |
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131 | |
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132 | return menuSheet |
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133 | end |
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134 | |
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135 | function hideMenuSheet(name) |
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136 | local sheetTuple = activeMenuSheets[name] |
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137 | if sheetTuple == nil then |
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138 | return |
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139 | end |
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140 | |
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141 | -- Hide the sheet |
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142 | sheetTuple.sheet:hide() |
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143 | |
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144 | -- Show sheets that were hidden by the sheet to be removed |
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145 | local i = activeMenuSheets.size |
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146 | -- Only do something if all sheets on top of sheetTuple |
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147 | -- have bHidePrevious == true and sheetTuple.bHidePrevious == true |
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148 | while i > 0 do |
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149 | if activeMenuSheets[i].bHidePrevious then |
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150 | if activeMenuSheets[i] == sheetTuple then |
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151 | i = i - 1 |
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152 | while i > 0 do |
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153 | activeMenuSheets[i].sheet:show() |
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154 | if activeMenuSheets[i].bHidePrevious then |
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155 | break |
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156 | end |
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157 | i = i - 1 |
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158 | end |
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159 | end |
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160 | break |
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161 | end |
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162 | i = i - 1 |
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163 | end |
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164 | |
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165 | -- Remove sheet with its tuple from the table |
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166 | menuSheetsRoot:removeChildWindow(sheetTuple.sheet.window) |
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167 | table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple)) |
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168 | activeMenuSheets[name] = nil |
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169 | activeMenuSheets.size = activeMenuSheets.size - 1 |
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170 | activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size] |
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171 | |
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172 | -- If sheet is the MainMenu |
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173 | if name == "MainMenu" then |
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174 | mainMenuLoaded = false |
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175 | end |
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176 | |
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177 | -- Leave the input state |
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178 | if not sheetTuple.bNoInput then |
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179 | inputMgr:leaveState(sheetTuple.sheet.inputState) |
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180 | end |
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181 | |
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182 | -- CURSOR SHOWING |
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183 | local i = activeMenuSheets.size |
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184 | -- Find top most sheet that doesn't have tShowCusor == TriBool.Dontcare |
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185 | while i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.Dontcare do |
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186 | i = i - 1 |
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187 | end |
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188 | if i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.True then |
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189 | showCursor() |
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190 | else |
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191 | hideCursor() |
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192 | end |
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193 | |
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194 | -- Count the number of sheets that don't need input till the first that does. |
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195 | local counter = noInputSheetIndex() |
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196 | -- Resume control if the last (non-noInput) menu is hidden |
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197 | if counter == 0 then |
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198 | orxonox.HumanController:resumeControl() |
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199 | hideCursor() |
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200 | end |
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201 | |
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202 | sheetTuple.sheet:afterHide() |
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203 | end |
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204 | |
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205 | -- Hides all menu GUI sheets |
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206 | function hideAllMenuSheets() |
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207 | while activeMenuSheets.size ~= 0 do |
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208 | hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name) |
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209 | end |
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210 | end |
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211 | |
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212 | function keyESC() |
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213 | -- HUGE, very HUGE hacks! |
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214 | |
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215 | -- If the InGameConsole is active, ignore the ESC command. |
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216 | if bInGameConsoleClosed == true then |
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217 | bInGameConsoleClosed = false |
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218 | return |
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219 | end |
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220 | |
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221 | -- Count the number of sheets that don't need input till the first that does. |
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222 | local counter = noInputSheetIndex() |
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223 | |
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224 | -- If the first sheet that needs input is the MainMenu. |
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225 | if noInputSheetCounter() == 1 and activeMenuSheets[counter].sheet.name == "MainMenu" then |
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226 | orxonox.execute("exit") |
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227 | -- If there is at least one sheet that needs input. |
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228 | elseif counter > 0 then |
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229 | orxonox.execute("hideGUI "..activeMenuSheets[counter].sheet.name) |
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230 | else |
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231 | showMenuSheet("InGameMenu") |
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232 | end |
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233 | end |
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234 | |
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235 | function keyPressed(e) |
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236 | local we = tolua.cast(e, "CEGUI::KeyEventArgs") |
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237 | local sheet = activeMenuSheets[activeMenuSheets.size] |
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238 | code = tostring(we.scancode) |
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239 | -- Some preprocessing |
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240 | if not mainMenuLoaded and not sheet.bNoInput then |
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241 | if code == "1" then |
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242 | keyESC() |
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243 | elseif code == "0"then |
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244 | orxonox.CommandExecutor:execute("openConsole") |
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245 | end |
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246 | end |
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247 | sheet.sheet:keyPressed() |
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248 | end |
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249 | |
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250 | function setBackgroundImage(imageSet, imageName) |
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251 | guiMgr:setBackgroundImage(imageSet, imageName) |
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252 | end |
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253 | |
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254 | function noInputSheetIndex() |
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255 | -- Count the number of sheets that don't need input till the first that does. |
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256 | local index = activeMenuSheets.size |
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257 | while index > 0 and activeMenuSheets[index].bNoInput do |
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258 | index = index - 1 |
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259 | end |
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260 | return index |
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261 | end |
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262 | |
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263 | function noInputSheetCounter() |
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264 | -- Count the number of sheets that do need input. |
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265 | local counter = activeMenuSheets.size |
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266 | for i = 1,activeMenuSheets.size do |
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267 | if activeMenuSheets[i].bNoInput then |
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268 | counter = counter - 1 |
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269 | end |
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270 | end |
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271 | return counter |
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272 | end |
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273 | |
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274 | function inGameConsoleClosed() |
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275 | bInGameConsoleClosed = not bInGameConsoleClosed; |
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276 | end |
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277 | |
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278 | ---------------------- |
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279 | --- Initialisation --- |
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280 | ---------------------- |
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281 | |
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282 | hideCursor() |
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