Last change
on this file since 9609 was
7679,
checked in by dafrick, 14 years ago
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Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.
|
-
Property svn:eol-style set to
native
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File size:
1.6 KB
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Line | |
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1 | <weaponslots> |
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2 | <WeaponSlot position="0,0,0" yaw=0 pitch=0 roll=0 /> |
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3 | <!-- <WeaponSlot position="-0.5,0.8,2.5" yaw=0 pitch=0 roll=0 /> |
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4 | <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 /> |
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5 | <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 /> --> |
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6 | </weaponslots> |
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7 | <weaponsets> |
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8 | <WeaponSet firemode=0 /> |
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9 | <WeaponSet firemode=1 /> |
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10 | </weaponsets> |
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11 | <weapons> |
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12 | <WeaponPack firemode=0> |
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13 | <links> |
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14 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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15 | <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> |
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16 | <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> |
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17 | </links> |
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18 | <Weapon> |
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19 | <HsW01 mode=0 munitionpershot=0 delay=0.0 material="Flares/point_lensflare" muzzleoffset=" 0.7, -0.3, -3" /> |
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20 | <LightningGun mode=1 muzzleoffset="0,0,0" /> |
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21 | </Weapon> |
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22 | <LaserGun |
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23 | position="0,0,0" |
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24 | munitionType="LaserGunMunition" |
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25 | bulletLoadingTime="0.2" |
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26 | magazineLoadingTime="5.0" |
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27 | speed="1000" |
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28 | unlimitedMunition=true |
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29 | /> |
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30 | <!-- <LaserGun |
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31 | position="0,0,0" |
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32 | munitionType="LaserGunMunition" |
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33 | bulletLoadingTime="0.2" |
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34 | magazineLoadingTime="5.0" |
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35 | speed="1250" |
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36 | unlimitedMunition=true |
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37 | /> |
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38 | </WeaponPack> |
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39 | <WeaponPack firemode=1> |
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40 | <Fusion |
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41 | position="0,0,0" |
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42 | munitionType="FusionMunition" |
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43 | bulletLoadingTime="0.3" |
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44 | magazineLoadingTime="3" |
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45 | speed="600" |
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46 | unlimitedMunition=true |
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47 | /> --> |
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48 | </WeaponPack> |
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49 | </weapons> |
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