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source: code/branches/usability/data/levels/templates/spaceshipPirate.oxt @ 11270

Last change on this file since 11270 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1<Template name=spaceshippirate>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshippiratecameras
5   engine                 = spaceshippirateengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
25      <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
26      <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
27      <BlinkingBillboard position=" 8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="30"/>
28      <BlinkingBillboard position="-8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="60"/>
29    </attached>
30    <collisionShapes>
31      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
32      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
33      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
34      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
35      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
36      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
37    </collisionShapes>
38
39<?lua
40  include("includes/weaponSettingsPirate.oxi")
41?>
42  </SpaceShip>
43</Template>
44
45<Template name=spaceshippiratecameras defaults=0>
46  <SpaceShip>
47    <camerapositions>
48      <CameraPosition position="0,8, 60" drag=true mouselook=true />
49      <CameraPosition position="0,16, 120" drag=true mouselook=true />
50      <CameraPosition position="0,24,180" drag=true mouselook=true />
51      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
52    </camerapositions>
53  </SpaceShip>
54</Template>
55
56<Template name=spaceshippirateengine baseclass=MultiStateEngine>
57  <MultiStateEngine
58   boostfactor    = 2
59
60   speedfront     = 150
61   speedback      =  50
62   speedleftright =  50
63   speedupdown    =  50
64
65   accelerationfront     = 500
66   accelerationbrake     = 500
67   accelerationback      =  125
68   accelerationleftright =  125
69   accelerationupdown    =  125
70  >
71    <EffectContainer condition="not idle">
72      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
73      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
74      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
75    </EffectContainer>
76    <EffectContainer condition="normal or boost">
77      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
78      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
79    </EffectContainer>
80    <EffectContainer condition="boost">
81      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="  0,  5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
82    </EffectContainer>
83    <EffectContainer condition="brake">
84      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
85      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
86    </EffectContainer>
87  </MultiStateEngine>
88</Template>
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