[2350] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Shader.h" |
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| 30 | |
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| 31 | #include <OgreCompositorManager.h> |
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| 32 | #include <OgreCompositorInstance.h> |
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| 33 | #include <OgreSceneManager.h> |
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| 34 | #include <OgreRoot.h> |
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| 35 | #include <OgrePlugin.h> |
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| 36 | #include <OgreMaterial.h> |
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| 37 | #include <OgreTechnique.h> |
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| 38 | #include <OgrePass.h> |
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| 39 | #include <OgreMaterialManager.h> |
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| 40 | |
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[3196] | 41 | #include "core/CoreIncludes.h" |
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| 42 | #include "core/GameMode.h" |
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[3370] | 43 | #include "core/GraphicsManager.h" |
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[3196] | 44 | |
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[2350] | 45 | namespace orxonox |
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| 46 | { |
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| 47 | bool Shader::bLoadedCgPlugin_s = false; |
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| 48 | Shader::MaterialMap Shader::parameters_s; |
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| 49 | |
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[2422] | 50 | Shader::Shader(Ogre::SceneManager* scenemanager) : compositorInstance_(0) |
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[2350] | 51 | { |
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| 52 | RegisterObject(Shader); |
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| 53 | |
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| 54 | this->scenemanager_ = scenemanager; |
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| 55 | this->compositorInstance_ = 0; |
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| 56 | this->bVisible_ = true; |
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[2896] | 57 | this->bLoadCompositor_ = GameMode::showsGraphics(); |
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[7966] | 58 | this->bViewportInitialized_ = true; |
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[2350] | 59 | |
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| 60 | if (this->bLoadCompositor_ && Ogre::Root::getSingletonPtr()) |
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| 61 | { |
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| 62 | Shader::bLoadedCgPlugin_s = false; |
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| 63 | const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); |
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| 64 | for (size_t i = 0; i < plugins.size(); ++i) |
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| 65 | { |
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| 66 | if (plugins[i]->getName() == "Cg Program Manager") |
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| 67 | { |
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| 68 | Shader::bLoadedCgPlugin_s = true; |
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| 69 | break; |
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| 70 | } |
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| 71 | } |
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| 72 | } |
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| 73 | |
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| 74 | this->bLoadCompositor_ &= Shader::bLoadedCgPlugin_s; |
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| 75 | } |
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| 76 | |
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| 77 | Shader::~Shader() |
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| 78 | { |
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[6417] | 79 | if (this->compositorInstance_ && this->bLoadCompositor_) |
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[2350] | 80 | { |
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[2896] | 81 | Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); |
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[2350] | 82 | assert(viewport); |
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| 83 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->compositor_); |
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| 84 | } |
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[2396] | 85 | |
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[2350] | 86 | } |
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| 87 | |
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| 88 | void Shader::setSceneManager(Ogre::SceneManager* scenemanager) |
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| 89 | { |
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| 90 | this->scenemanager_ = scenemanager; |
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[7966] | 91 | // this->bViewportInitialized_ = false; |
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[2350] | 92 | } |
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| 93 | |
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[7966] | 94 | void Shader::cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) |
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| 95 | { |
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| 96 | if (!this->scenemanager_ || (viewport != this->scenemanager_->getCurrentViewport() && this->scenemanager_->getCurrentViewport() != NULL)) |
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| 97 | return; |
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| 98 | |
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| 99 | // update compositor in viewport (shader should only be active if the current camera is in the same scene as the shader) |
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| 100 | |
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| 101 | // Note: |
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| 102 | // The shader needs also to be switched off and on after changing the camera in the |
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| 103 | // same scene to avoid weird behaviour with active compositors while switching the |
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| 104 | // camera (like freezing the image) |
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| 105 | // |
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| 106 | // Last known Ogre version needing this workaround: |
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| 107 | // 1.4.8 |
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| 108 | // 1.7.2 |
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| 109 | |
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| 110 | |
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| 111 | if (oldCamera && this->scenemanager_ == oldCamera->getSceneManager()) |
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| 112 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositor_, false); |
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| 113 | |
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| 114 | if (viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()) |
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| 115 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositor_, this->isVisible()); |
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| 116 | } |
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| 117 | /* |
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[2350] | 118 | void Shader::tick(float dt) |
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| 119 | { |
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[2361] | 120 | SUPER(Shader, tick, dt); |
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| 121 | |
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[2350] | 122 | if (this->bLoadCompositor_ && !this->bViewportInitialized_ && this->scenemanager_ && this->scenemanager_->getCurrentViewport()) |
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| 123 | { |
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| 124 | this->bViewportInitialized_ = true; |
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| 125 | this->updateVisibility(); |
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| 126 | } |
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| 127 | } |
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[7966] | 128 | */ |
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[2350] | 129 | void Shader::changedCompositor() |
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| 130 | { |
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| 131 | if (this->bLoadCompositor_) |
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| 132 | { |
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[2896] | 133 | Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); |
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[2350] | 134 | assert(viewport); |
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[6417] | 135 | if (!this->oldcompositor_.empty()) |
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[2350] | 136 | { |
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| 137 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->oldcompositor_); |
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| 138 | this->compositorInstance_ = 0; |
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| 139 | } |
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[6417] | 140 | if (!this->compositor_.empty()) |
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[2350] | 141 | { |
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| 142 | this->compositorInstance_ = Ogre::CompositorManager::getSingleton().addCompositor(viewport, this->compositor_); |
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| 143 | if (!this->compositorInstance_) |
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| 144 | COUT(2) << "Warning: Couldn't load compositor with name \"" << this->compositor_ << "\"." << std::endl; |
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[7966] | 145 | //Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositor_, this->bViewportInitialized_ && this->isVisible()); |
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[2350] | 146 | } |
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| 147 | this->oldcompositor_ = this->compositor_; |
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| 148 | } |
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| 149 | } |
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| 150 | |
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| 151 | void Shader::updateVisibility() |
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| 152 | { |
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| 153 | if (this->compositorInstance_ && this->scenemanager_) |
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| 154 | this->compositorInstance_->setEnabled(this->scenemanager_->getCurrentViewport() && this->isVisible()); |
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| 155 | } |
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| 156 | |
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| 157 | void Shader::setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, float value) |
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| 158 | { |
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| 159 | if (Shader::_setParameter(material, technique, pass, parameter, value)) |
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| 160 | { |
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| 161 | if (this->bViewportInitialized_ && this->compositorInstance_ && this->isVisible()) |
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| 162 | { |
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| 163 | this->compositorInstance_->setEnabled(false); |
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| 164 | this->compositorInstance_->setEnabled(true); |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | |
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| 169 | void Shader::setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, int value) |
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| 170 | { |
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| 171 | if (Shader::_setParameter(material, technique, pass, parameter, value)) |
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| 172 | { |
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| 173 | if (this->bViewportInitialized_ && this->compositorInstance_ && this->isVisible()) |
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| 174 | { |
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| 175 | this->compositorInstance_->setEnabled(false); |
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| 176 | this->compositorInstance_->setEnabled(true); |
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| 177 | } |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | bool Shader::_setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, float value) |
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| 182 | { |
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| 183 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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| 184 | if (pointer) |
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| 185 | { |
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| 186 | if (pointer->first) |
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| 187 | { |
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[3301] | 188 | if ((*static_cast<float*>(pointer->second)) != value) |
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[2350] | 189 | { |
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[3301] | 190 | (*static_cast<float*>(pointer->second)) = value; |
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[2350] | 191 | return true; |
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| 192 | } |
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| 193 | } |
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| 194 | else |
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| 195 | { |
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[3301] | 196 | if ((*static_cast<int*>(pointer->second)) != static_cast<int>(value)) |
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[2350] | 197 | { |
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[3301] | 198 | (*static_cast<int*>(pointer->second)) = static_cast<int>(value); |
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[2350] | 199 | return true; |
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| 200 | } |
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| 201 | } |
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| 202 | } |
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| 203 | return false; |
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| 204 | } |
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| 205 | |
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| 206 | bool Shader::_setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, int value) |
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| 207 | { |
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| 208 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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| 209 | if (pointer) |
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| 210 | { |
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| 211 | if (pointer->first) |
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| 212 | { |
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[3301] | 213 | if ((*static_cast<float*>(pointer->second)) != static_cast<float>(value)) |
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[2350] | 214 | { |
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[3301] | 215 | (*static_cast<float*>(pointer->second)) = static_cast<float>(value); |
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[2350] | 216 | return true; |
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| 217 | } |
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| 218 | } |
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| 219 | else |
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| 220 | { |
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[3301] | 221 | if ((*static_cast<int*>(pointer->second)) != value) |
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[2350] | 222 | { |
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[3301] | 223 | (*static_cast<int*>(pointer->second)) = value; |
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[2350] | 224 | return true; |
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| 225 | } |
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| 226 | } |
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| 227 | } |
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| 228 | return false; |
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| 229 | } |
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| 230 | |
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| 231 | float Shader::getParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter) |
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| 232 | { |
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| 233 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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| 234 | if (pointer) |
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| 235 | { |
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| 236 | if (pointer->first) |
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[3301] | 237 | return (*static_cast<float*>(pointer->second)); |
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[2350] | 238 | else |
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[3301] | 239 | return static_cast<float>(*static_cast<int*>(pointer->second)); |
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[2350] | 240 | } |
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| 241 | else |
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| 242 | return 0; |
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| 243 | } |
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| 244 | |
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| 245 | bool Shader::getParameterIsFloat(const std::string& material, size_t technique, size_t pass, const std::string& parameter) |
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| 246 | { |
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| 247 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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| 248 | if (pointer) |
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| 249 | return pointer->first; |
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| 250 | else |
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| 251 | return false; |
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| 252 | } |
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| 253 | |
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| 254 | bool Shader::getParameterIsInt(const std::string& material, size_t technique, size_t pass, const std::string& parameter) |
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| 255 | { |
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| 256 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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| 257 | if (pointer) |
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| 258 | return (!pointer->first); |
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| 259 | else |
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| 260 | return false; |
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| 261 | } |
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| 262 | |
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| 263 | Shader::ParameterPointer* Shader::getParameterPointer(const std::string& material, size_t technique, size_t pass, const std::string& parameter) |
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| 264 | { |
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[2896] | 265 | if (!GameMode::showsGraphics() || !Shader::bLoadedCgPlugin_s) |
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[2350] | 266 | return 0; |
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| 267 | |
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| 268 | MaterialMap::iterator material_iterator = Shader::parameters_s.find(material); |
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| 269 | if (material_iterator != Shader::parameters_s.end()) |
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| 270 | { |
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| 271 | TechniqueVector& technique_vector = material_iterator->second; |
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| 272 | if (technique < technique_vector.size()) |
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| 273 | { |
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| 274 | PassVector& pass_vector = technique_vector[technique]; |
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| 275 | if (pass < pass_vector.size()) |
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| 276 | { |
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| 277 | ParameterMap& parameter_map = pass_vector[pass]; |
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| 278 | ParameterMap::iterator parameter_iterator = parameter_map.find(parameter); |
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| 279 | |
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| 280 | if (parameter_iterator != parameter_map.end()) |
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| 281 | return (¶meter_iterator->second); |
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| 282 | else |
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| 283 | COUT(2) << "Warning: No shader parameter \"" << parameter << "\" in pass " << pass << " in technique " << technique << " in material \"" << material << "\"." << std::endl; |
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| 284 | } |
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| 285 | else |
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| 286 | COUT(2) << "Warning: No pass " << pass << " in technique " << technique << " in material \"" << material << "\" or pass has no shader." << std::endl; |
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| 287 | } |
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| 288 | else |
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| 289 | COUT(2) << "Warning: No technique " << technique << " in material \"" << material << "\" or technique has no pass with shader." << std::endl; |
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| 290 | } |
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| 291 | else |
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| 292 | { |
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| 293 | bool foundAtLeastOneShaderParameter = false; |
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| 294 | Ogre::MaterialManager::ResourceMapIterator iterator = Ogre::MaterialManager::getSingleton().getResourceIterator(); |
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| 295 | Ogre::Material* material_pointer = 0; |
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| 296 | |
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| 297 | while (iterator.hasMoreElements()) |
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| 298 | { |
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| 299 | Ogre::Resource* resource = iterator.getNext().get(); |
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| 300 | if (resource->getName() == material) |
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| 301 | material_pointer = (Ogre::Material*)resource; |
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| 302 | } |
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| 303 | |
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| 304 | if (!material_pointer) |
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| 305 | { |
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| 306 | COUT(2) << "Warning: No material with name \"" << material << "\" found." << std::endl; |
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| 307 | return 0; |
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| 308 | } |
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| 309 | |
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| 310 | for (unsigned int t = 0; t < material_pointer->getNumTechniques(); ++t) |
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| 311 | { |
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| 312 | Ogre::Technique* technique_pointer = material_pointer->getTechnique(t); |
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| 313 | if (!technique_pointer) |
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| 314 | continue; |
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| 315 | |
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| 316 | for (unsigned int p = 0; p < technique_pointer->getNumPasses(); ++p) |
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| 317 | { |
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| 318 | Ogre::Pass* pass_pointer = technique_pointer->getPass(p); |
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| 319 | if (!pass_pointer) |
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| 320 | continue; |
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| 321 | |
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[6417] | 322 | if (!pass_pointer->getFragmentProgramName().empty()) |
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[2350] | 323 | { |
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| 324 | Ogre::GpuProgramParameters* parameter_pointer = pass_pointer->getFragmentProgramParameters().get(); |
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| 325 | if (!parameter_pointer) |
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| 326 | continue; |
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| 327 | |
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| 328 | const Ogre::GpuConstantDefinitionMap& constant_definitions = parameter_pointer->getConstantDefinitions().map; |
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| 329 | for (Ogre::GpuConstantDefinitionMap::const_iterator definition_iterator = constant_definitions.begin(); definition_iterator != constant_definitions.end(); ++definition_iterator) |
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| 330 | { |
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| 331 | void* temp = (definition_iterator->second.isFloat()) |
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[3301] | 332 | ? static_cast<void*>(parameter_pointer->getFloatPointer(definition_iterator->second.physicalIndex)) |
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| 333 | : static_cast<void*>(parameter_pointer->getIntPointer(definition_iterator->second.physicalIndex)); |
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[2350] | 334 | ParameterPointer parameter_pointer = ParameterPointer(definition_iterator->second.isFloat(), temp); |
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| 335 | |
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| 336 | TechniqueVector& technique_vector = Shader::parameters_s[material]; |
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| 337 | technique_vector.resize(technique + 1); |
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| 338 | PassVector& pass_vector = technique_vector[technique]; |
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| 339 | pass_vector.resize(pass + 1); |
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| 340 | pass_vector[pass][definition_iterator->first] = parameter_pointer; |
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| 341 | foundAtLeastOneShaderParameter = true; |
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| 342 | } |
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| 343 | } |
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| 344 | } |
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| 345 | } |
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| 346 | |
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| 347 | // recursive call if the material was added to the map |
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| 348 | if (foundAtLeastOneShaderParameter) |
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| 349 | return Shader::getParameterPointer(material, technique, pass, parameter); |
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| 350 | } |
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| 351 | return 0; |
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| 352 | } |
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| 353 | } |
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