1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Shader.h" |
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30 | |
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31 | #include <OgreCompositorManager.h> |
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32 | #include <OgreCompositorInstance.h> |
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33 | #include <OgreSceneManager.h> |
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34 | #include <OgreRoot.h> |
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35 | #include <OgrePlugin.h> |
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36 | #include <OgreMaterial.h> |
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37 | #include <OgreTechnique.h> |
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38 | #include <OgrePass.h> |
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39 | #include <OgreMaterialManager.h> |
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40 | |
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41 | #include "core/CoreIncludes.h" |
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42 | #include "core/GameMode.h" |
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43 | #include "core/GraphicsManager.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | bool Shader::bLoadedCgPlugin_s = false; |
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48 | Shader::MaterialMap Shader::parameters_s; |
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49 | |
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50 | Shader::Shader(Ogre::SceneManager* scenemanager) : compositorInstance_(0) |
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51 | { |
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52 | RegisterObject(Shader); |
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53 | |
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54 | this->scenemanager_ = scenemanager; |
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55 | this->compositorInstance_ = 0; |
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56 | this->bVisible_ = true; |
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57 | this->bLoadCompositor_ = GameMode::showsGraphics(); |
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58 | this->bViewportInitialized_ = true; |
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59 | |
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60 | if (this->bLoadCompositor_ && Ogre::Root::getSingletonPtr()) |
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61 | { |
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62 | Shader::bLoadedCgPlugin_s = false; |
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63 | const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); |
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64 | for (size_t i = 0; i < plugins.size(); ++i) |
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65 | { |
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66 | if (plugins[i]->getName() == "Cg Program Manager") |
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67 | { |
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68 | Shader::bLoadedCgPlugin_s = true; |
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69 | break; |
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70 | } |
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71 | } |
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72 | } |
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73 | |
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74 | this->bLoadCompositor_ &= Shader::bLoadedCgPlugin_s; |
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75 | } |
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76 | |
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77 | Shader::~Shader() |
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78 | { |
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79 | if (this->compositorInstance_ && this->bLoadCompositor_) |
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80 | { |
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81 | Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); |
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82 | assert(viewport); |
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83 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->compositor_); |
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84 | } |
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85 | |
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86 | } |
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87 | |
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88 | void Shader::setSceneManager(Ogre::SceneManager* scenemanager) |
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89 | { |
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90 | this->scenemanager_ = scenemanager; |
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91 | // this->bViewportInitialized_ = false; |
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92 | } |
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93 | |
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94 | void Shader::cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) |
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95 | { |
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96 | if (!this->scenemanager_ || (viewport != this->scenemanager_->getCurrentViewport() && this->scenemanager_->getCurrentViewport() != NULL)) |
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97 | return; |
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98 | |
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99 | // update compositor in viewport (shader should only be active if the current camera is in the same scene as the shader) |
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100 | |
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101 | // Note: |
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102 | // The shader needs also to be switched off and on after changing the camera in the |
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103 | // same scene to avoid weird behaviour with active compositors while switching the |
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104 | // camera (like freezing the image) |
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105 | // |
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106 | // Last known Ogre version needing this workaround: |
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107 | // 1.4.8 |
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108 | // 1.7.2 |
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109 | |
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110 | |
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111 | if (oldCamera && this->scenemanager_ == oldCamera->getSceneManager()) |
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112 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositor_, false); |
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113 | |
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114 | if (viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()) |
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115 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositor_, this->isVisible()); |
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116 | } |
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117 | /* |
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118 | void Shader::tick(float dt) |
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119 | { |
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120 | SUPER(Shader, tick, dt); |
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121 | |
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122 | if (this->bLoadCompositor_ && !this->bViewportInitialized_ && this->scenemanager_ && this->scenemanager_->getCurrentViewport()) |
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123 | { |
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124 | this->bViewportInitialized_ = true; |
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125 | this->updateVisibility(); |
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126 | } |
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127 | } |
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128 | */ |
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129 | void Shader::changedCompositor() |
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130 | { |
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131 | if (this->bLoadCompositor_) |
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132 | { |
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133 | Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); |
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134 | assert(viewport); |
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135 | if (!this->oldcompositor_.empty()) |
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136 | { |
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137 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->oldcompositor_); |
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138 | this->compositorInstance_ = 0; |
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139 | } |
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140 | if (!this->compositor_.empty()) |
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141 | { |
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142 | this->compositorInstance_ = Ogre::CompositorManager::getSingleton().addCompositor(viewport, this->compositor_); |
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143 | if (!this->compositorInstance_) |
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144 | COUT(2) << "Warning: Couldn't load compositor with name \"" << this->compositor_ << "\"." << std::endl; |
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145 | //Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositor_, this->bViewportInitialized_ && this->isVisible()); |
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146 | } |
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147 | this->oldcompositor_ = this->compositor_; |
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148 | } |
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149 | } |
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150 | |
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151 | void Shader::updateVisibility() |
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152 | { |
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153 | if (this->compositorInstance_ && this->scenemanager_) |
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154 | this->compositorInstance_->setEnabled(this->scenemanager_->getCurrentViewport() && this->isVisible()); |
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155 | } |
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156 | |
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157 | void Shader::setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, float value) |
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158 | { |
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159 | if (Shader::_setParameter(material, technique, pass, parameter, value)) |
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160 | { |
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161 | if (this->bViewportInitialized_ && this->compositorInstance_ && this->isVisible()) |
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162 | { |
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163 | this->compositorInstance_->setEnabled(false); |
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164 | this->compositorInstance_->setEnabled(true); |
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165 | } |
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166 | } |
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167 | } |
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168 | |
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169 | void Shader::setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, int value) |
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170 | { |
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171 | if (Shader::_setParameter(material, technique, pass, parameter, value)) |
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172 | { |
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173 | if (this->bViewportInitialized_ && this->compositorInstance_ && this->isVisible()) |
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174 | { |
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175 | this->compositorInstance_->setEnabled(false); |
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176 | this->compositorInstance_->setEnabled(true); |
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177 | } |
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178 | } |
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179 | } |
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180 | |
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181 | bool Shader::_setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, float value) |
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182 | { |
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183 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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184 | if (pointer) |
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185 | { |
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186 | if (pointer->first) |
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187 | { |
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188 | if ((*static_cast<float*>(pointer->second)) != value) |
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189 | { |
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190 | (*static_cast<float*>(pointer->second)) = value; |
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191 | return true; |
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192 | } |
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193 | } |
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194 | else |
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195 | { |
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196 | if ((*static_cast<int*>(pointer->second)) != static_cast<int>(value)) |
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197 | { |
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198 | (*static_cast<int*>(pointer->second)) = static_cast<int>(value); |
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199 | return true; |
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200 | } |
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201 | } |
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202 | } |
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203 | return false; |
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204 | } |
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205 | |
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206 | bool Shader::_setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, int value) |
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207 | { |
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208 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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209 | if (pointer) |
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210 | { |
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211 | if (pointer->first) |
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212 | { |
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213 | if ((*static_cast<float*>(pointer->second)) != static_cast<float>(value)) |
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214 | { |
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215 | (*static_cast<float*>(pointer->second)) = static_cast<float>(value); |
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216 | return true; |
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217 | } |
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218 | } |
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219 | else |
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220 | { |
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221 | if ((*static_cast<int*>(pointer->second)) != value) |
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222 | { |
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223 | (*static_cast<int*>(pointer->second)) = value; |
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224 | return true; |
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225 | } |
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226 | } |
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227 | } |
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228 | return false; |
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229 | } |
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230 | |
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231 | float Shader::getParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter) |
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232 | { |
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233 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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234 | if (pointer) |
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235 | { |
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236 | if (pointer->first) |
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237 | return (*static_cast<float*>(pointer->second)); |
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238 | else |
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239 | return static_cast<float>(*static_cast<int*>(pointer->second)); |
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240 | } |
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241 | else |
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242 | return 0; |
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243 | } |
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244 | |
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245 | bool Shader::getParameterIsFloat(const std::string& material, size_t technique, size_t pass, const std::string& parameter) |
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246 | { |
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247 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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248 | if (pointer) |
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249 | return pointer->first; |
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250 | else |
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251 | return false; |
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252 | } |
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253 | |
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254 | bool Shader::getParameterIsInt(const std::string& material, size_t technique, size_t pass, const std::string& parameter) |
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255 | { |
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256 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); |
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257 | if (pointer) |
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258 | return (!pointer->first); |
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259 | else |
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260 | return false; |
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261 | } |
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262 | |
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263 | Shader::ParameterPointer* Shader::getParameterPointer(const std::string& material, size_t technique, size_t pass, const std::string& parameter) |
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264 | { |
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265 | if (!GameMode::showsGraphics() || !Shader::bLoadedCgPlugin_s) |
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266 | return 0; |
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267 | |
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268 | MaterialMap::iterator material_iterator = Shader::parameters_s.find(material); |
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269 | if (material_iterator != Shader::parameters_s.end()) |
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270 | { |
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271 | TechniqueVector& technique_vector = material_iterator->second; |
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272 | if (technique < technique_vector.size()) |
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273 | { |
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274 | PassVector& pass_vector = technique_vector[technique]; |
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275 | if (pass < pass_vector.size()) |
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276 | { |
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277 | ParameterMap& parameter_map = pass_vector[pass]; |
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278 | ParameterMap::iterator parameter_iterator = parameter_map.find(parameter); |
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279 | |
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280 | if (parameter_iterator != parameter_map.end()) |
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281 | return (¶meter_iterator->second); |
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282 | else |
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283 | COUT(2) << "Warning: No shader parameter \"" << parameter << "\" in pass " << pass << " in technique " << technique << " in material \"" << material << "\"." << std::endl; |
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284 | } |
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285 | else |
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286 | COUT(2) << "Warning: No pass " << pass << " in technique " << technique << " in material \"" << material << "\" or pass has no shader." << std::endl; |
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287 | } |
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288 | else |
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289 | COUT(2) << "Warning: No technique " << technique << " in material \"" << material << "\" or technique has no pass with shader." << std::endl; |
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290 | } |
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291 | else |
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292 | { |
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293 | bool foundAtLeastOneShaderParameter = false; |
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294 | Ogre::MaterialManager::ResourceMapIterator iterator = Ogre::MaterialManager::getSingleton().getResourceIterator(); |
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295 | Ogre::Material* material_pointer = 0; |
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296 | |
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297 | while (iterator.hasMoreElements()) |
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298 | { |
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299 | Ogre::Resource* resource = iterator.getNext().get(); |
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300 | if (resource->getName() == material) |
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301 | material_pointer = (Ogre::Material*)resource; |
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302 | } |
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303 | |
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304 | if (!material_pointer) |
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305 | { |
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306 | COUT(2) << "Warning: No material with name \"" << material << "\" found." << std::endl; |
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307 | return 0; |
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308 | } |
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309 | |
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310 | for (unsigned int t = 0; t < material_pointer->getNumTechniques(); ++t) |
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311 | { |
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312 | Ogre::Technique* technique_pointer = material_pointer->getTechnique(t); |
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313 | if (!technique_pointer) |
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314 | continue; |
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315 | |
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316 | for (unsigned int p = 0; p < technique_pointer->getNumPasses(); ++p) |
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317 | { |
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318 | Ogre::Pass* pass_pointer = technique_pointer->getPass(p); |
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319 | if (!pass_pointer) |
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320 | continue; |
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321 | |
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322 | if (!pass_pointer->getFragmentProgramName().empty()) |
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323 | { |
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324 | Ogre::GpuProgramParameters* parameter_pointer = pass_pointer->getFragmentProgramParameters().get(); |
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325 | if (!parameter_pointer) |
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326 | continue; |
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327 | |
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328 | const Ogre::GpuConstantDefinitionMap& constant_definitions = parameter_pointer->getConstantDefinitions().map; |
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329 | for (Ogre::GpuConstantDefinitionMap::const_iterator definition_iterator = constant_definitions.begin(); definition_iterator != constant_definitions.end(); ++definition_iterator) |
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330 | { |
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331 | void* temp = (definition_iterator->second.isFloat()) |
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332 | ? static_cast<void*>(parameter_pointer->getFloatPointer(definition_iterator->second.physicalIndex)) |
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333 | : static_cast<void*>(parameter_pointer->getIntPointer(definition_iterator->second.physicalIndex)); |
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334 | ParameterPointer parameter_pointer = ParameterPointer(definition_iterator->second.isFloat(), temp); |
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335 | |
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336 | TechniqueVector& technique_vector = Shader::parameters_s[material]; |
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337 | technique_vector.resize(technique + 1); |
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338 | PassVector& pass_vector = technique_vector[technique]; |
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339 | pass_vector.resize(pass + 1); |
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340 | pass_vector[pass][definition_iterator->first] = parameter_pointer; |
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341 | foundAtLeastOneShaderParameter = true; |
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342 | } |
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343 | } |
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344 | } |
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345 | } |
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346 | |
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347 | // recursive call if the material was added to the map |
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348 | if (foundAtLeastOneShaderParameter) |
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349 | return Shader::getParameterPointer(material, technique, pass, parameter); |
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350 | } |
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351 | return 0; |
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352 | } |
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353 | } |
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