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source: code/branches/usability/src/modules/designtools/ScreenshotManager.h @ 8487

Last change on this file since 8487 was 8077, checked in by dafrick, 14 years ago

Improving documentation of ScreenshotManager.

  • Property svn:eol-style set to native
File size: 2.1 KB
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[7015]1/* COPYRIGHT: this code comes from http://www.ogre3d.org/wiki/index.php/High_resolution_screenshots */
2
3#ifndef __ScreenshotManager_h__
4#define __ScreenshotManager_h__
5
[7041]6#include "DesignToolsPrereqs.h"
7
[7015]8#include <string>
[7041]9#include <cstring>
10#include <cstdlib>
11
[7015]12#include <OgrePrerequisites.h>
13#include <OgreTexture.h>
14#include <OgreHardwarePixelBuffer.h>
15
[7041]16#include "util/Singleton.h"
17#include "core/OrxonoxClass.h"
18
[7015]19namespace orxonox
20{
21
[8077]22    /**
23    @brief
24        Class encapsulates Screenshot functionality and provides a method for making multi grid screenshots.
[7015]25    */
[7041]26    class ScreenshotManager : public OrxonoxClass, public Singleton<ScreenshotManager>
[7015]27    {
[7041]28        friend class Singleton<ScreenshotManager>;
29
[8077]30        public:
31            ScreenshotManager();
32            virtual ~ScreenshotManager();
[7015]33
[8077]34            void makeScreenshot() const; //!< Creates a screenshot with the given camera.
[7041]35
[8077]36            /**
37            @brief Creates a screenshot with a given size.
38            @param size Size is factor by which the current screen size is scaled.
39            */
40            static void makeScreenshot_s(unsigned int size)
41                { getInstance().setGridSize(size); getInstance().makeScreenshot(); }
[7076]42
[8077]43            void setGridSize(unsigned int size); //!< Set the size of the grid.
[8076]44
[8077]45        protected:
46            static std::string getTimestamp();
[7041]47
[8077]48            std::string mFileExtension_;
49            unsigned int mGridSize_; //!< The magnification factor.  A 2 will create a 2x2 grid, doubling the size of the screenshot.  A 3 will create a 3x3 grid, tripling the size of the screenshot.
50            unsigned int mWindowWidth_, mWindowHeight_;
51            bool mDisableOverlays_;
52            //! temp texture with current screensize
53            Ogre::TexturePtr mTempTex_;
54            Ogre::RenderTexture* mRT_;
55            Ogre::HardwarePixelBufferSharedPtr mBuffer_;
56            //! PixelBox for a large Screenshot, if grid size is > 1
57            Ogre::PixelBox  mFinalPicturePB_;
58            uint8_t* data_;
[7041]59
[8077]60            static ScreenshotManager* singletonPtr_s;
[7015]61    };
62
63}
64
65#endif  // __ScreenshotManager_h__
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