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source: code/branches/usability/src/modules/objects/triggers/DistanceTrigger.cc @ 8740

Last change on this file since 8740 was 7978, checked in by rgrieder, 14 years ago

Increased code readability by replacing some BLANKSTRING with plain old "".

  • Property svn:eol-style set to native
File size: 5.8 KB
RevLine 
[1693]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[7601]29/**
30    @file DistanceTrigger.cc
31    @brief Implementation of the DistanceTrigger class.
32    @ingroup NormalTrigger
33*/
34
[1693]35#include "DistanceTrigger.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
[5735]39#include "worldentities/pawns/Pawn.h"
[6906]40#include "DistanceTriggerBeacon.h"
[2261]41
[2071]42namespace orxonox
43{
[1693]44  CreateFactory(DistanceTrigger);
45
[5727]46  DistanceTrigger::DistanceTrigger(BaseObject* creator) : Trigger(creator)
[1693]47  {
48    RegisterObject(DistanceTrigger);
49
[2029]50    this->distance_ = 100;
51    this->targetMask_.exclude(Class(BaseObject));
[7978]52    this->targetName_ = "";
[6906]53    this->singleTargetMode_ = false;
[1693]54  }
55
56  DistanceTrigger::~DistanceTrigger()
57  {
58  }
59
[2029]60  void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61  {
62    SUPER(DistanceTrigger, XMLPort, xmlelement, mode);
63
64    XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f);
[6906]65    XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("Pawn");
66    XMLPortParam(DistanceTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode);
[2029]67  }
68
[1693]69  void DistanceTrigger::addTarget(Ogre::Node* targetNode)
70  {
71    this->targetSet_.insert(targetNode);
72  }
73
74  void DistanceTrigger::removeTarget(Ogre::Node* targetNode)
75  {
76    int returnval = this->targetSet_.erase(targetNode);
77    if (returnval == 0)
78    {
79      COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl;
80      COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl;
81      std::set<Ogre::Node*>::iterator it;
[2029]82      for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it)
[1693]83      {
84        COUT(4) << *it << std::endl;
85      }
86      COUT(4) << "End of targetSet of trigger " << this << std::endl;
87    }
88  }
89
[1969]90  void DistanceTrigger::addTargets(const std::string& targets)
[1693]91  {
[1961]92    Identifier* targetId = ClassByString(targets);
[3034]93
[2261]94    //! Checks whether the target is (or is derived from) a ControllableEntity.
[6906]95    Identifier* pawnId = Class(Pawn);
96    Identifier* distanceTriggerBeaconId = Class(DistanceTriggerBeacon);
97    if(targetId->isA(pawnId) || targetId->isA(distanceTriggerBeaconId))
[2261]98    {
99      this->setForPlayer(true);
100    }
[3034]101
[2069]102    if (!targetId)
[2071]103    {
[6417]104        COUT(1) << "Error: \"" << targets << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ')' << std::endl;
[2069]105        return;
[2071]106    }
[2069]107
108    this->targetMask_.include(targetId);
109
[1693]110    // trigger shouldn't react on itself or other triggers
[2069]111    this->targetMask_.exclude(Class(Trigger), true);
[1693]112
[2069]113    // we only want WorldEntities
114    ClassTreeMask WEMask;
115    WEMask.include(Class(WorldEntity));
116    this->targetMask_ *= WEMask;
[3033]117
118    this->notifyMaskUpdate();
[1693]119  }
120
[1969]121  void DistanceTrigger::removeTargets(const std::string& targets)
[1693]122  {
[1961]123    Identifier* targetId = ClassByString(targets);
[2069]124    this->targetMask_.exclude(targetId);
[1693]125  }
126
127  bool DistanceTrigger::checkDistance()
128  {
[2069]129    // Iterate through all objects
130    for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it)
[1693]131    {
[3325]132      WorldEntity* entity = orxonox_cast<WorldEntity*>(*it);
[2069]133      if (!entity)
134        continue;
135
[7301]136      // If the DistanceTrigger is in single-target mode.
[6906]137      if(this->singleTargetMode_)
138      {
[7301]139        // If the object that is a target is no DistanceTriggerBeacon, then the DistanceTrigger can't be in single-target-mode.
[6906]140        if(!(*it)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier()))
[7301]141        {
[6906]142          this->singleTargetMode_ = false;
[7301]143          COUT(2) << "DistanceTrigger " << this->getName() << " (&" << this <<  ")" << "is in single-target mode but the target is '" << entity->getIdentifier()->getName() << "' instead of DistanceTriggerBeacon. Setting single-target mode to false." << std::endl;
144        }
145        // If the target name and the name of the DistancTriggerBeacon don't match.
[6906]146        else if(entity->getName().compare(this->targetName_) != 0)
147          continue;
148      }
[7163]149
[2069]150      Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition();
151      if (distanceVec.length() < this->distance_)
[2261]152      {
[3034]153
154        // If the target is a player (resp. is a, or is derived from a, ControllableEntity) the triggeringPlayer is set to the target entity.
[2261]155        if(this->isForPlayer())
[3034]156        {
[6906]157
[7301]158          // Change the entity to the parent of the DistanceTriggerBeacon (if in single-target-mode), which is the entity to which the beacon is attached.
[6906]159          if(this->singleTargetMode_)
160            entity = entity->getParent();
161
[3325]162          Pawn* player = orxonox_cast<Pawn*>(entity);
[3034]163          this->setTriggeringPlayer(player);
164        }
165
[2069]166        return true;
[2261]167      }
[1693]168    }
[7163]169
[1693]170    return false;
171  }
172
[3280]173  bool DistanceTrigger::isTriggered(TriggerMode::Value mode)
[1693]174  {
[2029]175    if (Trigger::isTriggered(mode))
[2261]176    {
[1693]177      return checkDistance();
[2261]178    }
[1693]179    else
180      return false;
181  }
182}
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