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source: code/branches/usability/src/modules/objects/triggers/DistanceTrigger.cc @ 10066

Last change on this file since 10066 was 7978, checked in by rgrieder, 14 years ago

Increased code readability by replacing some BLANKSTRING with plain old "".

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DistanceTrigger.cc
31    @brief Implementation of the DistanceTrigger class.
32    @ingroup NormalTrigger
33*/
34
35#include "DistanceTrigger.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39#include "worldentities/pawns/Pawn.h"
40#include "DistanceTriggerBeacon.h"
41
42namespace orxonox
43{
44  CreateFactory(DistanceTrigger);
45
46  DistanceTrigger::DistanceTrigger(BaseObject* creator) : Trigger(creator)
47  {
48    RegisterObject(DistanceTrigger);
49
50    this->distance_ = 100;
51    this->targetMask_.exclude(Class(BaseObject));
52    this->targetName_ = "";
53    this->singleTargetMode_ = false;
54  }
55
56  DistanceTrigger::~DistanceTrigger()
57  {
58  }
59
60  void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61  {
62    SUPER(DistanceTrigger, XMLPort, xmlelement, mode);
63
64    XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f);
65    XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("Pawn");
66    XMLPortParam(DistanceTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode);
67  }
68
69  void DistanceTrigger::addTarget(Ogre::Node* targetNode)
70  {
71    this->targetSet_.insert(targetNode);
72  }
73
74  void DistanceTrigger::removeTarget(Ogre::Node* targetNode)
75  {
76    int returnval = this->targetSet_.erase(targetNode);
77    if (returnval == 0)
78    {
79      COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl;
80      COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl;
81      std::set<Ogre::Node*>::iterator it;
82      for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it)
83      {
84        COUT(4) << *it << std::endl;
85      }
86      COUT(4) << "End of targetSet of trigger " << this << std::endl;
87    }
88  }
89
90  void DistanceTrigger::addTargets(const std::string& targets)
91  {
92    Identifier* targetId = ClassByString(targets);
93
94    //! Checks whether the target is (or is derived from) a ControllableEntity.
95    Identifier* pawnId = Class(Pawn);
96    Identifier* distanceTriggerBeaconId = Class(DistanceTriggerBeacon);
97    if(targetId->isA(pawnId) || targetId->isA(distanceTriggerBeaconId))
98    {
99      this->setForPlayer(true);
100    }
101
102    if (!targetId)
103    {
104        COUT(1) << "Error: \"" << targets << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ')' << std::endl;
105        return;
106    }
107
108    this->targetMask_.include(targetId);
109
110    // trigger shouldn't react on itself or other triggers
111    this->targetMask_.exclude(Class(Trigger), true);
112
113    // we only want WorldEntities
114    ClassTreeMask WEMask;
115    WEMask.include(Class(WorldEntity));
116    this->targetMask_ *= WEMask;
117
118    this->notifyMaskUpdate();
119  }
120
121  void DistanceTrigger::removeTargets(const std::string& targets)
122  {
123    Identifier* targetId = ClassByString(targets);
124    this->targetMask_.exclude(targetId);
125  }
126
127  bool DistanceTrigger::checkDistance()
128  {
129    // Iterate through all objects
130    for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it)
131    {
132      WorldEntity* entity = orxonox_cast<WorldEntity*>(*it);
133      if (!entity)
134        continue;
135
136      // If the DistanceTrigger is in single-target mode.
137      if(this->singleTargetMode_)
138      {
139        // If the object that is a target is no DistanceTriggerBeacon, then the DistanceTrigger can't be in single-target-mode.
140        if(!(*it)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier()))
141        {
142          this->singleTargetMode_ = false;
143          COUT(2) << "DistanceTrigger " << this->getName() << " (&" << this <<  ")" << "is in single-target mode but the target is '" << entity->getIdentifier()->getName() << "' instead of DistanceTriggerBeacon. Setting single-target mode to false." << std::endl;
144        }
145        // If the target name and the name of the DistancTriggerBeacon don't match.
146        else if(entity->getName().compare(this->targetName_) != 0)
147          continue;
148      }
149
150      Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition();
151      if (distanceVec.length() < this->distance_)
152      {
153
154        // If the target is a player (resp. is a, or is derived from a, ControllableEntity) the triggeringPlayer is set to the target entity.
155        if(this->isForPlayer())
156        {
157
158          // Change the entity to the parent of the DistanceTriggerBeacon (if in single-target-mode), which is the entity to which the beacon is attached.
159          if(this->singleTargetMode_)
160            entity = entity->getParent();
161
162          Pawn* player = orxonox_cast<Pawn*>(entity);
163          this->setTriggeringPlayer(player);
164        }
165
166        return true;
167      }
168    }
169
170    return false;
171  }
172
173  bool DistanceTrigger::isTriggered(TriggerMode::Value mode)
174  {
175    if (Trigger::isTriggered(mode))
176    {
177      return checkDistance();
178    }
179    else
180      return false;
181  }
182}
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