1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "Pong.h" |
---|
30 | |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "core/EventIncludes.h" |
---|
33 | #include "core/command/Executor.h" |
---|
34 | #include "PongCenterpoint.h" |
---|
35 | #include "PongBall.h" |
---|
36 | #include "PongBat.h" |
---|
37 | #include "PongBot.h" |
---|
38 | #include "PongAI.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | CreateEventName(PongCenterpoint, right); |
---|
43 | CreateEventName(PongCenterpoint, left); |
---|
44 | |
---|
45 | CreateUnloadableFactory(Pong); |
---|
46 | |
---|
47 | Pong::Pong(BaseObject* creator) : Deathmatch(creator) |
---|
48 | { |
---|
49 | RegisterObject(Pong); |
---|
50 | |
---|
51 | this->center_ = 0; |
---|
52 | this->ball_ = 0; |
---|
53 | this->bat_[0] = 0; |
---|
54 | this->bat_[1] = 0; |
---|
55 | |
---|
56 | this->setHUDTemplate("PongHUD"); |
---|
57 | |
---|
58 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); |
---|
59 | this->starttimer_.stopTimer(); |
---|
60 | |
---|
61 | this->botclass_ = Class(PongBot); |
---|
62 | } |
---|
63 | |
---|
64 | Pong::~Pong() |
---|
65 | { |
---|
66 | if (this->isInitialized()) |
---|
67 | this->cleanup(); |
---|
68 | } |
---|
69 | |
---|
70 | void Pong::cleanup() |
---|
71 | { |
---|
72 | if (this->ball_) |
---|
73 | { |
---|
74 | this->ball_->destroy(); |
---|
75 | this->ball_ = 0; |
---|
76 | } |
---|
77 | |
---|
78 | for (size_t i = 0; i < 2; ++i) |
---|
79 | { |
---|
80 | if (this->bat_[0]) |
---|
81 | { |
---|
82 | this->bat_[0]->destroy(); |
---|
83 | this->bat_[0] = 0; |
---|
84 | } |
---|
85 | } |
---|
86 | } |
---|
87 | |
---|
88 | void Pong::start() |
---|
89 | { |
---|
90 | if (this->center_) |
---|
91 | { |
---|
92 | if (!this->ball_) |
---|
93 | { |
---|
94 | this->ball_ = new PongBall(this->center_); |
---|
95 | this->ball_->addTemplate(this->center_->getBalltemplate()); |
---|
96 | } |
---|
97 | |
---|
98 | this->center_->attach(this->ball_); |
---|
99 | this->ball_->setPosition(0, 0, 0); |
---|
100 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
---|
101 | this->ball_->setSpeed(0); |
---|
102 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
---|
103 | this->ball_->setBatLength(this->center_->getBatLength()); |
---|
104 | |
---|
105 | if (!this->bat_[0]) |
---|
106 | { |
---|
107 | this->bat_[0] = new PongBat(this->center_); |
---|
108 | this->bat_[0]->addTemplate(this->center_->getBattemplate()); |
---|
109 | } |
---|
110 | if (!this->bat_[1]) |
---|
111 | { |
---|
112 | this->bat_[1] = new PongBat(this->center_); |
---|
113 | this->bat_[1]->addTemplate(this->center_->getBattemplate()); |
---|
114 | } |
---|
115 | |
---|
116 | this->center_->attach(this->bat_[0]); |
---|
117 | this->center_->attach(this->bat_[1]); |
---|
118 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
---|
119 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
---|
120 | this->bat_[0]->yaw(Degree(-90)); |
---|
121 | this->bat_[1]->yaw(Degree(90)); |
---|
122 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); |
---|
123 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); |
---|
124 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); |
---|
125 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); |
---|
126 | this->bat_[0]->setLength(this->center_->getBatLength()); |
---|
127 | this->bat_[1]->setLength(this->center_->getBatLength()); |
---|
128 | |
---|
129 | this->ball_->setBats(this->bat_); |
---|
130 | } |
---|
131 | else |
---|
132 | { |
---|
133 | COUT(1) << "Error: No Centerpoint specified." << std::endl; |
---|
134 | } |
---|
135 | |
---|
136 | this->starttimer_.startTimer(); |
---|
137 | |
---|
138 | |
---|
139 | bool temp = this->bForceSpawn_; |
---|
140 | this->bForceSpawn_ = true; |
---|
141 | |
---|
142 | Deathmatch::start(); |
---|
143 | |
---|
144 | this->bForceSpawn_ = temp; |
---|
145 | } |
---|
146 | |
---|
147 | void Pong::end() |
---|
148 | { |
---|
149 | this->cleanup(); |
---|
150 | |
---|
151 | Deathmatch::end(); |
---|
152 | } |
---|
153 | |
---|
154 | void Pong::spawnPlayersIfRequested() |
---|
155 | { |
---|
156 | // first spawn human players to assign always the left bat to the player in singleplayer |
---|
157 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
---|
158 | if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) |
---|
159 | this->spawnPlayer(it->first); |
---|
160 | // now spawn bots |
---|
161 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
---|
162 | if (!it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) |
---|
163 | this->spawnPlayer(it->first); |
---|
164 | } |
---|
165 | |
---|
166 | void Pong::spawnPlayer(PlayerInfo* player) |
---|
167 | { |
---|
168 | if (!this->bat_[0]->getPlayer()) |
---|
169 | { |
---|
170 | player->startControl(this->bat_[0]); |
---|
171 | this->players_[player].state_ = PlayerState::Alive; |
---|
172 | } |
---|
173 | else if (!this->bat_[1]->getPlayer()) |
---|
174 | { |
---|
175 | player->startControl(this->bat_[1]); |
---|
176 | this->players_[player].state_ = PlayerState::Alive; |
---|
177 | } |
---|
178 | else |
---|
179 | return; |
---|
180 | |
---|
181 | if (player && player->getController() && player->getController()->isA(Class(PongAI))) |
---|
182 | { |
---|
183 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); |
---|
184 | ai->setPongBall(this->ball_); |
---|
185 | } |
---|
186 | } |
---|
187 | |
---|
188 | void Pong::playerScored(PlayerInfo* player) |
---|
189 | { |
---|
190 | Deathmatch::playerScored(player); |
---|
191 | |
---|
192 | if (this->center_) |
---|
193 | { |
---|
194 | if (player == this->getRightPlayer()) |
---|
195 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); |
---|
196 | else if (player == this->getLeftPlayer()) |
---|
197 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); |
---|
198 | |
---|
199 | if (player) |
---|
200 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); |
---|
201 | } |
---|
202 | |
---|
203 | if (this->ball_) |
---|
204 | { |
---|
205 | this->ball_->setPosition(Vector3::ZERO); |
---|
206 | this->ball_->setVelocity(Vector3::ZERO); |
---|
207 | this->ball_->setAcceleration(Vector3::ZERO); |
---|
208 | this->ball_->setSpeed(0); |
---|
209 | } |
---|
210 | |
---|
211 | if (this->bat_[0] && this->bat_[1]) |
---|
212 | { |
---|
213 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
---|
214 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
---|
215 | } |
---|
216 | |
---|
217 | this->starttimer_.startTimer(); |
---|
218 | } |
---|
219 | |
---|
220 | void Pong::startBall() |
---|
221 | { |
---|
222 | if (this->ball_ && this->center_) |
---|
223 | this->ball_->setSpeed(this->center_->getBallSpeed()); |
---|
224 | } |
---|
225 | |
---|
226 | PlayerInfo* Pong::getLeftPlayer() const |
---|
227 | { |
---|
228 | if (this->bat_ && this->bat_[0]) |
---|
229 | return this->bat_[0]->getPlayer(); |
---|
230 | else |
---|
231 | return 0; |
---|
232 | } |
---|
233 | |
---|
234 | PlayerInfo* Pong::getRightPlayer() const |
---|
235 | { |
---|
236 | if (this->bat_ && this->bat_[1]) |
---|
237 | return this->bat_[1]->getPlayer(); |
---|
238 | else |
---|
239 | return 0; |
---|
240 | } |
---|
241 | } |
---|