[6776] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sandro 'smerkli' Merkli |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ChatInputHandler_H__ |
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| 30 | #define _ChatInputHandler_H__ |
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| 31 | |
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[8025] | 32 | #include <OrxonoxPrereqs.h> |
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| 33 | |
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[6776] | 34 | #include <string> |
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[6846] | 35 | #include <CEGUIForwardRefs.h> |
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[8000] | 36 | #include <CEGUIcolour.h> |
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[6776] | 37 | |
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[8025] | 38 | #include "util/Singleton.h" |
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| 39 | #include "network/ChatListener.h" |
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[6791] | 40 | |
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[7009] | 41 | namespace orxonox // tolua_export |
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| 42 | { // tolua_export |
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[6776] | 43 | /* class to handle chat using an InputBuffer */ |
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[7009] | 44 | class _OrxonoxExport ChatInputHandler // tolua_export |
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| 45 | : public Singleton<ChatInputHandler>, public ChatListener |
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| 46 | { // tolua_export |
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[6776] | 47 | private: |
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| 48 | /** Input buffer, to be used to catch input from the |
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[7127] | 49 | * keyboard |
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[6776] | 50 | */ |
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| 51 | InputBuffer *inpbuf; |
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[6876] | 52 | int disp_offset, width; |
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[6879] | 53 | bool fullchat; |
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[6776] | 54 | |
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[7043] | 55 | /* colors for nickname coloring */ |
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| 56 | static const int NumberOfColors = 10; |
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[8000] | 57 | CEGUI::colour text_colors[ NumberOfColors ]; |
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[7043] | 58 | |
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[6788] | 59 | /** input state */ |
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| 60 | InputState *inputState; |
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| 61 | |
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| 62 | /** setup input buffer, the constructor calls this */ |
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[6776] | 63 | void configureInputBuffer(); |
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| 64 | |
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[6876] | 65 | /** adjust display offset depending on cursor position */ |
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| 66 | void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen ); |
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| 67 | |
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[6910] | 68 | /** singleton pointer */ |
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[6788] | 69 | static ChatInputHandler* singletonPtr_s; |
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| 70 | |
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[6910] | 71 | /** cegui window handles */ |
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[6870] | 72 | CEGUI::Window *input, *inputonly; |
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[6910] | 73 | |
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| 74 | /** cegui handle for the history window */ |
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[6846] | 75 | CEGUI::Listbox *lb_history; |
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| 76 | |
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[7043] | 77 | /* methods to deal with colors */ |
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| 78 | void sub_setcolor( CEGUI::ListboxTextItem *tocolor, |
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| 79 | std::string name ); |
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| 80 | |
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| 81 | void setupColors(); |
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| 82 | |
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[6910] | 83 | /* callbacks for input handler */ |
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| 84 | void inputChanged(); |
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| 85 | void addline(); |
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| 86 | void backspace(); |
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| 87 | void deleteChar(); |
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| 88 | void cursorRight(); |
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| 89 | void cursorLeft(); |
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| 90 | void cursorEnd(); |
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| 91 | void cursorHome(); |
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| 92 | void exit(); |
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| 93 | |
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[6776] | 94 | public: |
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| 95 | /** constructor */ |
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| 96 | ChatInputHandler(); |
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[8000] | 97 | ~ChatInputHandler(); |
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[6777] | 98 | friend class Singleton<ChatInputHandler>; |
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[6776] | 99 | |
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[7009] | 100 | static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); } // tolua_export |
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| 101 | |
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[6910] | 102 | /** start listening */ |
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[6791] | 103 | static void activate_static(); |
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[6910] | 104 | |
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| 105 | /** stop listening */ |
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[6870] | 106 | static void activate_small_static(); |
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[6885] | 107 | |
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[6910] | 108 | /** \param message the message text |
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| 109 | * \param senderID ID of the player who sent the message |
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| 110 | * |
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| 111 | * Deal with incoming chat (which means in our case: Add it to the |
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| 112 | * history window of the full chat window) |
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| 113 | */ |
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[7127] | 114 | void incomingChat( const std::string& message, |
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[6885] | 115 | unsigned int senderID ); |
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| 116 | |
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[6910] | 117 | /** \param full true means show full chat window with history, |
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| 118 | false means show only an input line |
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[7127] | 119 | * |
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| 120 | * Show the chat window and redirect the game's keyboard input |
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[6910] | 121 | * into it. |
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| 122 | */ |
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[6870] | 123 | void activate( bool full ); |
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[6910] | 124 | |
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| 125 | /** Deactivate the chat window, meaning: hide it. */ |
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[7009] | 126 | void deactivate(); // tolua_export |
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[6777] | 127 | |
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[7009] | 128 | }; // tolua_export |
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[6776] | 129 | |
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| 130 | |
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[7009] | 131 | } // tolua_export |
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[6776] | 132 | |
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| 133 | |
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| 134 | #endif /*_ChatInputHandler_H__*/ |
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