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source: code/branches/usability/src/orxonox/gamestates/GSLevel.cc @ 8013

Last change on this file since 8013 was 7978, checked in by rgrieder, 14 years ago

Increased code readability by replacing some BLANKSTRING with plain old "".

  • Property svn:eol-style set to native
File size: 6.8 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[1662]25 *      Fabian 'x3n' Landau
[2896]26 *      Benjamin Knecht
[1661]27 *
28 */
29
30#include "GSLevel.h"
31
[5695]32#include <OgreCompositorManager.h>
33
[5855]34#include "util/Clock.h"
[1661]35#include "core/input/InputManager.h"
[3327]36#include "core/input/InputState.h"
[5863]37#include "core/input/KeyBinderManager.h"
[7870]38#include "core/Core.h"
[2896]39#include "core/Game.h"
40#include "core/GameMode.h"
[3370]41#include "core/GUIManager.h"
[3196]42#include "core/Loader.h"
43#include "core/XMLFile.h"
[7284]44#include "core/command/ConsoleCommand.h"
[3196]45
[2087]46#include "LevelManager.h"
[2662]47#include "PlayerManager.h"
[1661]48
49namespace orxonox
50{
[3370]51    DeclareGameState(GSLevel, "level", false, false);
[1934]52
[7876]53    static const std::string __CC_startMainMenu_name = "startMainMenu";
54    static const std::string __CC_changeGame_name = "changeGame";
55
56    SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate();
[7978]57    SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate();
[7876]58
[3370]59    GSLevel::GSLevel(const GameStateInfo& info)
60        : GameState(info)
[2896]61        , gameInputState_(0)
62        , guiMouseOnlyInputState_(0)
63        , guiKeysOnlyInputState_(0)
[5876]64        , startFile_(0)
[6417]65        , bShowIngameGUI_(false)
[1661]66    {
67    }
68
69    GSLevel::~GSLevel()
70    {
71    }
72
[2896]73    void GSLevel::activate()
[1661]74    {
[2896]75        if (GameMode::showsGraphics())
[2087]76        {
[3327]77            gameInputState_ = InputManager::getInstance().createInputState("game");
[6746]78            gameInputState_->setMouseExclusive(TriBool::True);
[5863]79            gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
80            KeyBinderManager::getInstance().setToDefault();
[1661]81
[3327]82            guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly");
[6746]83            guiMouseOnlyInputState_->setMouseExclusive(TriBool::True);
84            guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance());
[2896]85
[3327]86            guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly");
[6746]87            guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance());
[2087]88        }
[1662]89
[2896]90        if (GameMode::isMaster())
[2087]91        {
92            this->loadLevel();
93        }
[1755]94
[2896]95        if (GameMode::showsGraphics())
[2087]96        {
97            // level is loaded: we can start capturing the input
[3327]98            InputManager::getInstance().enterState("game");
[6417]99
[5820]100            // connect the HumanPlayer to the game
[5850]101            PlayerManager::getInstance().clientConnected(0);
[7876]102
103            ModifyConsoleCommand(__CC_startMainMenu_name).activate();
[2087]104        }
[7876]105
106        if (GameMode::isStandalone())
107            ModifyConsoleCommand(__CC_changeGame_name).activate();
[2662]108    }
[2087]109
[2896]110    void GSLevel::deactivate()
111    {
[5695]112        if (GameMode::showsGraphics())
[3327]113            InputManager::getInstance().leaveState("game");
[6417]114
[5966]115        // disconnect all HumanPlayers
116        PlayerManager::getInstance().disconnectAllClients();
[1662]117
[2896]118        if (GameMode::isMaster())
[2087]119            this->unloadLevel();
[1662]120
[2896]121        if (GameMode::showsGraphics())
[2087]122        {
[7879]123#if OGRE_VERSION < 0x010700
124            // unload all compositors (this is only necessary because we don't yet destroy all resources!)
125            Ogre::CompositorManager::getSingleton().removeAll();
126#endif
127
[2896]128            gameInputState_->setHandler(0);
129            guiMouseOnlyInputState_->setHandler(0);
130            guiKeysOnlyInputState_->setHandler(0);
[3327]131            InputManager::getInstance().destroyState("game");
[5818]132            InputManager::getInstance().destroyState("guiKeysOnly");
133            InputManager::getInstance().destroyState("guiMouseOnly");
[7876]134
135            ModifyConsoleCommand(__CC_startMainMenu_name  ).deactivate();
[2087]136        }
[7876]137
138        if (GameMode::isStandalone())
139            ModifyConsoleCommand(__CC_changeGame_name).deactivate();
[1661]140    }
141
[2896]142    void GSLevel::update(const Clock& time)
[1661]143    {
[5876]144        // Note: Temporarily moved to GSRoot.
[2087]145        //// Call the scene objects
146        //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it)
147        //    it->tick(time.getDeltaTime() * this->timeFactor_);
[1661]148    }
149
[1670]150    void GSLevel::loadLevel()
151    {
[5922]152        for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)
153            this->staticObjects_.insert(*it);
[6417]154
[1670]155        // call the loader
156        COUT(0) << "Loading level..." << std::endl;
[5876]157        startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel());
158        Loader::open(startFile_);
[7870]159
160        Core::getInstance().updateLastLevelTimestamp();
[1670]161    }
162
163    void GSLevel::unloadLevel()
164    {
[5876]165        Loader::unload(startFile_);
166        delete startFile_;
[5922]167
168        COUT(3) << "Unloaded level. Remaining objects:" << std::endl;
169        unsigned int i = 0;
170        for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)
171        {
172            std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it);
173            if (find == this->staticObjects_.end())
174            {
[7854]175                COUT(3) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << std::endl;
[5922]176            }
177        }
178        COUT(3) << i << " objects remaining.";
179        if (i == 0)
180            COUT(3) << " Well done!" << std::endl;
181        else
182            COUT(3) << " Try harder!" << std::endl;
[1670]183    }
[7876]184
185    /**
186    @brief
187        Starts the MainMenu.
188    */
189    /*static*/ void GSLevel::startMainMenu(void)
190    {
191        // HACK
192        Game::getInstance().popState();
193        Game::getInstance().popState();
194    }
195
196    /**
197    @brief
198        Terminates the current game and starts a new game.
199    @param level
200        The filename of the level to be started.
201    */
202    /*static*/ void GSLevel::changeGame(const std::string& level)
203    {
[7978]204        if(level != "")
[7876]205            LevelManager::getInstance().setDefaultLevel(level);
206
207        // HACK
208        Game::getInstance().popState();
209        Game::getInstance().popState();
210        Game::getInstance().requestStates("standalone, level");
211    }
[1661]212}
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