[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2850] | 29 | #ifndef _GSMainMenu_H__ |
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| 30 | #define _GSMainMenu_H__ |
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[1661] | 31 | |
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[5842] | 32 | #include "OrxonoxPrereqs.h" |
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[3196] | 33 | |
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| 34 | #include "util/OgreForwardRefs.h" |
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[1661] | 35 | #include "core/GameState.h" |
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[6417] | 36 | #include "core/OrxonoxClass.h" |
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[1661] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[6417] | 40 | class _OrxonoxExport GSMainMenu : public GameState, public OrxonoxClass |
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[1661] | 41 | { |
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| 42 | public: |
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[3370] | 43 | GSMainMenu(const GameStateInfo& info); |
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[2850] | 44 | ~GSMainMenu(); |
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[1661] | 45 | |
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[2844] | 46 | void activate(); |
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| 47 | void deactivate(); |
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| 48 | void update(const Clock& time); |
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| 49 | |
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[6417] | 50 | void setConfigValues(); |
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| 51 | void reloadSound(); |
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| 52 | const std::string& getMainMenuSoundPath(); |
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| 53 | void setMainMenuSoundPath(const std::string& path); |
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| 54 | |
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[7978] | 55 | static void startStandalone(const std::string& level = ""); //!< Start a level in standalone mode. |
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| 56 | static void startServer(const std::string& level = ""); //!< Start a level in server mode. |
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| 57 | static void startClient(const std::string& destination = ""); //!< Connect to a game as client. |
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| 58 | static void startDedicated(const std::string& level = ""); //!< Start a level in dedicated mode. |
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[5918] | 59 | static void startIOConsole(); |
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[2844] | 60 | |
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[1661] | 61 | private: |
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[2850] | 62 | Scene* scene_; |
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| 63 | Ogre::Camera* camera_; |
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[1688] | 64 | |
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[3060] | 65 | // ambient sound for the main menu |
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[5896] | 66 | AmbientSound* ambient_; |
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[6417] | 67 | std::string soundPathMain_; |
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[1661] | 68 | }; |
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| 69 | } |
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| 70 | |
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[2850] | 71 | #endif /* _GSMainMenu_H__ */ |
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