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source: code/branches/usability/src/orxonox/gamestates/GSMainMenu.h @ 9215

Last change on this file since 9215 was 7978, checked in by rgrieder, 14 years ago

Increased code readability by replacing some BLANKSTRING with plain old "".

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2850]29#ifndef _GSMainMenu_H__
30#define _GSMainMenu_H__
[1661]31
[5842]32#include "OrxonoxPrereqs.h"
[3196]33
34#include "util/OgreForwardRefs.h"
[1661]35#include "core/GameState.h"
[6417]36#include "core/OrxonoxClass.h"
[1661]37
38namespace orxonox
39{
[6417]40    class _OrxonoxExport GSMainMenu : public GameState, public OrxonoxClass
[1661]41    {
42    public:
[3370]43        GSMainMenu(const GameStateInfo& info);
[2850]44        ~GSMainMenu();
[1661]45
[2844]46        void activate();
47        void deactivate();
48        void update(const Clock& time);
49
[6417]50        void setConfigValues();
51        void reloadSound();
52        const std::string& getMainMenuSoundPath();
53        void setMainMenuSoundPath(const std::string& path);
54
[7978]55        static void startStandalone(const std::string& level = ""); //!< Start a level in standalone mode.
56        static void startServer(const std::string& level = ""); //!< Start a level in server mode.
57        static void startClient(const std::string& destination = ""); //!< Connect to a game as client.
58        static void startDedicated(const std::string& level = ""); //!< Start a level in dedicated mode.
[5918]59        static void startIOConsole();
[2844]60
[1661]61    private:
[2850]62        Scene*            scene_;
63        Ogre::Camera*     camera_;
[1688]64
[3060]65        // ambient sound for the main menu
[5896]66        AmbientSound*     ambient_;
[6417]67        std::string       soundPathMain_;
[1661]68    };
69}
70
[2850]71#endif /* _GSMainMenu_H__ */
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