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source: code/branches/usability/src/orxonox/gamestates/GSRoot.h @ 8895

Last change on this file since 8895 was 8029, checked in by dafrick, 14 years ago

Introducing delayed starting of mainMenu if the loading of a level has failed. Probably not the smartest or cleanest implementation, so please feel free to adjust.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/GameState.h"
34#include "tools/interfaces/TimeFactorListener.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSRoot : public GameState, public TimeFactorListener
39    {
40    public:
41        GSRoot(const GameStateInfo& info);
42        ~GSRoot();
43
44        static void printObjects();
45
46        void activate();
47        void deactivate();
48        void update(const Clock& time);
49
50        // this has to be public because proteced triggers a bug in msvc
51        // when taking the function address.
52        void setTimeFactor(float factor);
53        void setPause(bool pause);
54        void pause();
55
56        static void delayedStartMainMenu(void);
57
58    protected:
59        virtual void changedTimeFactor(float factor_new, float factor_old);
60
61    private:
62        bool                  bPaused_;
63        float                 timeFactorPauseBackup_;
64        static bool           startMainMenu_s;
65    };
66}
67
68#endif /* _GSRoot_H__ */
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