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source: code/branches/usability/src/orxonox/graphics/GlobalShader.cc @ 11303

Last change on this file since 11303 was 7972, checked in by landauf, 14 years ago

slight rework of the Shader class:

  • correctly loads and initializes active and inactive shaders in different scenes
  • uses the fast Ogre::CompositorManager::getSingleton().setCompositorEnabled() instead of the slow compositorInstance_→setEnabled() to change the visibility of a shader
  • uses consistently GraphicsManager::getInstance().getViewport() to get the viewport - this is not optimal, scenemanager→getCurrentViewport() would be better, however this returns NULL when displaying a new scene for the first time
  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[2350]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GlobalShader.h"
30
[3196]31#include "util/Exception.h"
[2350]32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
[5735]34#include "Scene.h"
[2350]35
36namespace orxonox
37{
38    CreateFactory(GlobalShader);
39
40    GlobalShader::GlobalShader(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
41    {
42        RegisterObject(GlobalShader);
43
44        if (!this->getScene())
[2414]45            ThrowException(AbortLoading, "Can't create GlobalShader, no scene given.");
[2501]46//        if (!this->getScene()->getSceneManager())
47//            ThrowException(AbortLoading, "Can't create GlobalShader, no scene manager given.");
[2350]48
[2501]49        if (this->getScene()->getSceneManager())
50            this->shader_.setSceneManager(this->getScene()->getSceneManager());
[2350]51
52        this->registerVariables();
53    }
54
55    GlobalShader::~GlobalShader()
56    {
57    }
58
59    void GlobalShader::XMLPort(Element& xmlelement, XMLPort::Mode mode)
60    {
61        SUPER(GlobalShader, XMLPort, xmlelement, mode);
62
[7972]63        XMLPortParamExtern(GlobalShader, Shader, &this->shader_, "compositor", setCompositorName, getCompositorName, xmlelement, mode);
[2350]64    }
65
66    void GlobalShader::registerVariables()
67    {
[3280]68        registerVariable(this->bVisible_,                                         VariableDirection::ToClient, new NetworkCallback<GlobalShader>(this, &GlobalShader::changedVisibility));
[7972]69        registerVariable(const_cast<std::string&>(this->shader_.getCompositorName()), VariableDirection::ToClient, new NetworkCallback<Shader>(&this->shader_, &Shader::changedCompositorName));
[2350]70    }
71
72    void GlobalShader::changedVisibility()
73    {
74        SUPER(GlobalShader, changedVisibility);
75
76        this->shader_.setVisible(this->isVisible());
77    }
78}
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