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source: code/branches/usability/src/orxonox/interfaces/RadarViewable.cc @ 10960

Last change on this file since 10960 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RadarViewable.h"
30
31#include "util/StringUtils.h"
32#include "core/CoreIncludes.h"
33#include "core/GameMode.h"
34#include "worldentities/WorldEntity.h"
35#include "Radar.h"
36#include "Scene.h"
37
38namespace orxonox
39{
40    /**
41        @brief Constructor.
42    */
43    RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr)
44        : isHumanShip_(false)
45        , bVisibility_(true)
46        , bInitialized_(false)
47        , creator_(creator)
48        , wePtr_(wePtr)
49        , radarObjectCamouflage_(0.0f)
50        , radarObjectShape_(Dot)
51        , radarObjectDescription_("staticObject")
52    {
53        RegisterRootObject(RadarViewable);
54
55        this->uniqueId_=getUniqueNumberString();
56        if( GameMode::showsGraphics() )
57        {
58            this->radar_ = this->creator_->getScene()->getRadar();
59            this->radar_->addRadarObject(this);
60        }
61        this->bInitialized_ = true;
62    }
63
64
65    RadarViewable::~RadarViewable()
66    {
67
68        if( this->bInitialized_ )
69        {
70            if( GameMode::showsGraphics() )
71            {
72                this->radar_->removeRadarObject(this);
73            }
74        }
75    }
76
77//     void RadarViewable::setRadarObjectDescription(const std::string& str)
78//     {
79//         Radar* radar = this->getWorldEntity()->getScene()->getRadar();
80//         if (radar)
81//             this->radarObjectShape_ = radar->addObjectDescription(str);
82//         else
83//         {
84//             CCOUT(2) << "Attempting to access the radar, but the radar is non existent." << std::endl;
85//         }
86//         this->radarObjectDescription_ = str;
87//     }
88
89    const Vector3& RadarViewable::getRVWorldPosition() const
90    {
91        const WorldEntity* object = this->getWorldEntity();
92        validate(object);
93        return object->getWorldPosition();
94    }
95
96    Vector3 RadarViewable::getRVOrientedVelocity() const
97    {
98        const WorldEntity* object = this->getWorldEntity();
99        validate(object);
100        return object->getWorldOrientation() * object->getVelocity();
101    }
102
103    void RadarViewable::validate(const WorldEntity* object) const
104    {
105        if (!object)
106        {
107            COUT(1) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl;
108            assert(0);
109        }
110    }
111
112    void RadarViewable::settingsChanged()
113    {
114        if( GameMode::showsGraphics() )
115        {
116            this->radar_->radarObjectChanged(this);
117        }
118    }
119}
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