1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Engine.h" |
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30 | |
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31 | #include "util/Math.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/ConfigValueIncludes.h" |
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34 | #include "core/XMLPort.h" |
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35 | #include "Scene.h" |
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36 | #include "worldentities/pawns/SpaceShip.h" |
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37 | #include "tools/Shader.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | CreateFactory(Engine); |
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42 | |
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43 | Engine::Engine(BaseObject* creator) : Item(creator) |
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44 | { |
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45 | RegisterObject(Engine); |
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46 | |
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47 | this->ship_ = 0; |
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48 | this->shipID_ = OBJECTID_UNKNOWN; |
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49 | |
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50 | this->boostFactor_ = 1.5; |
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51 | this->speedFactor_ = 1.0; |
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52 | |
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53 | this->maxSpeedFront_ = 0.0; |
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54 | this->maxSpeedBack_ = 0.0; |
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55 | this->maxSpeedLeftRight_ = 0.0; |
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56 | this->maxSpeedUpDown_ = 0.0; |
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57 | |
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58 | this->accelerationFront_ = 0.0; |
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59 | this->accelerationBrake_ = 0.0; |
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60 | this->accelerationBack_ = 0.0; |
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61 | this->accelerationLeftRight_ = 0.0; |
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62 | this->accelerationUpDown_ = 0.0; |
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63 | |
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64 | this->boostBlur_ = 0; |
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65 | |
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66 | this->speedAdd_ = 0.0; |
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67 | this->speedMultiply_ = 1.0; |
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68 | |
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69 | this->setConfigValues(); |
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70 | this->registerVariables(); |
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71 | } |
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72 | |
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73 | Engine::~Engine() |
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74 | { |
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75 | if (this->isInitialized() && this->ship_) |
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76 | { |
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77 | this->ship_->setEngine(0); |
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78 | |
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79 | if (this->boostBlur_) |
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80 | this->boostBlur_->destroy(); |
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81 | } |
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82 | } |
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83 | |
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84 | void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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85 | { |
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86 | SUPER(Engine, XMLPort, xmlelement, mode); |
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87 | |
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88 | XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode); |
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89 | |
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90 | XMLPortParam(Engine, "speedfront", setMaxSpeedFront, setMaxSpeedFront, xmlelement, mode); |
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91 | XMLPortParam(Engine, "speedback", setMaxSpeedBack, setMaxSpeedBack, xmlelement, mode); |
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92 | XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode); |
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93 | XMLPortParam(Engine, "speedupdown", setMaxSpeedUpDown, setMaxSpeedUpDown, xmlelement, mode); |
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94 | |
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95 | XMLPortParam(Engine, "accelerationfront", setAccelerationFront, setAccelerationFront, xmlelement, mode); |
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96 | XMLPortParam(Engine, "accelerationbrake", setAccelerationBrake, setAccelerationBrake, xmlelement, mode); |
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97 | XMLPortParam(Engine, "accelerationback", setAccelerationBack, setAccelerationBack, xmlelement, mode); |
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98 | XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode); |
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99 | XMLPortParam(Engine, "accelerationupdown", setAccelerationUpDown, setAccelerationUpDown, xmlelement, mode); |
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100 | } |
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101 | |
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102 | void Engine::setConfigValues() |
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103 | { |
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104 | SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true) |
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105 | .description("Enable or disable the motion blur effect when moving very fast") |
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106 | .callback(this, &Engine::changedEnableMotionBlur); |
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107 | SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f) |
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108 | .description("Defines the strength of the motion blur effect"); |
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109 | } |
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110 | |
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111 | void Engine::registerVariables() |
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112 | { |
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113 | registerVariable(this->shipID_, VariableDirection::ToClient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID)); |
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114 | |
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115 | registerVariable(this->speedFactor_, VariableDirection::ToClient); |
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116 | registerVariable(this->boostFactor_, VariableDirection::ToClient); |
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117 | |
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118 | registerVariable(this->maxSpeedFront_, VariableDirection::ToClient); |
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119 | registerVariable(this->maxSpeedBack_, VariableDirection::ToClient); |
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120 | registerVariable(this->maxSpeedLeftRight_, VariableDirection::ToClient); |
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121 | registerVariable(this->maxSpeedUpDown_, VariableDirection::ToClient); |
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122 | |
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123 | registerVariable(this->accelerationFront_, VariableDirection::ToClient); |
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124 | registerVariable(this->accelerationBrake_, VariableDirection::ToClient); |
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125 | registerVariable(this->accelerationBack_, VariableDirection::ToClient); |
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126 | registerVariable(this->accelerationLeftRight_, VariableDirection::ToClient); |
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127 | registerVariable(this->accelerationUpDown_, VariableDirection::ToClient); |
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128 | |
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129 | registerVariable(this->speedAdd_, VariableDirection::ToClient); |
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130 | registerVariable(this->speedMultiply_, VariableDirection::ToClient); |
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131 | } |
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132 | |
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133 | void Engine::networkcallback_shipID() |
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134 | { |
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135 | this->ship_ = 0; |
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136 | |
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137 | if (this->shipID_ != OBJECTID_UNKNOWN) |
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138 | { |
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139 | Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_); |
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140 | if (object) |
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141 | this->addToSpaceShip(orxonox_cast<SpaceShip*>(object)); |
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142 | } |
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143 | } |
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144 | |
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145 | void Engine::tick(float dt) |
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146 | { |
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147 | if (!this->ship_) |
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148 | { |
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149 | if (this->shipID_) |
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150 | { |
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151 | this->networkcallback_shipID(); |
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152 | |
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153 | if (!this->ship_) |
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154 | return; |
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155 | } |
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156 | else |
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157 | return; |
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158 | } |
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159 | |
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160 | if (!this->isActive()) |
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161 | return; |
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162 | |
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163 | SUPER(Engine, tick, dt); |
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164 | |
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165 | const Vector3& direction = this->getDirection(); |
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166 | Vector3 velocity = this->ship_->getLocalVelocity(); |
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167 | Vector3 acceleration = Vector3::ZERO; |
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168 | |
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169 | float factor = 1.0f / this->speedFactor_; |
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170 | velocity *= factor; |
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171 | |
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172 | if (direction.z < 0) |
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173 | { |
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174 | if (this->maxSpeedFront_ != 0) |
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175 | { |
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176 | float boostfactor = (this->ship_->getBoost() ? this->boostFactor_ : 1.0f); |
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177 | acceleration.z = direction.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f); |
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178 | } |
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179 | } |
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180 | else if (direction.z > 0) |
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181 | { |
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182 | if (velocity.z < 0) |
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183 | acceleration.z = direction.z * this->accelerationBrake_; |
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184 | else if (this->maxSpeedBack_ != 0) |
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185 | acceleration.z = direction.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f); |
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186 | } |
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187 | |
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188 | if (this->maxSpeedLeftRight_ != 0) |
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189 | { |
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190 | if (direction.x < 0) |
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191 | acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); |
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192 | else if (direction.x > 0) |
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193 | acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); |
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194 | } |
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195 | |
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196 | if (this->maxSpeedUpDown_ != 0) |
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197 | { |
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198 | if (direction.y < 0) |
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199 | acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); |
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200 | else if (direction.y > 0) |
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201 | acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); |
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202 | } |
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203 | |
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204 | this->ship_->setAcceleration(this->ship_->getOrientation() * (acceleration*this->getSpeedMultiply()+Vector3(0,0,-this->getSpeedAdd()))); |
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205 | |
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206 | if (!this->ship_->getPermanentBoost()) |
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207 | this->ship_->setBoost(false); |
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208 | this->ship_->setSteeringDirection(Vector3::ZERO); |
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209 | |
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210 | if (this->bEnableMotionBlur_ && !this->boostBlur_ && this->ship_->hasLocalController() && this->ship_->hasHumanController()) |
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211 | { |
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212 | this->boostBlur_ = new Shader(this->ship_->getScene()->getSceneManager()); |
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213 | this->boostBlur_->setCompositorName("Radial Blur"); |
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214 | } |
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215 | |
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216 | if (this->boostBlur_ && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1) |
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217 | { |
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218 | float blur = this->blurStrength_ * clamp((-velocity.z - this->maxSpeedFront_) / ((this->boostFactor_ - 1) * this->maxSpeedFront_), 0.0f, 1.0f); |
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219 | |
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220 | this->boostBlur_->setVisible(blur > 0); |
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221 | this->boostBlur_->setParameter(0, 0, "sampleStrength", blur); |
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222 | } |
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223 | } |
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224 | |
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225 | void Engine::changedActivity() |
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226 | { |
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227 | SUPER(Engine, changedActivity); |
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228 | |
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229 | if (this->boostBlur_) |
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230 | this->boostBlur_->setVisible(this->isVisible()); |
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231 | } |
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232 | |
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233 | void Engine::addToSpaceShip(SpaceShip* ship) |
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234 | { |
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235 | this->ship_ = ship; |
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236 | |
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237 | if (ship) |
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238 | { |
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239 | this->shipID_ = ship->getObjectID(); |
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240 | if (ship->getEngine() != this) |
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241 | ship->setEngine(this); |
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242 | |
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243 | if (this->boostBlur_) |
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244 | { |
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245 | this->boostBlur_->destroy(); |
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246 | this->boostBlur_ = 0; |
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247 | } |
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248 | } |
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249 | } |
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250 | |
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251 | const Vector3& Engine::getDirection() const |
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252 | { |
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253 | if (this->ship_) |
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254 | return this->ship_->getSteeringDirection(); |
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255 | else |
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256 | return Vector3::ZERO; |
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257 | } |
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258 | |
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259 | PickupCarrier* Engine::getCarrierParent(void) const |
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260 | { |
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261 | return this->ship_; |
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262 | } |
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263 | |
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264 | const Vector3& Engine::getCarrierPosition(void) const |
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265 | { |
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266 | return this->ship_->getWorldPosition(); |
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267 | } |
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268 | |
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269 | void Engine::changedEnableMotionBlur() |
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270 | { |
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271 | if (!this->bEnableMotionBlur_) |
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272 | { |
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273 | this->boostBlur_->destroy(); |
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274 | this->boostBlur_ = 0; |
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275 | } |
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276 | } |
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277 | } |
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