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source: code/branches/usability/src/orxonox/sound/BaseSound.cc @ 8501

Last change on this file since 8501 was 8006, checked in by rgrieder, 14 years ago

Reverted last commit (forgot to tick "Switch working copy to new branch"…)

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File size: 9.1 KB
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[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5896]23 *      Erwin 'vaiursch' Herrsche
[3060]24 *   Co-authors:
[5896]25 *      Reto Grieder
[3060]26 *
27 */
[3196]28
[5896]29#include "BaseSound.h"
[3196]30
[6417]31#include <cassert>
[3060]32#include <vector>
[6417]33#include <al.h>
[3060]34
[7163]35#include "util/Math.h"
[5896]36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
[5695]38#include "core/Resource.h"
[6417]39#include "core/XMLPort.h"
40#include "SoundBuffer.h"
41#include "SoundManager.h"
[3060]42
[5738]43namespace orxonox
[3060]44{
[5896]45    BaseSound::BaseSound()
[6417]46        : bPooling_(false)
47        , volume_(1.0)
48        , bLooping_(false)
49        , state_(Stopped)
50        , pitch_ (1.0)
[3060]51    {
[5896]52        RegisterRootObject(BaseSound);
[6417]53
54        // Initialise audioSource_ to a value that is not a source
55        // 0 is unfortunately not guaranteed to be no source ID.
56        this->audioSource_ = 123456789;
57        while (alIsSource(++this->audioSource_));
[3060]58    }
59
[5896]60    BaseSound::~BaseSound()
[3060]61    {
[6417]62        this->stop();
63        // Release buffer
64        if (this->soundBuffer_ != NULL)
65        {
66            assert(GameMode::playsSound());
67            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
68        }
[3060]69    }
70
[6417]71    void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode)
[3060]72    {
[6417]73        XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode);
74        XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode);
75        XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode);
76        XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode);
77    }
78
79    void BaseSound::doPlay()
80    {
81        this->state_ = Playing;
82        if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL)
[5896]83        {
[6417]84            if (!alIsSource(this->audioSource_))
[3108]85            {
[6417]86                this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
87                if (!alIsSource(this->audioSource_))
88                    return;
89                this->initialiseSource();
[3108]90            }
[6417]91
92            alSourcePlay(this->audioSource_);
93            if (int error = alGetError())
[8006]94                COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl;
[3060]95        }
96    }
97
[7856]98    bool BaseSound::doStop()
[5896]99    {
[6417]100        this->state_ = Stopped;
[5899]101        if (alIsSource(this->audioSource_))
[6417]102        {
[5899]103            alSourceStop(this->audioSource_);
[6417]104            // Release buffer
105            alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
106            // Release source again
107            SoundManager::getInstance().releaseSoundSource(this->audioSource_);
108            // Get a no source ID
109            this->audioSource_ += 123455;
110            while (alIsSource(++this->audioSource_));
[7858]111
[7856]112            return true; // sound source destroyed - return true
[6417]113        }
[7856]114        return false; // nothing done - return false
[3060]115    }
116
[6417]117    void BaseSound::doPause()
[5896]118    {
[6417]119        if (this->isStopped())
120            return;
121        this->state_ = Paused;
[5899]122        if (alIsSource(this->audioSource_))
123            alSourcePause(this->audioSource_);
[3060]124    }
125
[6417]126    ALint BaseSound::getSourceState() const
[5896]127    {
[5899]128        if (alIsSource(this->audioSource_))
[6417]129        {
130            ALint state;
131            alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state);
132            return state;
133        }
134        else
135            return AL_INITIAL;
[3060]136    }
137
[6417]138    void BaseSound::initialiseSource()
[5896]139    {
[6417]140        this->updateVolume();
141        this->setPitch(this->getPitch());
142        this->setLooping(this->getLooping());
143        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
144        alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0);
145        alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0);
146        if (ALint error = alGetError())
[8006]147            COUT(2) << "Sound Warning: Setting source parameters to 0 failed: "
148                    << SoundManager::getALErrorString(error) << std::endl;
149        assert(this->soundBuffer_ != NULL);
150        alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
[6417]151        if (ALuint error = alGetError())
[8006]152            COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl;
[6417]153    }
154
155    void BaseSound::setVolume(float vol)
156    {
157        this->volume_ = clamp(vol, 0.0f, 1.0f);
158        if (this->volume_ != vol)
[8006]159            COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl;
[6417]160        this->updateVolume();
161    }
162
163    void BaseSound::updateVolume()
164    {
[5899]165        if (alIsSource(this->audioSource_))
[6417]166        {
167            float volume = this->volume_ * this->getRealVolume();
168            alSourcef(this->audioSource_, AL_GAIN, volume);
169            if (int error = alGetError())
[8006]170                COUT(2) << "Sound: Error setting volume to " << volume
171                        << ": " << SoundManager::getALErrorString(error) << std::endl;
[6417]172        }
[3060]173    }
174
[6417]175    void BaseSound::setLooping(bool val)
[5896]176    {
[6417]177        this->bLooping_ = val;
[5899]178        if (alIsSource(this->audioSource_))
[6417]179            alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE));
[3060]180    }
181
[6417]182    void BaseSound::setPitch(float pitch)
[5896]183    {
[6502]184        if (pitch > 2 || pitch < 0.5f)
[6417]185        {
[8006]186            COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl;
[6502]187            pitch = pitch > 2.0f ? 2.0f : pitch;
188            pitch = pitch < 0.5f ? 0.5f : pitch;
[6417]189        }
190        this->pitch_ = pitch;
191        if (alIsSource(this->audioSource_))
192        {
193            alSourcef(this->audioSource_, AL_PITCH, pitch);
194            if (int error = alGetError())
[8006]195                COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl;
[6417]196        }
[5896]197    }
198
[5899]199    void BaseSound::setSource(const std::string& source)
[5896]200    {
201        if (!GameMode::playsSound())
[3060]202        {
[6417]203            this->source_ = source;
[5896]204            return;
[3060]205        }
206
[6417]207        if (this->soundBuffer_ != NULL)
[5896]208        {
[6417]209            if (this->soundBuffer_->getFilename() == source)
[5904]210            {
[6417]211                assert(this->source_ == source_);
212                return;
[5904]213            }
[6417]214            // Stopping is imperative here!
215            if (alIsSource(this->audioSource_))
[5904]216            {
[6417]217                alSourceStop(this->audioSource_);
218                alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
[5904]219            }
[6417]220            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
221            this->soundBuffer_.reset();
[3060]222        }
223
[6417]224        this->source_ = source;
225        // Don't load ""
226        if (source_.empty())
[5896]227            return;
228
[6417]229        // Get new sound buffer
230        this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_);
231        if (this->soundBuffer_ == NULL)
232            return;
[5896]233
[6417]234        if (alIsSource(this->audioSource_)) // already playing or paused
235        {
236            // Set new buffer
237            alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
238            if (ALuint error = alGetError())
239            {
[8006]240                COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl;
[6417]241                return;
242            }
[3060]243
[6417]244            // Sound was already playing or paused because there was a source acquired
245            assert(this->isPlaying() || this->isPaused());
246            alSourcePlay(this->audioSource_);
247            if (int error = alGetError())
[8006]248                COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl;
[6417]249            if (this->isPaused())
250                alSourcePause(this->audioSource_);
[3060]251        }
[6417]252        else // No source acquired so far, but might be set to playing or paused
[3060]253        {
[7163]254            State state = static_cast<State>(this->state_); // save
[6417]255            if (this->isPlaying() || this->isPaused())
256                doPlay();
257            if (state == Paused)
[3060]258            {
[6417]259                this->state_ = Paused;
260                doPause();
[3060]261            }
262        }
[6417]263    }
[3060]264
[6417]265    void BaseSound::stateChanged()
266    {
267        switch (this->state_)
268        {
269            case Playing:
270                this->play();
271                break;
272            case Paused:
273                this->pause();
274                break;
275            case Stopped:
276            default:
277                this->stop();
278                break;
279        }
[3060]280    }
[6417]281}
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