[3060] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[5896] | 23 | * Erwin 'vaiursch' Herrsche |
---|
[3060] | 24 | * Co-authors: |
---|
[5896] | 25 | * Reto Grieder |
---|
[3060] | 26 | * |
---|
| 27 | */ |
---|
[3196] | 28 | |
---|
[5896] | 29 | #include "BaseSound.h" |
---|
[3196] | 30 | |
---|
[6417] | 31 | #include <cassert> |
---|
[3060] | 32 | #include <vector> |
---|
[6417] | 33 | #include <al.h> |
---|
[3060] | 34 | |
---|
[7163] | 35 | #include "util/Math.h" |
---|
[5896] | 36 | #include "core/CoreIncludes.h" |
---|
| 37 | #include "core/GameMode.h" |
---|
[5695] | 38 | #include "core/Resource.h" |
---|
[6417] | 39 | #include "core/XMLPort.h" |
---|
| 40 | #include "SoundBuffer.h" |
---|
| 41 | #include "SoundManager.h" |
---|
[3060] | 42 | |
---|
[5738] | 43 | namespace orxonox |
---|
[3060] | 44 | { |
---|
[5896] | 45 | BaseSound::BaseSound() |
---|
[6417] | 46 | : bPooling_(false) |
---|
| 47 | , volume_(1.0) |
---|
| 48 | , bLooping_(false) |
---|
| 49 | , state_(Stopped) |
---|
| 50 | , pitch_ (1.0) |
---|
[3060] | 51 | { |
---|
[5896] | 52 | RegisterRootObject(BaseSound); |
---|
[6417] | 53 | |
---|
| 54 | // Initialise audioSource_ to a value that is not a source |
---|
| 55 | // 0 is unfortunately not guaranteed to be no source ID. |
---|
| 56 | this->audioSource_ = 123456789; |
---|
| 57 | while (alIsSource(++this->audioSource_)); |
---|
[3060] | 58 | } |
---|
| 59 | |
---|
[5896] | 60 | BaseSound::~BaseSound() |
---|
[3060] | 61 | { |
---|
[6417] | 62 | this->stop(); |
---|
| 63 | // Release buffer |
---|
| 64 | if (this->soundBuffer_ != NULL) |
---|
| 65 | { |
---|
| 66 | assert(GameMode::playsSound()); |
---|
| 67 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
---|
| 68 | } |
---|
[3060] | 69 | } |
---|
| 70 | |
---|
[6417] | 71 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) |
---|
[3060] | 72 | { |
---|
[6417] | 73 | XMLPortParam(BaseSound, "volume", setVolume, getVolume, xmlelement, mode); |
---|
| 74 | XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); |
---|
| 75 | XMLPortParam(BaseSound, "pitch", setPitch, getPitch, xmlelement, mode); |
---|
| 76 | XMLPortParam(BaseSound, "source", setSource, getSource, xmlelement, mode); |
---|
| 77 | } |
---|
| 78 | |
---|
| 79 | void BaseSound::doPlay() |
---|
| 80 | { |
---|
| 81 | this->state_ = Playing; |
---|
| 82 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) |
---|
[5896] | 83 | { |
---|
[6417] | 84 | if (!alIsSource(this->audioSource_)) |
---|
[3108] | 85 | { |
---|
[6417] | 86 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
---|
| 87 | if (!alIsSource(this->audioSource_)) |
---|
| 88 | return; |
---|
| 89 | this->initialiseSource(); |
---|
[3108] | 90 | } |
---|
[6417] | 91 | |
---|
| 92 | alSourcePlay(this->audioSource_); |
---|
| 93 | if (int error = alGetError()) |
---|
[8006] | 94 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; |
---|
[3060] | 95 | } |
---|
| 96 | } |
---|
| 97 | |
---|
[7856] | 98 | bool BaseSound::doStop() |
---|
[5896] | 99 | { |
---|
[6417] | 100 | this->state_ = Stopped; |
---|
[5899] | 101 | if (alIsSource(this->audioSource_)) |
---|
[6417] | 102 | { |
---|
[5899] | 103 | alSourceStop(this->audioSource_); |
---|
[6417] | 104 | // Release buffer |
---|
| 105 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
---|
| 106 | // Release source again |
---|
| 107 | SoundManager::getInstance().releaseSoundSource(this->audioSource_); |
---|
| 108 | // Get a no source ID |
---|
| 109 | this->audioSource_ += 123455; |
---|
| 110 | while (alIsSource(++this->audioSource_)); |
---|
[7858] | 111 | |
---|
[7856] | 112 | return true; // sound source destroyed - return true |
---|
[6417] | 113 | } |
---|
[7856] | 114 | return false; // nothing done - return false |
---|
[3060] | 115 | } |
---|
| 116 | |
---|
[6417] | 117 | void BaseSound::doPause() |
---|
[5896] | 118 | { |
---|
[6417] | 119 | if (this->isStopped()) |
---|
| 120 | return; |
---|
| 121 | this->state_ = Paused; |
---|
[5899] | 122 | if (alIsSource(this->audioSource_)) |
---|
| 123 | alSourcePause(this->audioSource_); |
---|
[3060] | 124 | } |
---|
| 125 | |
---|
[6417] | 126 | ALint BaseSound::getSourceState() const |
---|
[5896] | 127 | { |
---|
[5899] | 128 | if (alIsSource(this->audioSource_)) |
---|
[6417] | 129 | { |
---|
| 130 | ALint state; |
---|
| 131 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); |
---|
| 132 | return state; |
---|
| 133 | } |
---|
| 134 | else |
---|
| 135 | return AL_INITIAL; |
---|
[3060] | 136 | } |
---|
| 137 | |
---|
[6417] | 138 | void BaseSound::initialiseSource() |
---|
[5896] | 139 | { |
---|
[6417] | 140 | this->updateVolume(); |
---|
| 141 | this->setPitch(this->getPitch()); |
---|
| 142 | this->setLooping(this->getLooping()); |
---|
| 143 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
---|
| 144 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
---|
| 145 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
---|
| 146 | if (ALint error = alGetError()) |
---|
[8006] | 147 | COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " |
---|
| 148 | << SoundManager::getALErrorString(error) << std::endl; |
---|
| 149 | assert(this->soundBuffer_ != NULL); |
---|
| 150 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
---|
[6417] | 151 | if (ALuint error = alGetError()) |
---|
[8006] | 152 | COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; |
---|
[6417] | 153 | } |
---|
| 154 | |
---|
| 155 | void BaseSound::setVolume(float vol) |
---|
| 156 | { |
---|
| 157 | this->volume_ = clamp(vol, 0.0f, 1.0f); |
---|
| 158 | if (this->volume_ != vol) |
---|
[8006] | 159 | COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; |
---|
[6417] | 160 | this->updateVolume(); |
---|
| 161 | } |
---|
| 162 | |
---|
| 163 | void BaseSound::updateVolume() |
---|
| 164 | { |
---|
[5899] | 165 | if (alIsSource(this->audioSource_)) |
---|
[6417] | 166 | { |
---|
| 167 | float volume = this->volume_ * this->getRealVolume(); |
---|
| 168 | alSourcef(this->audioSource_, AL_GAIN, volume); |
---|
| 169 | if (int error = alGetError()) |
---|
[8006] | 170 | COUT(2) << "Sound: Error setting volume to " << volume |
---|
| 171 | << ": " << SoundManager::getALErrorString(error) << std::endl; |
---|
[6417] | 172 | } |
---|
[3060] | 173 | } |
---|
| 174 | |
---|
[6417] | 175 | void BaseSound::setLooping(bool val) |
---|
[5896] | 176 | { |
---|
[6417] | 177 | this->bLooping_ = val; |
---|
[5899] | 178 | if (alIsSource(this->audioSource_)) |
---|
[6417] | 179 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); |
---|
[3060] | 180 | } |
---|
| 181 | |
---|
[6417] | 182 | void BaseSound::setPitch(float pitch) |
---|
[5896] | 183 | { |
---|
[6502] | 184 | if (pitch > 2 || pitch < 0.5f) |
---|
[6417] | 185 | { |
---|
[8006] | 186 | COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; |
---|
[6502] | 187 | pitch = pitch > 2.0f ? 2.0f : pitch; |
---|
| 188 | pitch = pitch < 0.5f ? 0.5f : pitch; |
---|
[6417] | 189 | } |
---|
| 190 | this->pitch_ = pitch; |
---|
| 191 | if (alIsSource(this->audioSource_)) |
---|
| 192 | { |
---|
| 193 | alSourcef(this->audioSource_, AL_PITCH, pitch); |
---|
| 194 | if (int error = alGetError()) |
---|
[8006] | 195 | COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; |
---|
[6417] | 196 | } |
---|
[5896] | 197 | } |
---|
| 198 | |
---|
[5899] | 199 | void BaseSound::setSource(const std::string& source) |
---|
[5896] | 200 | { |
---|
| 201 | if (!GameMode::playsSound()) |
---|
[3060] | 202 | { |
---|
[6417] | 203 | this->source_ = source; |
---|
[5896] | 204 | return; |
---|
[3060] | 205 | } |
---|
| 206 | |
---|
[6417] | 207 | if (this->soundBuffer_ != NULL) |
---|
[5896] | 208 | { |
---|
[6417] | 209 | if (this->soundBuffer_->getFilename() == source) |
---|
[5904] | 210 | { |
---|
[6417] | 211 | assert(this->source_ == source_); |
---|
| 212 | return; |
---|
[5904] | 213 | } |
---|
[6417] | 214 | // Stopping is imperative here! |
---|
| 215 | if (alIsSource(this->audioSource_)) |
---|
[5904] | 216 | { |
---|
[6417] | 217 | alSourceStop(this->audioSource_); |
---|
| 218 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
---|
[5904] | 219 | } |
---|
[6417] | 220 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
---|
| 221 | this->soundBuffer_.reset(); |
---|
[3060] | 222 | } |
---|
| 223 | |
---|
[6417] | 224 | this->source_ = source; |
---|
| 225 | // Don't load "" |
---|
| 226 | if (source_.empty()) |
---|
[5896] | 227 | return; |
---|
| 228 | |
---|
[6417] | 229 | // Get new sound buffer |
---|
| 230 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); |
---|
| 231 | if (this->soundBuffer_ == NULL) |
---|
| 232 | return; |
---|
[5896] | 233 | |
---|
[6417] | 234 | if (alIsSource(this->audioSource_)) // already playing or paused |
---|
| 235 | { |
---|
| 236 | // Set new buffer |
---|
| 237 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
---|
| 238 | if (ALuint error = alGetError()) |
---|
| 239 | { |
---|
[8006] | 240 | COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; |
---|
[6417] | 241 | return; |
---|
| 242 | } |
---|
[3060] | 243 | |
---|
[6417] | 244 | // Sound was already playing or paused because there was a source acquired |
---|
| 245 | assert(this->isPlaying() || this->isPaused()); |
---|
| 246 | alSourcePlay(this->audioSource_); |
---|
| 247 | if (int error = alGetError()) |
---|
[8006] | 248 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; |
---|
[6417] | 249 | if (this->isPaused()) |
---|
| 250 | alSourcePause(this->audioSource_); |
---|
[3060] | 251 | } |
---|
[6417] | 252 | else // No source acquired so far, but might be set to playing or paused |
---|
[3060] | 253 | { |
---|
[7163] | 254 | State state = static_cast<State>(this->state_); // save |
---|
[6417] | 255 | if (this->isPlaying() || this->isPaused()) |
---|
| 256 | doPlay(); |
---|
| 257 | if (state == Paused) |
---|
[3060] | 258 | { |
---|
[6417] | 259 | this->state_ = Paused; |
---|
| 260 | doPause(); |
---|
[3060] | 261 | } |
---|
| 262 | } |
---|
[6417] | 263 | } |
---|
[3060] | 264 | |
---|
[6417] | 265 | void BaseSound::stateChanged() |
---|
| 266 | { |
---|
| 267 | switch (this->state_) |
---|
| 268 | { |
---|
| 269 | case Playing: |
---|
| 270 | this->play(); |
---|
| 271 | break; |
---|
| 272 | case Paused: |
---|
| 273 | this->pause(); |
---|
| 274 | break; |
---|
| 275 | case Stopped: |
---|
| 276 | default: |
---|
| 277 | this->stop(); |
---|
| 278 | break; |
---|
| 279 | } |
---|
[3060] | 280 | } |
---|
[6417] | 281 | } |
---|