[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[7401] | 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of the Timer class. |
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| 32 | */ |
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| 33 | |
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[3196] | 34 | #include "Timer.h" |
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| 35 | |
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[1505] | 36 | #include <set> |
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| 37 | |
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[8079] | 38 | #include <boost/bimap.hpp> |
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[12048] | 39 | #include <functional> |
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[8079] | 40 | |
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[5929] | 41 | #include "util/Clock.h" |
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[1505] | 42 | #include "core/CoreIncludes.h" |
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[10624] | 43 | #include "core/command/ConsoleCommandIncludes.h" |
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[7284] | 44 | #include "core/command/CommandExecutor.h" |
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[8729] | 45 | #include "core/command/Executor.h" |
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[7284] | 46 | #include "core/command/Functor.h" |
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[8079] | 47 | #include "tools/interfaces/TimeFactorListener.h" |
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[1505] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[7284] | 51 | SetConsoleCommand("delay", &delay).argumentCompleter(1, autocompletion::command()); |
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[8079] | 52 | SetConsoleCommand("delayreal", &delayreal).argumentCompleter(1, autocompletion::command()); |
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| 53 | SetConsoleCommand("killdelay", &killdelay); |
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[7284] | 54 | SetConsoleCommand("killdelays", &killdelays); |
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[1505] | 55 | |
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[8079] | 56 | static boost::bimap<unsigned int, Timer*> delaytimers; |
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| 57 | static unsigned int delayHandleCounter = 0; |
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[1505] | 58 | |
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| 59 | /** |
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[8079] | 60 | @brief Console-command: Calls another console command after @a delay seconds (game time). |
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[1505] | 61 | @param delay The delay in seconds |
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| 62 | @param command The console command |
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[8079] | 63 | @return The handle of the delayed command, can be used as argument for killdelay() |
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[1505] | 64 | */ |
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[8079] | 65 | unsigned int delay(float delay, const std::string& command) |
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[1505] | 66 | { |
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[8079] | 67 | return addDelayedCommand(new Timer(), delay, command); |
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| 68 | } |
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[1505] | 69 | |
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[8079] | 70 | /** |
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| 71 | @brief Console-command: Calls another console command after @a delay seconds (real time) |
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| 72 | @param delay The delay in seconds |
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| 73 | @param command The console command |
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| 74 | @return The handle of the delayed command, can be used as argument for killdelay() |
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| 75 | */ |
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| 76 | unsigned int delayreal(float delay, const std::string& command) |
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| 77 | { |
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| 78 | return addDelayedCommand(new RealTimer(), delay, command); |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | @brief Helper function, used by delay() and delayreal() to add a delayed command. |
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| 83 | @param timer The timer which will execute the command |
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| 84 | @param delay The delay in seconds |
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| 85 | @param command The console command |
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| 86 | @return The handle of the delayed command, can be used as argument for killdelay() |
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| 87 | */ |
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| 88 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command) |
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| 89 | { |
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| 90 | delaytimers.insert(boost::bimap<unsigned int, Timer*>::value_type(++delayHandleCounter, timer)); |
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| 91 | |
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[7284] | 92 | const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); |
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[8079] | 93 | delayexecutor->setDefaultValues(timer, command); |
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| 94 | timer->setTimer(delay, false, delayexecutor); |
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| 95 | |
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| 96 | return delayHandleCounter; |
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[1505] | 97 | } |
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| 98 | |
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| 99 | /** |
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[7401] | 100 | @brief Helper function for delay(), executes the command and destroys the timer. |
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| 101 | @param timer The timer which called this function. |
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[1505] | 102 | @param command The command to execute |
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| 103 | */ |
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[5929] | 104 | void executeDelayedCommand(Timer* timer, const std::string& command) |
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[1505] | 105 | { |
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| 106 | CommandExecutor::execute(command); |
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[11018] | 107 | delete timer; |
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[8079] | 108 | delaytimers.right.erase(timer); |
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[1505] | 109 | } |
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| 110 | |
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| 111 | /** |
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[7401] | 112 | @brief Console-command: Kills all scheduled commands that were delayed using delay(). |
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[1505] | 113 | */ |
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| 114 | void killdelays() |
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| 115 | { |
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[8079] | 116 | for (boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.begin(); it != delaytimers.left.end(); ++it) |
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[11018] | 117 | delete it->second; |
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[1505] | 118 | |
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[8079] | 119 | delaytimers.clear(); |
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[1505] | 120 | } |
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| 121 | |
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| 122 | /** |
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[8079] | 123 | @brief Console-command: Kills a delayed command with given handle. |
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| 124 | */ |
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| 125 | void killdelay(unsigned int handle) |
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| 126 | { |
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| 127 | boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.find(handle); |
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| 128 | if (it != delaytimers.left.end()) |
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| 129 | { |
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[11018] | 130 | delete it->second; |
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[8079] | 131 | delaytimers.left.erase(it); |
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| 132 | } |
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| 133 | } |
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| 134 | |
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[9667] | 135 | RegisterClassNoArgs(Timer); |
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| 136 | |
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[8079] | 137 | /** |
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[1505] | 138 | @brief Constructor: Sets the default-values. |
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| 139 | */ |
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[5929] | 140 | Timer::Timer() |
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[1505] | 141 | { |
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[5929] | 142 | this->init(); |
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[9667] | 143 | RegisterObject(Timer); |
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[5929] | 144 | } |
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[1505] | 145 | |
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[5929] | 146 | /** |
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[7401] | 147 | @brief Constructor: Initializes and starts the timer, which will call an executor after some time. |
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| 148 | @param interval The timer-interval in seconds |
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| 149 | @param bLoop If true, the executor gets called every @a interval seconds |
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| 150 | @param executor The executor that will be called |
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| 151 | @param bKillAfterCall If true, the timer will be deleted after the executor was called |
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[5929] | 152 | */ |
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[7284] | 153 | Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) |
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[5929] | 154 | { |
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| 155 | this->init(); |
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[9667] | 156 | RegisterObject(Timer); |
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[1505] | 157 | |
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[5929] | 158 | this->setTimer(interval, bLoop, executor, bKillAfterCall); |
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[1505] | 159 | } |
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| 160 | |
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[12028] | 161 | Timer::Timer(float interval, bool bLoop, std::function<void ()> func, bool bKillAfterCall) |
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| 162 | { |
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| 163 | this->init(); |
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| 164 | RegisterObject(Timer); |
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| 165 | |
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| 166 | this->setTimer(interval, bLoop, func, bKillAfterCall); |
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| 167 | } |
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| 168 | |
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[1505] | 169 | /** |
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[5929] | 170 | @brief Initializes the Timer |
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| 171 | */ |
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| 172 | void Timer::init() |
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| 173 | { |
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[11071] | 174 | this->executor_ = nullptr; |
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[5929] | 175 | this->interval_ = 0; |
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| 176 | this->bLoop_ = false; |
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| 177 | this->bActive_ = false; |
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| 178 | this->bKillAfterCall_ = false; |
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[1505] | 179 | |
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[5929] | 180 | this->time_ = 0; |
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| 181 | } |
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| 182 | |
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[1505] | 183 | /** |
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[8079] | 184 | @brief Returns the current time factor of the game. |
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| 185 | */ |
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| 186 | float Timer::getTimeFactor() |
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| 187 | { |
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| 188 | return TimeFactorListener::getTimeFactor(); |
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| 189 | } |
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| 190 | |
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| 191 | /** |
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[8729] | 192 | @brief Initializes and starts the timer, which will call an executor after some time. |
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| 193 | @param interval The timer-interval in seconds |
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| 194 | @param bLoop If true, the executor gets called every @a interval seconds |
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| 195 | @param executor The executor that will be called |
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| 196 | @param bKillAfterCall If true, the timer will be deleted after the executor was called |
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| 197 | */ |
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| 198 | void Timer::setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) |
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| 199 | { |
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| 200 | this->setInterval(interval); |
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| 201 | this->bLoop_ = bLoop; |
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| 202 | this->executor_ = executor; |
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| 203 | this->bActive_ = true; |
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[12028] | 204 | this->isStdFunction_ = false; |
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[8729] | 205 | |
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| 206 | this->time_ = this->interval_; |
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| 207 | this->bKillAfterCall_ = bKillAfterCall; |
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| 208 | |
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[12028] | 209 | if(executor != nullptr) |
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| 210 | executor->getFunctor()->setSafeMode(true); |
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[8729] | 211 | } |
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| 212 | |
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[12028] | 213 | void Timer::setTimer(float interval, bool bLoop, std::function<void ()> func, bool bKillAfterCall) |
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| 214 | { |
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| 215 | // Without the cast, the call would be ambiguous, because nullptr is castable to |
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| 216 | // both, ExecutorPtr and std::function. |
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| 217 | this->setTimer(interval, bLoop, static_cast<ExecutorPtr>(nullptr), bKillAfterCall); |
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| 218 | this->function_ = func; |
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| 219 | this->isStdFunction_ = true; |
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| 220 | } |
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| 221 | |
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[8729] | 222 | /** |
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[7401] | 223 | @brief Calls the executor and destroys the timer if requested. |
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[1505] | 224 | */ |
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[5929] | 225 | void Timer::run() |
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[1505] | 226 | { |
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[2087] | 227 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer |
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| 228 | |
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[12028] | 229 | if(this->isStdFunction_) |
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| 230 | this->function_(); |
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| 231 | else |
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| 232 | (*this->executor_)(); |
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[2087] | 233 | |
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| 234 | if (temp) |
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[11018] | 235 | delete this; |
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[1505] | 236 | } |
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| 237 | |
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| 238 | /** |
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| 239 | @brief Updates the timer before the frames are rendered. |
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| 240 | */ |
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[5929] | 241 | void Timer::tick(const Clock& time) |
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[1505] | 242 | { |
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| 243 | if (this->bActive_) |
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| 244 | { |
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| 245 | // If active: Decrease the timer by the duration of the last frame |
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[3301] | 246 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); |
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[1505] | 247 | |
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| 248 | if (this->time_ <= 0) |
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| 249 | { |
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| 250 | // It's time to call the function |
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[2087] | 251 | if (this->bLoop_ && !this->bKillAfterCall_) |
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[1505] | 252 | { |
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| 253 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
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| 254 | while (this->time_ <= 0) |
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| 255 | { |
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| 256 | // The interval was shorter than one tick, so execute the function more than once |
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| 257 | this->run(); |
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| 258 | this->time_ += this->interval_; |
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| 259 | } |
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| 260 | } |
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| 261 | else |
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| 262 | this->stopTimer(); // Stop the timer if we don't want to loop |
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| 263 | |
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| 264 | this->run(); |
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| 265 | } |
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| 266 | } |
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| 267 | } |
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[8079] | 268 | |
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| 269 | /////////////// |
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| 270 | // RealTimer // |
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| 271 | /////////////// |
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[10624] | 272 | |
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| 273 | RegisterClassNoArgs(RealTimer); |
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| 274 | |
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[8079] | 275 | /// @copydoc Timer::Timer |
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| 276 | RealTimer::RealTimer() |
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| 277 | { |
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| 278 | RegisterObject(RealTimer); |
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| 279 | } |
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| 280 | |
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| 281 | /// @copydoc Timer::Timer(float, bool, const ExecutorPtr&, bool) |
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| 282 | RealTimer::RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) : Timer(interval, bLoop, executor, bKillAfterCall) |
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| 283 | { |
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| 284 | RegisterObject(RealTimer); |
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| 285 | } |
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| 286 | |
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| 287 | /// Returns always 1 because RealTimer doesn't depend on the game time. |
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| 288 | float RealTimer::getTimeFactor() |
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| 289 | { |
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| 290 | return 1; |
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| 291 | } |
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[1505] | 292 | } |
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