[12114] | 1 | |
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[12068] | 4 | #include "Wagnis.h" |
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| 5 | |
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| 6 | |
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[12114] | 7 | |
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| 8 | namespace orxonox{ |
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| 9 | |
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| 10 | RegisterClass(Wagnis); |
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| 11 | |
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[12119] | 12 | //Constructor |
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[12114] | 13 | Wagnis::Wagnis(Context* context) : Deathmatch(context){ |
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| 14 | RegisterObject(Wagnis); |
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[12119] | 15 | this->gameBoard = nullptr; |
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[12124] | 16 | this->gameStage = NOT_READY; |
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[12130] | 17 | this->active_player = 1; |
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[12124] | 18 | |
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| 19 | int n = 3; |
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[12132] | 20 | for(int i = 0;i < n;i++){ |
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[12124] | 21 | WagnisPlayer* p = new WagnisPlayer(context); |
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[12132] | 22 | p->Player_ID = i+1; |
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[12130] | 23 | p->master = this; |
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[12124] | 24 | this->players.push_back(p); |
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| 25 | } |
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[12114] | 26 | } |
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| 27 | //Destructor |
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| 28 | Wagnis::~Wagnis(){} |
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| 29 | |
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| 30 | |
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[12119] | 31 | //Runs the game |
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| 32 | void Wagnis::start(){ |
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[12130] | 33 | Deathmatch::start(); |
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| 34 | if(this->gameStage == NOT_READY){ |
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| 35 | this->createGame(); |
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[12132] | 36 | |
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| 37 | for(WagnisPlayer* ptr: this->players){ |
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| 38 | ptr->gameBoard = this->gameBoard; |
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| 39 | } |
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[12130] | 40 | } |
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| 41 | |
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[12132] | 42 | this->gameStage = CHOOSE_PROVINCE_STAGE; |
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| 43 | this->players.at(0)->gameStage = this->gameStage; |
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| 44 | this->players.at(0)->is_active = true; |
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[12133] | 45 | orxout()<<"Player "<<1<<"\'s turn. Please choose province."<<endl; |
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[12114] | 46 | } |
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| 47 | |
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[12124] | 48 | //Tick |
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| 49 | void Wagnis::tick(float dt){ |
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| 50 | SUPER(Wagnis,tick,dt); |
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| 51 | } |
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| 52 | |
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[12130] | 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * Callback function for Player classes. Needs to be called for the game to go on. |
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| 57 | * arg: player: pointer to the player which finished his stage. |
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| 58 | * (used to deactivate player after finishing) |
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| 59 | * enum GameStage { NOT_READY, CHOOSE_PROVINCE_STAGE, REINFORCEMENT_STAGE, ATTACK_STAGE, MOVE_STAGE }; |
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| 60 | **/ |
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[12132] | 61 | void Wagnis::playerFinishedStageCallback(WagnisPlayer* player){ |
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[12130] | 62 | |
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| 63 | if(this->active_player != player->Player_ID){ |
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| 64 | orxout()<<"shit happend. This player should not be activ. Wagnis::playerFinishedStage was called from wrong player"<<endl; |
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| 65 | } |
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| 66 | switch(this->gameStage){ |
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| 67 | case CHOOSE_PROVINCE_STAGE:{ |
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| 68 | player->is_active = false; |
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[12132] | 69 | if(this->active_player < this->players.size()){ |
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[12130] | 70 | this->active_player++; |
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[12133] | 71 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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[12132] | 72 | next->gameStage = CHOOSE_PROVINCE_STAGE; |
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| 73 | next->is_active = true; |
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[12133] | 74 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Please choose province."<<endl; |
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[12130] | 75 | }else{ |
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| 76 | this->active_player = 1; |
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[12133] | 77 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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[12132] | 78 | next->gameStage = REINFORCEMENT_STAGE; |
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| 79 | this->gameStage = REINFORCEMENT_STAGE; |
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| 80 | next->is_active = true; |
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[12133] | 81 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Reinforcement."<<endl; |
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[12130] | 82 | } |
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| 83 | break; |
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| 84 | } |
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| 85 | case REINFORCEMENT_STAGE:{ |
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[12133] | 86 | player->gameStage = ATTACK_STAGE; |
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| 87 | this->gameStage = ATTACK_STAGE; |
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| 88 | orxout()<<"Player "<<player->Player_ID<<"\'s turn. Attack."<<endl; |
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[12132] | 89 | break; |
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[12130] | 90 | } |
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| 91 | case ATTACK_STAGE:{ |
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[12133] | 92 | player->gameStage = MOVE_STAGE; |
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| 93 | this->gameStage = MOVE_STAGE; |
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| 94 | orxout()<<"Player "<<player->Player_ID<<"\'s turn. Move."<<endl; |
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[12132] | 95 | break; |
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[12130] | 96 | } |
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| 97 | case MOVE_STAGE:{ |
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[12133] | 98 | player->is_active = false; |
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| 99 | if(this->active_player < this->players.size()){ |
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| 100 | this->active_player++; |
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| 101 | }else{ |
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| 102 | this->active_player = 1; |
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| 103 | } |
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| 104 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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| 105 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Reinforcement."<<endl; |
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| 106 | next->gameStage = REINFORCEMENT_STAGE; |
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| 107 | this->gameStage = REINFORCEMENT_STAGE; |
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| 108 | next->is_active = true; |
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[12132] | 109 | break; |
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[12130] | 110 | } |
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[12132] | 111 | default:{} |
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[12130] | 112 | } |
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| 113 | } |
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| 114 | |
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| 115 | |
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| 116 | |
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| 117 | |
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[12119] | 118 | //Creates and links all needed classes |
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[12130] | 119 | void Wagnis::createGame(){ |
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| 120 | orxout() << "Game creation started" << endl; |
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[12114] | 121 | |
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[12124] | 122 | if(!findGameBoard()){ |
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[12130] | 123 | orxout() << "Error: GameBoard not found" << endl; |
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[12124] | 124 | } |
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| 125 | |
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[12130] | 126 | //this->gameBoard->initializeNeighbors(); |
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| 127 | |
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| 128 | //for(WagnisPlayer* p: this->players){ |
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| 129 | //this->playerEntered(p); |
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| 130 | //} |
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| 131 | |
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| 132 | orxout() << "Game creation finished" << endl; |
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[12119] | 133 | } |
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| 134 | |
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[12124] | 135 | //Finds the pointer to the gameBoard |
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| 136 | bool Wagnis::findGameBoard(){ |
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| 137 | for (WagnisGameboard* gb : ObjectList<WagnisGameboard>()){ |
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| 138 | this->gameBoard = gb; |
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[12130] | 139 | orxout()<<"Gameboard pointer found and added"<<endl; |
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[12124] | 140 | return true; |
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| 141 | } |
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| 142 | return false; |
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| 143 | } |
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| 157 | } |
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