[12114] | 1 | |
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| 2 | |
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| 3 | |
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[12068] | 4 | #include "Wagnis.h" |
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| 5 | |
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| 6 | |
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[12114] | 7 | |
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| 8 | namespace orxonox{ |
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| 9 | |
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| 10 | RegisterClass(Wagnis); |
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| 11 | |
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[12119] | 12 | //Constructor |
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[12114] | 13 | Wagnis::Wagnis(Context* context) : Deathmatch(context){ |
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| 14 | RegisterObject(Wagnis); |
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[12119] | 15 | this->gameBoard = nullptr; |
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[12124] | 16 | this->gameStage = NOT_READY; |
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[12130] | 17 | this->active_player = 1; |
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[12150] | 18 | this->initial_reinforcements_left = 5; |
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| 19 | this->empty_provinces_left = 0; |
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[12124] | 20 | |
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[12150] | 21 | int n = 3; |
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[12132] | 22 | for(int i = 0;i < n;i++){ |
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[12124] | 23 | WagnisPlayer* p = new WagnisPlayer(context); |
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[12132] | 24 | p->Player_ID = i+1; |
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[12130] | 25 | p->master = this; |
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[12124] | 26 | this->players.push_back(p); |
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| 27 | } |
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[12114] | 28 | } |
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| 29 | //Destructor |
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| 30 | Wagnis::~Wagnis(){} |
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| 31 | |
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| 32 | |
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[12119] | 33 | //Runs the game |
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| 34 | void Wagnis::start(){ |
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[12130] | 35 | Deathmatch::start(); |
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| 36 | if(this->gameStage == NOT_READY){ |
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| 37 | this->createGame(); |
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[12132] | 38 | |
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| 39 | for(WagnisPlayer* ptr: this->players){ |
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| 40 | ptr->gameBoard = this->gameBoard; |
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| 41 | } |
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[12130] | 42 | } |
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| 43 | |
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[12132] | 44 | this->gameStage = CHOOSE_PROVINCE_STAGE; |
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[12150] | 45 | this->empty_provinces_left = this->provinceCount(); |
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[12132] | 46 | this->players.at(0)->gameStage = this->gameStage; |
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[12150] | 47 | this->players.at(0)->setActive(true); |
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| 48 | this->players.at(0)->reinforcements = 0; |
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[12133] | 49 | orxout()<<"Player "<<1<<"\'s turn. Please choose province."<<endl; |
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[12114] | 50 | } |
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| 51 | |
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[12124] | 52 | //Tick |
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| 53 | void Wagnis::tick(float dt){ |
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| 54 | SUPER(Wagnis,tick,dt); |
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| 55 | } |
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| 56 | |
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[12130] | 57 | |
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| 58 | |
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| 59 | /** |
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| 60 | * Callback function for Player classes. Needs to be called for the game to go on. |
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| 61 | * arg: player: pointer to the player which finished his stage. |
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| 62 | * (used to deactivate player after finishing) |
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| 63 | * enum GameStage { NOT_READY, CHOOSE_PROVINCE_STAGE, REINFORCEMENT_STAGE, ATTACK_STAGE, MOVE_STAGE }; |
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| 64 | **/ |
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[12132] | 65 | void Wagnis::playerFinishedStageCallback(WagnisPlayer* player){ |
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[12130] | 66 | |
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| 67 | if(this->active_player != player->Player_ID){ |
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| 68 | orxout()<<"shit happend. This player should not be activ. Wagnis::playerFinishedStage was called from wrong player"<<endl; |
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| 69 | } |
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| 70 | switch(this->gameStage){ |
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| 71 | case CHOOSE_PROVINCE_STAGE:{ |
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[12150] | 72 | player->setActive(false); |
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| 73 | this->empty_provinces_left -= 1; |
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| 74 | if(this->empty_provinces_left > 0){ |
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| 75 | //Still empty provinces left |
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| 76 | orxout()<<"DEBUG: Empty provs: "<<this->empty_provinces_left<<endl; |
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| 77 | |
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| 78 | if(this->active_player < this->players.size()){ |
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| 79 | this->active_player++; |
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| 80 | }else{ |
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| 81 | this->active_player = 1; |
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| 82 | } |
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| 83 | |
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[12133] | 84 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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[12132] | 85 | next->gameStage = CHOOSE_PROVINCE_STAGE; |
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[12150] | 86 | next->setActive(true); |
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| 87 | next->reinforcements = 0; |
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[12133] | 88 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Please choose province."<<endl; |
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[12130] | 89 | }else{ |
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[12150] | 90 | //no empty provinces left |
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| 91 | orxout()<<"DEBUG: Empty provs: "<<this->empty_provinces_left<<endl; |
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[12130] | 92 | this->active_player = 1; |
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[12133] | 93 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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[12132] | 94 | next->gameStage = REINFORCEMENT_STAGE; |
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| 95 | this->gameStage = REINFORCEMENT_STAGE; |
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[12150] | 96 | next->setActive(true); |
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| 97 | next->reinforcements = 1; |
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[12133] | 98 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Reinforcement."<<endl; |
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[12130] | 99 | } |
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| 100 | break; |
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| 101 | } |
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| 102 | case REINFORCEMENT_STAGE:{ |
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[12150] | 103 | |
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| 104 | if(this->initial_reinforcements_left > 0){ |
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| 105 | player->setActive(false); |
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| 106 | if(this->active_player == this->players.size()){ |
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| 107 | //Last player finished this round of initial troops. |
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| 108 | this->initial_reinforcements_left -= 1; |
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| 109 | WagnisPlayer* next = this->players.at(0); |
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| 110 | this->active_player = 1; |
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| 111 | next->setActive(true); |
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| 112 | next->gameStage = REINFORCEMENT_STAGE; |
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| 113 | if(this->initial_reinforcements_left > 0){ |
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| 114 | //Still more troops left to place and player 1 is next. |
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| 115 | next->reinforcements = 1; |
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| 116 | }else{ |
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| 117 | //No more troops left to place and player 1 is next. |
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| 118 | next->reinforcements = provincesOfPlayerCounter(1); |
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| 119 | } |
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| 120 | }else{ |
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| 121 | //Player who finished was not the last player |
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| 122 | WagnisPlayer* next = this->players.at(this->active_player); |
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| 123 | this->active_player += 1; |
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| 124 | next->setActive(true); |
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| 125 | next->gameStage = REINFORCEMENT_STAGE; |
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| 126 | next->reinforcements = 1; |
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| 127 | } |
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| 128 | break; |
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| 129 | } |
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| 130 | //Standard Reinforcement |
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| 131 | |
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[12133] | 132 | player->gameStage = ATTACK_STAGE; |
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| 133 | this->gameStage = ATTACK_STAGE; |
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| 134 | orxout()<<"Player "<<player->Player_ID<<"\'s turn. Attack."<<endl; |
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[12132] | 135 | break; |
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[12130] | 136 | } |
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| 137 | case ATTACK_STAGE:{ |
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[12133] | 138 | player->gameStage = MOVE_STAGE; |
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| 139 | this->gameStage = MOVE_STAGE; |
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| 140 | orxout()<<"Player "<<player->Player_ID<<"\'s turn. Move."<<endl; |
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[12132] | 141 | break; |
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[12130] | 142 | } |
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| 143 | case MOVE_STAGE:{ |
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[12150] | 144 | player->setActive(false); |
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[12133] | 145 | if(this->active_player < this->players.size()){ |
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| 146 | this->active_player++; |
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| 147 | }else{ |
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| 148 | this->active_player = 1; |
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| 149 | } |
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| 150 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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| 151 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Reinforcement."<<endl; |
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| 152 | next->gameStage = REINFORCEMENT_STAGE; |
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| 153 | this->gameStage = REINFORCEMENT_STAGE; |
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[12150] | 154 | next->setActive(true); |
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[12132] | 155 | break; |
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[12130] | 156 | } |
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[12132] | 157 | default:{} |
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[12130] | 158 | } |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | |
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| 163 | |
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[12119] | 164 | //Creates and links all needed classes |
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[12130] | 165 | void Wagnis::createGame(){ |
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| 166 | orxout() << "Game creation started" << endl; |
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[12114] | 167 | |
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[12124] | 168 | if(!findGameBoard()){ |
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[12130] | 169 | orxout() << "Error: GameBoard not found" << endl; |
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[12124] | 170 | } |
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| 171 | |
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[12130] | 172 | //this->gameBoard->initializeNeighbors(); |
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| 173 | |
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| 174 | //for(WagnisPlayer* p: this->players){ |
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| 175 | //this->playerEntered(p); |
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| 176 | //} |
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| 177 | |
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| 178 | orxout() << "Game creation finished" << endl; |
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[12119] | 179 | } |
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| 180 | |
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[12124] | 181 | //Finds the pointer to the gameBoard |
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| 182 | bool Wagnis::findGameBoard(){ |
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| 183 | for (WagnisGameboard* gb : ObjectList<WagnisGameboard>()){ |
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| 184 | this->gameBoard = gb; |
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[12130] | 185 | orxout()<<"Gameboard pointer found and added"<<endl; |
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[12124] | 186 | return true; |
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| 187 | } |
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| 188 | return false; |
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| 189 | } |
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[12119] | 190 | |
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[12150] | 191 | //Counts legit provinces(not including buttons) |
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| 192 | int Wagnis::provinceCount(){ |
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| 193 | int n = 0; |
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| 194 | for(WagnisProvince* p: this->gameBoard->provs){ |
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| 195 | if(p != nullptr){ |
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| 196 | if(p->ID < 1000){ |
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| 197 | n++; |
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| 198 | } |
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| 199 | }else{ |
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| 200 | orxout()<<"Nullpointer found in provines!!!"<<endl; |
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| 201 | } |
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| 202 | } |
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| 203 | return n; |
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| 204 | } |
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[12119] | 205 | |
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[12150] | 206 | int Wagnis::provincesOfPlayerCounter(int player){ |
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| 207 | int n = 0; |
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| 208 | for(WagnisProvince* p:this->gameBoard->provs){ |
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| 209 | if(p != nullptr){ |
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| 210 | if(p->getOwner_ID() == player){ |
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| 211 | n++; |
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| 212 | } |
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| 213 | }else{ |
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| 214 | orxout()<<"Nullpointer found in provines!!!"<<endl; |
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| 215 | } |
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| 216 | } |
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| 217 | return n; |
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| 218 | } |
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[12150] | 230 | |
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[12119] | 232 | } |
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[12068] | 235 | |
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