[12114] | 1 | |
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| 2 | |
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| 3 | |
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[12068] | 4 | #include "Wagnis.h" |
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| 5 | |
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| 6 | |
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[12114] | 7 | |
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| 8 | namespace orxonox{ |
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| 9 | |
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| 10 | RegisterClass(Wagnis); |
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| 11 | |
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[12119] | 12 | //Constructor |
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[12114] | 13 | Wagnis::Wagnis(Context* context) : Deathmatch(context){ |
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| 14 | RegisterObject(Wagnis); |
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[12119] | 15 | this->gameBoard = nullptr; |
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[12124] | 16 | this->gameStage = NOT_READY; |
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[12130] | 17 | this->active_player = 1; |
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[12162] | 18 | this->initial_reinforcements_left = 2; //changed here |
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[12124] | 19 | |
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[12173] | 20 | int n = 4; |
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[12132] | 21 | for(int i = 0;i < n;i++){ |
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[12124] | 22 | WagnisPlayer* p = new WagnisPlayer(context); |
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[12132] | 23 | p->Player_ID = i+1; |
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[12130] | 24 | p->master = this; |
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[12124] | 25 | this->players.push_back(p); |
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| 26 | } |
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[12114] | 27 | } |
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| 28 | //Destructor |
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| 29 | Wagnis::~Wagnis(){} |
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| 30 | |
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| 31 | |
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[12119] | 32 | //Runs the game |
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| 33 | void Wagnis::start(){ |
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[12130] | 34 | Deathmatch::start(); |
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| 35 | if(this->gameStage == NOT_READY){ |
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| 36 | this->createGame(); |
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[12132] | 37 | |
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| 38 | for(WagnisPlayer* ptr: this->players){ |
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| 39 | ptr->gameBoard = this->gameBoard; |
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| 40 | } |
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[12130] | 41 | } |
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| 42 | |
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[12132] | 43 | this->gameStage = CHOOSE_PROVINCE_STAGE; |
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| 44 | this->players.at(0)->gameStage = this->gameStage; |
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[12150] | 45 | this->players.at(0)->setActive(true); |
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| 46 | this->players.at(0)->reinforcements = 0; |
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[12133] | 47 | orxout()<<"Player "<<1<<"\'s turn. Please choose province."<<endl; |
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[12114] | 48 | } |
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| 49 | |
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[12124] | 50 | //Tick |
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| 51 | void Wagnis::tick(float dt){ |
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| 52 | SUPER(Wagnis,tick,dt); |
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| 53 | } |
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| 54 | |
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[12130] | 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | * Callback function for Player classes. Needs to be called for the game to go on. |
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| 59 | * arg: player: pointer to the player which finished his stage. |
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| 60 | * (used to deactivate player after finishing) |
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| 61 | * enum GameStage { NOT_READY, CHOOSE_PROVINCE_STAGE, REINFORCEMENT_STAGE, ATTACK_STAGE, MOVE_STAGE }; |
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| 62 | **/ |
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[12132] | 63 | void Wagnis::playerFinishedStageCallback(WagnisPlayer* player){ |
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[12130] | 64 | |
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[12160] | 65 | player->resetProvinceSelection(); |
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| 66 | |
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[12130] | 67 | if(this->active_player != player->Player_ID){ |
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| 68 | orxout()<<"shit happend. This player should not be activ. Wagnis::playerFinishedStage was called from wrong player"<<endl; |
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| 69 | } |
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| 70 | switch(this->gameStage){ |
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| 71 | case CHOOSE_PROVINCE_STAGE:{ |
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[12150] | 72 | player->setActive(false); |
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[12172] | 73 | if(this->unoccupiedProvinces() > 0){ |
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[12150] | 74 | //Still empty provinces left |
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| 75 | |
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[12173] | 76 | if(this->active_player < (int)this->players.size()){ |
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[12150] | 77 | this->active_player++; |
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| 78 | }else{ |
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| 79 | this->active_player = 1; |
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| 80 | } |
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| 81 | |
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[12133] | 82 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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[12132] | 83 | next->gameStage = CHOOSE_PROVINCE_STAGE; |
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[12150] | 84 | next->setActive(true); |
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| 85 | next->reinforcements = 0; |
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[12133] | 86 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Please choose province."<<endl; |
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[12130] | 87 | }else{ |
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[12150] | 88 | //no empty provinces left |
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[12130] | 89 | this->active_player = 1; |
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[12133] | 90 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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[12132] | 91 | next->gameStage = REINFORCEMENT_STAGE; |
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| 92 | this->gameStage = REINFORCEMENT_STAGE; |
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[12150] | 93 | next->setActive(true); |
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| 94 | next->reinforcements = 1; |
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[12133] | 95 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Reinforcement."<<endl; |
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[12130] | 96 | } |
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| 97 | break; |
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| 98 | } |
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| 99 | case REINFORCEMENT_STAGE:{ |
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[12150] | 100 | |
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| 101 | if(this->initial_reinforcements_left > 0){ |
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| 102 | player->setActive(false); |
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[12173] | 103 | if(this->active_player == (int)this->players.size()){ |
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[12150] | 104 | //Last player finished this round of initial troops. |
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| 105 | this->initial_reinforcements_left -= 1; |
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| 106 | WagnisPlayer* next = this->players.at(0); |
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| 107 | this->active_player = 1; |
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| 108 | next->setActive(true); |
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| 109 | next->gameStage = REINFORCEMENT_STAGE; |
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| 110 | if(this->initial_reinforcements_left > 0){ |
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| 111 | //Still more troops left to place and player 1 is next. |
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| 112 | next->reinforcements = 1; |
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| 113 | }else{ |
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| 114 | //No more troops left to place and player 1 is next. |
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[12170] | 115 | next->reinforcements = this->reinforcementsCounter(1); |
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[12150] | 116 | } |
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| 117 | }else{ |
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| 118 | //Player who finished was not the last player |
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| 119 | WagnisPlayer* next = this->players.at(this->active_player); |
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| 120 | this->active_player += 1; |
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| 121 | next->setActive(true); |
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| 122 | next->gameStage = REINFORCEMENT_STAGE; |
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| 123 | next->reinforcements = 1; |
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| 124 | } |
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| 125 | break; |
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| 126 | } |
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| 127 | //Standard Reinforcement |
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| 128 | |
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[12133] | 129 | player->gameStage = ATTACK_STAGE; |
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| 130 | this->gameStage = ATTACK_STAGE; |
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| 131 | orxout()<<"Player "<<player->Player_ID<<"\'s turn. Attack."<<endl; |
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[12132] | 132 | break; |
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[12130] | 133 | } |
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| 134 | case ATTACK_STAGE:{ |
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[12133] | 135 | player->gameStage = MOVE_STAGE; |
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| 136 | this->gameStage = MOVE_STAGE; |
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| 137 | orxout()<<"Player "<<player->Player_ID<<"\'s turn. Move."<<endl; |
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[12132] | 138 | break; |
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[12130] | 139 | } |
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| 140 | case MOVE_STAGE:{ |
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[12150] | 141 | player->setActive(false); |
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[12163] | 142 | int tc; |
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| 143 | do{ |
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[12173] | 144 | if(this->active_player < (int)this->players.size()){ |
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[12163] | 145 | this->active_player++; |
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| 146 | }else{ |
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| 147 | this->active_player = 1; |
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| 148 | } |
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[12170] | 149 | |
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| 150 | tc = 0; |
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| 151 | for(WagnisProvince* p: this->gameBoard->provs){ |
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| 152 | if(p->getOwner_ID() == this->active_player){ |
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| 153 | tc++; |
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| 154 | } |
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| 155 | } |
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[12163] | 156 | }while(tc == 0); //Skip players without provinces. |
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| 157 | |
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| 158 | if(player->Player_ID == this->active_player){ |
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| 159 | //If all players except one got skipped, we got a winner |
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| 160 | this->gameStage = WINNER_STAGE; |
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| 161 | player->gameStage = WINNER_STAGE; |
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[12133] | 162 | }else{ |
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[12163] | 163 | WagnisPlayer* next = this->players[this->active_player - 1]; |
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| 164 | orxout()<<"Player "<<next->Player_ID<<"\'s turn. Reinforcement."<<endl; |
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| 165 | next->gameStage = REINFORCEMENT_STAGE; |
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| 166 | this->gameStage = REINFORCEMENT_STAGE; |
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| 167 | next->setActive(true); |
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[12170] | 168 | next->reinforcements = reinforcementsCounter(next->Player_ID); |
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[12133] | 169 | } |
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[12163] | 170 | |
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[12132] | 171 | break; |
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[12130] | 172 | } |
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[12132] | 173 | default:{} |
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[12130] | 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | |
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| 178 | |
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| 179 | |
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[12119] | 180 | //Creates and links all needed classes |
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[12130] | 181 | void Wagnis::createGame(){ |
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| 182 | orxout() << "Game creation started" << endl; |
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[12114] | 183 | |
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[12124] | 184 | if(!findGameBoard()){ |
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[12130] | 185 | orxout() << "Error: GameBoard not found" << endl; |
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[12124] | 186 | } |
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| 187 | |
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[12160] | 188 | this->gameBoard->initializeNeighbors(); |
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[12170] | 189 | this->gameBoard->initializeContinents(); |
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[12130] | 190 | |
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| 191 | orxout() << "Game creation finished" << endl; |
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[12119] | 192 | } |
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| 193 | |
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[12124] | 194 | //Finds the pointer to the gameBoard |
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| 195 | bool Wagnis::findGameBoard(){ |
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| 196 | for (WagnisGameboard* gb : ObjectList<WagnisGameboard>()){ |
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| 197 | this->gameBoard = gb; |
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[12130] | 198 | orxout()<<"Gameboard pointer found and added"<<endl; |
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[12124] | 199 | return true; |
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| 200 | } |
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| 201 | return false; |
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| 202 | } |
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[12119] | 203 | |
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[12150] | 204 | //Counts legit provinces(not including buttons) |
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| 205 | int Wagnis::provinceCount(){ |
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| 206 | int n = 0; |
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| 207 | for(WagnisProvince* p: this->gameBoard->provs){ |
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| 208 | if(p != nullptr){ |
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| 209 | if(p->ID < 1000){ |
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| 210 | n++; |
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| 211 | } |
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| 212 | }else{ |
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[12160] | 213 | orxout()<<"Nullpointer found in provinces!!!"<<endl; |
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[12150] | 214 | } |
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| 215 | } |
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| 216 | return n; |
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| 217 | } |
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[12119] | 218 | |
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[12172] | 219 | int Wagnis::unoccupiedProvinces(){ |
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| 220 | int n = 0; |
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| 221 | for(WagnisProvince* p: this->gameBoard->provs){ |
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| 222 | if(p != nullptr){ |
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| 223 | if(p->getOwner_ID() == -1 && p->ID < 1000){ |
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| 224 | n++; |
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| 225 | } |
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| 226 | } |
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| 227 | } |
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| 228 | return n; |
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| 229 | } |
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| 230 | |
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[12170] | 231 | int Wagnis::reinforcementsCounter(int player){ |
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[12150] | 232 | int n = 0; |
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| 233 | for(WagnisProvince* p:this->gameBoard->provs){ |
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| 234 | if(p != nullptr){ |
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| 235 | if(p->getOwner_ID() == player){ |
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| 236 | n++; |
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| 237 | } |
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| 238 | }else{ |
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[12160] | 239 | orxout()<<"Nullpointer found in provinces!!!"<<endl; |
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[12150] | 240 | } |
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| 241 | } |
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[12119] | 242 | |
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[12170] | 243 | n = n/3; |
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| 244 | if(n<3)n=3; |
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[12119] | 245 | |
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[12170] | 246 | int i = 0; |
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| 247 | bool b = true; |
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[12119] | 248 | |
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[12170] | 249 | for(std::vector<WagnisProvince*>* cont_vec:this->gameBoard->continents){ |
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| 250 | for(WagnisProvince* p: *(cont_vec)){ |
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| 251 | if(p->getOwner_ID() != player) b = false; |
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| 252 | } |
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[12119] | 253 | |
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[12170] | 254 | if(b) n += this->getContinentValue(i); |
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| 255 | b = true; i++; |
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| 256 | } |
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[12119] | 257 | |
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[12170] | 258 | return n; |
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| 259 | } |
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[12119] | 260 | |
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[12170] | 261 | int Wagnis::getContinentValue(int cont){ |
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| 262 | switch(cont){ |
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| 263 | case 1: return 7; |
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| 264 | case 2: return 5; |
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| 265 | case 3: return 5; |
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| 266 | case 4: return 3; |
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| 267 | case 5: return 2; |
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| 268 | case 6: return 2; |
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| 269 | default: return 0; |
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| 270 | } |
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| 271 | return 0; |
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| 272 | } |
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[12119] | 273 | |
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| 274 | |
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| 275 | } |
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| 276 | |
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| 277 | |
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[12068] | 278 | |
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| 279 | |
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