[12157] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[12159] | 23 | * Roman Kunz |
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[12157] | 24 | * |
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| 25 | */ |
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| 26 | |
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| 27 | #include "WagnisHUDinfo.h" |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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| 30 | #include "core/XMLPort.h" |
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| 31 | #include "util/Convert.h" |
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| 32 | #include <string> |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | RegisterClass(WagnisHUDinfo); |
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| 37 | |
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| 38 | WagnisHUDinfo::WagnisHUDinfo(Context* context) : OverlayText(context) |
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| 39 | { |
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| 40 | RegisterObject(WagnisHUDinfo); |
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| 41 | |
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| 42 | this->wagnisgame = nullptr; |
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| 43 | this->bShow_ = false; |
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| 44 | } |
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| 45 | |
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| 46 | void WagnisHUDinfo::tick(float dt) |
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| 47 | { |
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| 48 | SUPER(WagnisHUDinfo, tick, dt); |
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| 49 | if(wagnisgame==nullptr){ |
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| 50 | findWagnis(); |
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| 51 | } |
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[12159] | 52 | switch(wagnisgame->active_player){ |
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| 53 | case 1: setColour( colour({255,0,0}, 100.0f) ); |
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| 54 | break; |
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| 55 | case 2: setColour( colour({0,255,0}, 100.0f) ); |
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| 56 | break; |
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| 57 | case 3: setColour( colour({255,255,0}, 100.0f) ); |
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| 58 | break; |
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| 59 | case 4: setColour( colour({0,0,255}, 100.0f) ); |
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| 60 | break; |
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| 61 | case 5: setColour( colour({255,0,255}, 100.0f) ); |
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| 62 | break; |
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| 63 | case 6: setColour( colour({128,128,0}, 40.0f) ); |
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| 64 | break; |
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| 65 | case 7: setColour( colour({0,255,255}, 100.0f) ); |
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| 66 | break; |
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| 67 | case 8: setColour( colour({153,255,204}, 100.0f) ); |
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| 68 | break; |
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| 69 | case 9: setColour( colour({102,51,0}, 100.0f) ); |
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| 70 | break; |
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| 71 | } |
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| 72 | |
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[12157] | 73 | std::stringstream ss; |
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| 74 | switch(wagnisgame->gameStage){ |
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| 75 | case CHOOSE_PROVINCE_STAGE: { |
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[12158] | 76 | ss<<"Player "<<wagnisgame->active_player<<" choose a province to occupy"; |
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[12157] | 77 | setCaption( ss.str() ); |
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| 78 | break; |
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| 79 | } |
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[12158] | 80 | case REINFORCEMENT_STAGE: { |
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[12160] | 81 | ss<<"Player "<<wagnisgame->active_player<<" place your reinforcements: "<<wagnisgame->players.at(wagnisgame->active_player-1)->reinforcements; |
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[12158] | 82 | setCaption( ss.str() ); |
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| 83 | break; |
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| 84 | } |
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| 85 | case ATTACK_STAGE: { |
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| 86 | ss<<"Player "<<wagnisgame->active_player<<" you can attack now"; |
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| 87 | setCaption( ss.str() ); |
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| 88 | break; |
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| 89 | } |
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| 90 | case MOVE_STAGE: { |
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| 91 | ss<<"Player "<<wagnisgame->active_player<<" you can reorganize your troops now"; |
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| 92 | setCaption( ss.str() ); |
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| 93 | break; |
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| 94 | } |
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| 95 | case NOT_READY: { |
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| 96 | ss<<""; |
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| 97 | setCaption( ss.str() ); |
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| 98 | break; |
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| 99 | } |
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[12157] | 100 | } |
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| 101 | } |
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| 102 | void WagnisHUDinfo::findWagnis(){ |
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| 103 | for (Wagnis* gb : ObjectList<Wagnis>()){ |
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| 104 | this->wagnisgame = gb; |
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| 105 | orxout()<<"Wagnis pointer found and added"<<endl; |
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| 106 | return; |
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| 107 | } |
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| 108 | } |
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| 109 | } |
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