#include "WagnisPlayer.h" #include #include namespace orxonox { RegisterClass(WagnisPlayer); //Constructor WagnisPlayer::WagnisPlayer(Context* context) : OrxonoxClass(context){ RegisterObject(WagnisPlayer); } //Destructor WagnisPlayer::~WagnisPlayer(){ } //Manages a Players turn void WagnisPlayer::playerTurn(WagnisGameboard* gameBoard){ } // void WagnisPlayer::setTroops(WagnisGameboard* gameBoard,WagnisProvince* prov){ } void WagnisPlayer::attack(WagnisGameboard* gameBoard,WagnisProvince* own,WagnisProvince* target){ } void WagnisPlayer::moveTroops(WagnisGameboard* gameBoard,WagnisProvince* current,WagnisProvince* target){ } //Return a "Player x" String std::string WagnisPlayer::toString(){ std::string str = "Player "; str.append(std::to_string(Player_ID); return str; } }