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source: code/branches/weapon/src/audio/AudioBuffer.cc @ 2255

Last change on this file since 2255 was 1784, checked in by rgrieder, 16 years ago
  • removed obsolete Convert.h includes (possibly from old XML loading)
  • replaced tabs in audio library, plus minor code cleanup because removing the tabs screwed layout
  • replaced all "#define name number" with "const Type name = number" if possible
  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AudioBuffer.h"
30
31namespace audio
32{
33    AudioBuffer::AudioBuffer(std::string fileName)
34    {
35        // Load wav data into buffers.
36        alGenBuffers(1, &buffer);
37
38        if (alGetError() != AL_NO_ERROR)
39            loaded=AL_FALSE;
40
41        //FIXME deprecated; seems unneeded
42//        alutLoadWAVFile((ALbyte*)fileName.c_str(), &format, &data, &size, &freq, &loop);
43        alBufferData(buffer, format, data, size, freq);
44        //FIXME deprecated; seems unneeded
45//        alutUnloadWAV(format, data, size, freq);
46
47        // Do another error check and return.
48        if (alGetError() != AL_NO_ERROR)
49            loaded=AL_FALSE;
50        else
51              loaded=AL_TRUE;
52    }
53
54    AudioBuffer::~AudioBuffer()
55    {
56
57    }
58}
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