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source: code/branches/weapon/src/ceguilua-0.6.1/ceguilua/CEGUILua.h @ 2255

Last change on this file since 2255 was 1848, checked in by rgrieder, 16 years ago

Bugfix for MINGW32 in CEGUILua.h

  • Property svn:eol-style set to native
File size: 8.5 KB
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1/***********************************************************************
2        filename: CEGUILua.h
3        created:  16/3/2005
4        author:   Tomas Lindquist Olsen
5       
6        purpose:  Defines interface for LuaScriptModule class
7*************************************************************************/
8/***************************************************************************
9 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
10 *
11 *   Permission is hereby granted, free of charge, to any person obtaining
12 *   a copy of this software and associated documentation files (the
13 *   "Software"), to deal in the Software without restriction, including
14 *   without limitation the rights to use, copy, modify, merge, publish,
15 *   distribute, sublicense, and/or sell copies of the Software, and to
16 *   permit persons to whom the Software is furnished to do so, subject to
17 *   the following conditions:
18 *
19 *   The above copyright notice and this permission notice shall be
20 *   included in all copies or substantial portions of the Software.
21 *
22 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
26 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 *   OTHER DEALINGS IN THE SOFTWARE.
29 ***************************************************************************/
30#ifndef _CEGUILua_h_
31#define _CEGUILua_h_
32
33/*** CHANGES BY ORXONOX TEAM FOR MINGW32 ***/
34/*************************************************************************
35        Import / Export control macros
36*************************************************************************/
37#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
38#   ifdef CEGUILUA_EXPORTS
39#       define CEGUILUA_API __declspec(dllexport)
40#   else
41#      if defined( __MINGW32__ )
42#          define CEGUILUA_API
43#      else
44#          define CEGUILUA_API __declspec(dllimport)
45#      endif
46#   endif
47#else
48#   define CEGUILUA_API
49#endif
50
51
52#include "CEGUIScriptModule.h"
53
54struct lua_State;
55
56// Start of CEGUI namespace section
57namespace CEGUI
58{
59
60/*!
61\brief
62        Interface for the LuaScriptModule class
63*/
64class CEGUILUA_API LuaScriptModule : public CEGUI::ScriptModule
65{
66public:
67        /*************************************************************************
68                Construction and Destruction
69        *************************************************************************/
70        /*!
71        \brief
72                Constructor for LuaScriptModule class which create a lua_State
73        */
74        LuaScriptModule();
75
76
77        /*!
78        \brief
79                Constructor for LuaScriptModule class which takes a lua_State
80
81        \param state
82                Pointer to the lua_State that the script module should attach to.
83        */
84        LuaScriptModule(lua_State* state);
85
86
87        /*!
88        \brief
89                Destructor for LuaScriptModule class.
90        */
91        ~LuaScriptModule();
92
93
94        /*************************************************************************
95                Script Execution Functions
96        *************************************************************************/
97        /*!
98        \brief
99                Execute a script file.
100
101        \param filename
102                String object holding the filename of the script file that is to be executed
103               
104        \param resourceGroup
105                Resource group idendifier to be passed to the ResourceProvider when loading the script file.
106        */
107        void executeScriptFile(const String& filename, const String& resourceGroup);
108
109
110        /*!
111        \brief
112                Execute a scripted global function.  The function should not take any parameters and should return an integer.
113
114        \param function_name
115                String object holding the name of the function, in the global script environment, that
116                is to be executed.
117
118        \return
119                The integer value returned from the script function.
120        */
121        int executeScriptGlobal(const String& function_name);
122
123
124    /*!
125    \brief
126        Execute a scripted global 'event handler' function by looking it up by name.
127
128    \param handler_name
129        String object holding the name of the scripted handler function.
130        If this string contains dots '.' it will be parsed as tables containing a function field.
131        For example: 'mytable.subtable.func'
132
133    \param e
134        EventArgs based object that should be passed, by any appropriate means, to the scripted function.
135
136    \return
137        - true if the event was handled.
138        - false if the event was not handled.
139    */
140    bool executeScriptedEventHandler(const String& handler_name, const EventArgs& e);
141
142
143    /*!
144    \brief
145        Execute script code contained in the given CEGUI::String object.
146
147    \param str
148        String object holding the valid script code that should be executed.
149
150    \return
151        Nothing.
152    */
153    void executeString(const String& str);
154
155    /*************************************************************************
156        Event subscription
157    *************************************************************************/
158    /*!
159    \brief
160            Subscribes the named Event to a scripted funtion
161
162    \param target
163            The target EventSet for the subscription.
164
165    \param name
166            String object containing the name of the Event to subscribe to.
167
168    \param subscriber_name
169            String object containing the name of the script funtion that is to be subscribed to the Event.
170
171    \return
172            Connection object that can be used to check the status of the Event connection and to disconnect (unsubscribe) from the Event.
173
174    \exception UnknownObjectException   Thrown if an Event named \a name is not in the EventSet
175    */
176    Event::Connection   subscribeEvent(EventSet* target, const String& name, const String& subscriber_name);
177
178    /*!
179    \brief
180            Subscribes the specified group of the named Event to a scripted funtion.
181
182    \param target
183            The target EventSet for the subscription.
184
185    \param name
186            String object containing the name of the Event to subscribe to.
187
188    \param group
189            Group which is to be subscribed to.  Subscription groups are called in ascending order.
190
191    \param subscriber_name
192            String object containing the name of the script funtion that is to be subscribed to the Event.
193
194    \return
195            Connection object that can be used to check the status of the Event connection and to disconnect (unsubscribe) from the Event.
196
197    \exception UnknownObjectException   Thrown if an Event named \a name is not in the EventSet
198    */
199    Event::Connection   subscribeEvent(EventSet* target, const String& name, Event::Group group, const String& subscriber_name);
200
201    /*************************************************************************
202        Bindings creation / destruction
203    *************************************************************************/
204    /*!
205    \brief
206        Method called during system initialisation, prior to running any scripts via the ScriptModule, to enable the ScriptModule
207        to perform any operations required to complete initialisation or binding of the script language to the gui system objects.
208
209    \return
210        Nothing.
211    */
212    void createBindings(void);
213
214
215    /*!
216    \brief
217        Method called during system destruction, after all scripts have been run via the ScriptModule, to enable the ScriptModule
218        to perform any operations required to cleanup bindings of the script language to the gui system objects, as set-up in the
219        earlier createBindings call.
220
221    \return
222        Nothing.
223    */
224    void destroyBindings(void);
225
226    /*************************************************************************
227        Accessor type functions
228    *************************************************************************/
229    /*!
230    \brief
231        Method used to get a pointer to the lua_State that the script module is attached to.
232
233    \return
234        A pointer to the lua_State that the script module is attached to.
235    */
236    lua_State* getLuaState(void) const {return d_state;}
237
238private:
239    /*************************************************************************
240        Implementation Functions
241    *************************************************************************/
242    void setModuleIdentifierString();
243
244    /*************************************************************************
245        Implementation Data
246    *************************************************************************/
247    bool d_ownsState;      //!< true when the attached lua_State was created by this script module
248    lua_State* d_state;    //!< The lua_State that this script module uses.
249};
250
251} // namespace CEGUI
252
253#endif // end of guard _CEGUILua_h_
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