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source: code/branches/weapon/src/core/BaseObject.cc @ 2255

Last change on this file since 2255 was 1625, checked in by rgrieder, 16 years ago

merged hud branch back to trunk

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the BaseObject class.
32*/
33
34#include "BaseObject.h"
35#include "tinyxml/tinyxml.h"
36#include "CoreIncludes.h"
37#include "XMLPort.h"
38#include "Level.h"
39
40namespace orxonox
41{
42    CreateFactory(BaseObject);
43
44    /**
45        @brief Constructor: Registers the object in the BaseObject-list.
46    */
47    BaseObject::BaseObject() : bInitialized_(false)
48    {
49        RegisterRootObject(BaseObject);
50
51        this->bInitialized_ = true;
52
53        this->bActive_ = true;
54        this->bVisible_ = true;
55
56        this->level_ = 0;
57        this->namespace_ = 0;
58    }
59
60    /**
61        @brief Destructor
62    */
63    BaseObject::~BaseObject()
64    {
65    }
66
67    /**
68        @brief XML loading and saving.
69        @param xmlelement The XML-element
70        @param loading Loading (true) or saving (false)
71        @return The XML-element
72    */
73    void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        XMLPortParam(BaseObject, "name", setName, getName, xmlelement, mode);
76        XMLPortParam(BaseObject, "visible", setVisible, isVisible, xmlelement, mode);
77        XMLPortParam(BaseObject, "active", setActive, isActive, xmlelement, mode);
78    }
79
80    /**
81        @brief Returns the levelfile that loaded this object.
82        @return The levelfile
83    */
84    const std::string& BaseObject::getLevelfile() const
85    {
86        return this->level_->getFile();
87    }
88}
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