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source: code/branches/weapon/src/network/packet/Gamestate.cc @ 2175

Last change on this file since 2175 was 1907, checked in by scheusso, 16 years ago

merged network branch back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30#include "network/ClientInformation.h"
31#include "network/GamestateHandler.h"
32#include "core/CoreIncludes.h"
33#include "core/Iterator.h"
34
35#include <zlib.h>
36#include <assert.h>
37
38
39
40namespace network {
41
42namespace packet {
43
44#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
45#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
46#define HEADER GAMESTATE_HEADER(data_)
47
48 
49#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
50 
51Gamestate::Gamestate()
52{
53  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
54}
55
56Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
57    Packet(data, clientID)
58{
59  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
60}
61
62Gamestate::Gamestate(uint8_t *data)
63{
64  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
65  data_=data;
66}
67
68
69Gamestate::~Gamestate()
70{
71}
72
73bool Gamestate::collectData(int id, int mode)
74{
75  int tempsize=0, currentsize=0;
76  assert(data_==0);
77  int size = calcGamestateSize(id, mode);
78
79  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
80  if(size==0)
81    return false;
82  data_ = new unsigned char[size + sizeof(GamestateHeader)];
83  if(!data_){
84    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
85    return false;
86  }
87 
88#ifndef NDEBUG
89  std::list<Synchronisable*> slist;
90  std::list<Synchronisable*>::iterator iit;
91#endif
92  //start collect data synchronisable by synchronisable
93  uint8_t *mem=data_;
94  mem+=sizeof(GamestateHeader);
95  orxonox::ObjectList<Synchronisable>::iterator it;
96  for(it = orxonox::ObjectList<Synchronisable>::begin(); it; ++it){
97    tempsize=it->getSize(id, mode);
98
99    if(currentsize+tempsize > size){
100      // start allocate additional memory
101      COUT(3) << "G.St.Man: need additional memory" << std::endl;
102      orxonox::ObjectList<Synchronisable>::iterator temp = it;
103      int addsize=tempsize;
104      while(++temp)
105        addsize+=temp->getSize(id, mode);
106      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
107      if(!data_)
108        return false;
109      size = currentsize+addsize;
110    }// stop allocate additional memory
111
112#ifndef NDEBUG
113    for(iit=slist.begin(); iit!=slist.end(); iit++)
114      assert((*iit)!=*it);
115    slist.push_back(*it);
116#endif
117   
118    //if(it->doSelection(id))
119    dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
120    if(!it->getData(mem, id, mode))
121      return false; // mem pointer gets automatically increased because of call by reference
122    // increase size counter by size of current synchronisable
123    currentsize+=tempsize;
124  }
125
126
127  //start write gamestate header
128  HEADER->packetType = ENUM::Gamestate;
129  assert( *(ENUM::Type *)(data_) == ENUM::Gamestate);
130  HEADER->datasize = currentsize;
131  HEADER->id = id;
132  HEADER->diffed = false;
133  HEADER->complete = true;
134  HEADER->compressed = false;
135  //stop write gamestate header
136
137  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
138  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
139  return true;
140}
141
142bool Gamestate::spreadData(int mode)
143{
144  assert(data_);
145  assert(!HEADER->compressed);
146  assert(!HEADER->diffed);
147  uint8_t *mem=data_+sizeof(GamestateHeader);
148    // get the start of the Synchronisable list
149  //orxonox::ObjectList<Synchronisable>::iterator it=orxonox::ObjectList<Synchronisable>::begin();
150  Synchronisable *s;
151
152  // update the data of the objects we received
153  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
154    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
155
156    s = Synchronisable::getSynchronisable( objectheader->objectID );
157    if(!s)
158    {
159      s = Synchronisable::fabricate(mem, mode);
160      assert(s);
161//       if(!s)
162//         return false;
163    }
164    else
165    {
166      bool b = s->updateData(mem, mode);
167      assert(b);
168      //if(!s->updateData(mem, mode))
169        //return false;
170    }
171  }
172
173  return true;
174}
175
176
177
178int Gamestate::getID(){
179  return HEADER->id;
180}
181
182unsigned int Gamestate::getSize() const
183{
184  assert(data_);
185  if(HEADER->compressed)
186    return HEADER->compsize+sizeof(GamestateHeader);
187  else
188  {
189    return HEADER->datasize+sizeof(GamestateHeader);
190  }
191}
192
193bool Gamestate::operator==(packet::Gamestate gs){
194  uint8_t *d1 = data_+sizeof(GamestateHeader);
195  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
196  assert(!isCompressed());
197  assert(!gs.isCompressed());
198  while(d1<data_+HEADER->datasize)
199  {
200    if(*d1!=*d2)
201      return false;
202    d1++;
203    d2++;
204  }
205  return true;
206}
207
208bool Gamestate::process()
209{
210  return GamestateHandler::addGamestate(this, getClientID());
211}
212
213
214
215bool Gamestate::compressData()
216{
217  assert(HEADER);
218  assert(!HEADER->compressed);
219  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
220  if(buffer==0)
221    return false;
222
223  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
224  uint8_t *dest = GAMESTATE_START(ndata);
225  //unsigned char *dest = new unsigned char[buffer];
226  uint8_t *source = GAMESTATE_START(data_);
227  int retval;
228  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
229  switch ( retval ) {
230    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
231    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
232    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
233    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
234  }
235#ifndef NDEBUG
236  //decompress and compare the start and the decompressed data
237  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
238  uint8_t *d2 = GAMESTATE_START(rdata);
239  uLongf length2 = HEADER->datasize;
240  uncompress(d2, &length2, dest, buffer);
241  for(unsigned int i=0; i<HEADER->datasize; i++){
242    assert(*(source+i)==*(d2+i));
243  }
244  delete[] rdata;
245#endif
246
247  //copy and modify header
248#ifndef NDEBUG
249  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
250#endif
251  *GAMESTATE_HEADER(ndata) = *HEADER;
252  //delete old data
253  delete[] data_;
254  //save new data
255  data_ = ndata;
256  HEADER->compsize = buffer;
257  HEADER->compressed = true;
258  assert(HEADER->compressed);
259  COUT(3) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
260  return true;
261}
262bool Gamestate::decompressData()
263{
264  assert(HEADER);
265  assert(HEADER->compressed);
266  COUT(3) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
267  unsigned int datasize = HEADER->datasize;
268  unsigned int compsize = HEADER->compsize;
269  unsigned int bufsize;
270  assert(compsize<=datasize);
271  bufsize = datasize;
272  assert(bufsize!=0);
273  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
274  uint8_t *dest = ndata + sizeof(GamestateHeader);
275  uint8_t *source = data_ + sizeof(GamestateHeader);
276  int retval;
277  uLongf length=bufsize;
278  retval = uncompress( dest, &length, source, (uLong)compsize );
279  switch ( retval ) {
280    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
281    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
282    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
283    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
284  }
285#ifndef NDEBUG
286  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
287#endif
288
289  //copy over the header
290  *GAMESTATE_HEADER(ndata) = *HEADER;
291  //delete old (compressed data)
292  delete[] data_;
293  //set new pointers
294  data_ = ndata;
295  HEADER->compressed = false;
296  assert(HEADER->datasize==datasize);
297  assert(HEADER->compsize==compsize);
298  return true;
299}
300
301Gamestate *Gamestate::diff(Gamestate *base)
302{
303  assert(HEADER);
304  assert(!HEADER->compressed);
305  assert(!HEADER->diffed);
306  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
307  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
308  unsigned int of=0; // pointers offset
309  unsigned int dest_length=0;
310  dest_length=HEADER->datasize;
311  if(dest_length==0)
312    return NULL;
313  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
314  uint8_t *dest = ndata + sizeof(GamestateHeader);
315  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
316    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
317    ++of;
318  }
319  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
320    uint8_t n=0;
321    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
322      while(of<dest_length){
323        *(dest+of)=n^*(gs+of);
324        of++;
325      }
326    }
327  }
328
329  *GAMESTATE_HEADER(ndata) = *HEADER;
330  GAMESTATE_HEADER(ndata)->diffed = true;
331  GAMESTATE_HEADER(ndata)->base_id = base->getID();
332  Gamestate *g = new Gamestate(ndata, getClientID());
333  g->flags_=flags_;
334  g->packetDirection_ = packetDirection_;
335  return g;
336}
337
338Gamestate* Gamestate::doSelection(unsigned int clientID){
339  assert(data_);
340  std::map<unsigned int, Synchronisable *>::iterator it;
341 
342  // allocate memory for new data
343  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
344  // create a gamestate out of it
345  Gamestate *gs = new Gamestate(gdata);
346  uint8_t *newdata = gdata + sizeof(GamestateHeader);
347  uint8_t *origdata = GAMESTATE_START(data_);
348 
349  //copy the GamestateHeader
350  *(GamestateHeader*)gdata = *HEADER;
351 
352  synchronisableHeader *oldobjectheader, *newobjectheader;
353  unsigned int objectOffset;
354 
355  //copy in the zeros
356  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
357    oldobjectheader = (synchronisableHeader*)origdata;
358    newobjectheader = (synchronisableHeader*)newdata;
359    unsigned int objectsize = oldobjectheader->size;
360    assert(it->second->objectID==oldobjectheader->objectID);
361    *newobjectheader = *oldobjectheader;
362    objectOffset=sizeof(uint8_t)+sizeof(bool); //skip the size and the availableDate variables in the objectheader
363    if(it->second->doSelection(HEADER->id)){
364      newobjectheader->dataAvailable=true; //TODO: probably not neccessary
365      while(objectOffset<objectsize){
366        *(newdata + objectOffset)=*(origdata + objectOffset);    // copy the data
367        objectOffset++;
368      }
369    }else{
370      newobjectheader->dataAvailable=false;
371      while(objectOffset<objectsize){
372        *(newdata+objectOffset)=0;    // set to 0
373        objectOffset++;
374      }
375      assert(objectOffset==objectsize);
376    }
377    newdata += objectsize;
378    origdata += objectsize;
379  }
380  return gs;
381}
382
383
384Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
385  // asserts
386  assert(data_);
387  assert(base->data_);
388  assert(!GAMESTATE_HEADER(base->data_)->diffed);
389  assert(!GAMESTATE_HEADER(base->data_)->compressed);
390  assert(!HEADER->compressed);
391  assert(!HEADER->diffed);
392 
393  //preparations
394  std::map<unsigned int, Synchronisable *>::iterator it;
395  uint8_t *origdata, *basedata, *destdata, *ndata;
396  unsigned int objectOffset, streamOffset=0;    //data offset
397  unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; 
398  synchronisableHeader *origheader;
399  synchronisableHeader *destheader;
400 
401  origdata = GAMESTATE_START(this->data_);
402  basedata = GAMESTATE_START(base->data_);
403  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
404  destdata = ndata + sizeof(GamestateHeader);
405 
406  // do the diff
407  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
408    assert(streamOffset<HEADER->datasize);
409    bool sendData = it->second->doSelection(HEADER->id);
410    origheader = (synchronisableHeader *)(origdata+streamOffset);
411    destheader = (synchronisableHeader *)(destdata+streamOffset);
412   
413    //copy and partially diff the object header
414    assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool));
415    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
416    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
417    if(sendData){
418      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
419      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
420    }else{
421      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
422      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0; 
423    }
424    objectOffset=sizeof(synchronisableHeader);
425    streamOffset+=sizeof(synchronisableHeader);
426   
427    //now handle the object data or fill with zeros
428    while(objectOffset<origheader->size ){
429     
430      if(sendData && streamOffset<minsize)
431        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
432      else if(sendData)
433        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
434      else
435        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
436     
437      objectOffset++;
438      streamOffset++;
439    }
440    destdata+=objectOffset;
441    origdata+=objectOffset;
442    basedata+=objectOffset;
443  }
444 
445  //copy over the gamestate header and set the diffed flag
446  *(GamestateHeader *)ndata = *HEADER; //copy over the header
447  Gamestate *gs = new Gamestate(ndata);
448  GAMESTATE_HEADER(ndata)->diffed=true;
449  return gs;
450}
451
452Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
453  // asserts
454  assert(data_);
455  assert(base->data_);
456  assert(!GAMESTATE_HEADER(base->data_)->diffed);
457  assert(!GAMESTATE_HEADER(base->data_)->compressed);
458  assert(!HEADER->compressed);
459  assert(HEADER->diffed);
460 
461  //preparations
462  std::map<unsigned int, Synchronisable *>::iterator it;
463  uint8_t *origdata, *basedata, *destdata, *ndata;
464  unsigned int objectOffset, streamOffset=0;    //data offset
465  unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; 
466  synchronisableHeader *origheader;
467  synchronisableHeader *destheader;
468 
469  origdata = GAMESTATE_START(this->data_);
470  basedata = GAMESTATE_START(base->data_);
471  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
472  destdata = ndata + sizeof(GamestateHeader);
473 
474  // do the undiff
475  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
476    assert(streamOffset<HEADER->datasize);
477    origheader = (synchronisableHeader *)(origdata+streamOffset);
478    destheader = (synchronisableHeader *)(destdata+streamOffset);
479    bool sendData;
480   
481    //copy and partially diff the object header
482    assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool));
483    *(unsigned int*)destdata = *(unsigned int*)origdata; //size (do not diff)
484    *(bool*)(destdata+sizeof(unsigned int)) = *(bool*)(origdata+sizeof(unsigned int));
485    sendData = *(bool*)(origdata+sizeof(unsigned int));
486    if(sendData){
487      *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+sizeof(unsigned int)+sizeof(bool)); //objectid (diff it)
488      *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+2*sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+2*sizeof(unsigned int)+sizeof(bool)); //classid (diff it)
489    }else{
490      *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = 0;
491      *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = 0; 
492    }
493    objectOffset=sizeof(synchronisableHeader);
494    streamOffset+=sizeof(synchronisableHeader);
495   
496    //now handle the object data or fill with zeros
497    while(objectOffset<origheader->size ){
498     
499      if(sendData && streamOffset<minsize)
500        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
501      else if(sendData)
502        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
503      else
504        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
505     
506      objectOffset++;
507      streamOffset++;
508    }
509    destdata+=objectOffset;
510    origdata+=objectOffset;
511    basedata+=objectOffset;
512  }
513 
514  //copy over the gamestate header and set the diffed flag
515  *(GamestateHeader *)ndata = *HEADER; //copy over the header
516  Gamestate *gs = new Gamestate(ndata);
517  GAMESTATE_HEADER(ndata)->diffed=false;
518  return gs;
519}
520
521Gamestate *Gamestate::undiff(Gamestate *base)
522{
523  assert(this && base);assert(HEADER);
524  assert(HEADER->diffed);
525  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
526  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
527  uint8_t *basep = GAMESTATE_START(base->data_);
528  uint8_t *gs = GAMESTATE_START(this->data_);
529  unsigned int of=0; // pointers offset
530  unsigned int dest_length=0;
531  dest_length=HEADER->datasize;
532  if(dest_length==0)
533    return NULL;
534  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
535  uint8_t *dest = ndata + sizeof(GamestateHeader);
536  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
537    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
538    ++of;
539  }
540  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
541    uint8_t n=0;
542    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
543      while(of < dest_length){
544        *(dest+of)=n^*(gs+of);
545        of++;
546      }
547    }
548  }
549  *GAMESTATE_HEADER(ndata) = *HEADER;
550  GAMESTATE_HEADER(ndata)->diffed = false;
551  Gamestate *g = new Gamestate(ndata, getClientID());
552  g->flags_=flags_;
553  g->packetDirection_ = packetDirection_;
554  assert(!g->isDiffed());
555  assert(!g->isCompressed());
556  return g;
557}
558
559
560unsigned int Gamestate::calcGamestateSize(unsigned int id, int mode)
561{
562  int size=0;
563    // get the start of the Synchronisable list
564  orxonox::ObjectList<Synchronisable>::iterator it;
565    // get total size of gamestate
566  for(it = orxonox::ObjectList<Synchronisable>::begin(); it; ++it)
567    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
568//  size+=sizeof(GamestateHeader);
569  return size;
570}
571
572/**
573 * This function removes a Synchronisable out of the universe
574 * @param it iterator of the list pointing to the object
575 * @return iterator pointing to the next object in the list
576 */
577  void Gamestate::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) {
578    orxonox::ObjectList<Synchronisable>::iterator temp=it;
579    ++it;
580    delete  *temp;
581  }
582
583  bool Gamestate::isDiffed(){
584    return HEADER->diffed;
585  }
586
587  bool Gamestate::isCompressed(){
588    return HEADER->compressed;
589  }
590
591  int Gamestate::getBaseID(){
592    return HEADER->base_id;
593  }
594}
595
596}
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