1 | |
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2 | // Arrival Class |
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3 | |
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4 | |
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5 | #ifndef _Arrival_H__ |
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6 | #define _Arrival_H__ |
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7 | |
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8 | #include "util/Math.h" |
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9 | |
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10 | namespace orxonox |
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11 | { |
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12 | class Arrival |
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13 | { |
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14 | public: |
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15 | Vector3 location; //!< locationvector of the element |
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16 | Vector3 speed; //!< speedvector of the element |
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17 | Vector3 acceleration; //!< accelerationvector of the element |
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18 | Vector3 target; //!< target to arrive |
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19 | int accelerationForwards; //!< from steering-interface |
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20 | int MaxSpeed; //!< from steering-interface |
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21 | |
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22 | |
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23 | Arrival() { |
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24 | acceleration = (0,0,0); |
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25 | speed = (0,0,0); |
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26 | location = (0,0,0); |
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27 | target = (0,0,0); |
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28 | } |
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29 | |
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30 | Arrival(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { |
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31 | acceleration = acceleration_; |
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32 | speed = speed_; |
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33 | location = location_; |
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34 | target = target_; |
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35 | } |
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36 | |
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37 | void setValues(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { |
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38 | acceleration = acceleration_; |
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39 | speed = speed_; |
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40 | location = location_; |
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41 | target = target_; |
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42 | } |
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43 | |
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44 | void setTarget(Vector3 target_) { |
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45 | setValues(this->location, this->speed, this->acceleration, target_); |
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46 | } |
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47 | |
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48 | Vector3 getDirection() { |
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49 | Vector3 direction = target-location; |
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50 | } |
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51 | |
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52 | double relativeDirectApproach() { |
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53 | // Maxspeed / accelerationForwards = time needed to break with max acceleration |
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54 | // 2*getDistance()length/(MaxSpeed/accelerationForwards)^2 = required acceleration to arrive at the target with speed = 0 |
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55 | return (accelerationForwards / (2*getDirection().length() / ((MaxSpeed/accelerationForwards)*(MaxSpeed/accelerationForwards))) ); |
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56 | } |
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57 | |
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58 | void Approach() { |
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59 | Quaternion rotation = Quaternion(0,0,0,0); |
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60 | if (relativeDirectApproach() > 1) |
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61 | { |
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62 | float length = speed.length(); |
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63 | speed = (speed+getDirection()); |
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64 | speed.normalise(); |
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65 | speed = speed*length; |
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66 | if (relativeDirectApproach() > 4) |
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67 | { |
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68 | //accelerate |
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69 | } |
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70 | else |
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71 | { |
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72 | // speed will stay constant |
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73 | } |
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74 | } |
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75 | else { |
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76 | } |
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77 | } |
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78 | |
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79 | }; |
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80 | } |
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81 | |
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82 | #endif /* _Arrival_H__ */ |
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