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source: code/branches/weapon/src/orxonox/OrxonoxStableHeaders.h @ 952

Last change on this file since 952 was 790, checked in by nicolasc, 17 years ago

merged FICN back into trunk
awaiting release.

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file  OrxonoxStableHeaders.h
30 @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC
31 */
32
33#ifndef _OrxonoxStableHeaders_H__
34#define _OrxonoxStableHeaders_H__
35
36#include "OrxonoxPlatform.h"
37
38#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC
39
40// including std headers here is useless since they're already precompiled
41
42// not including the entire Ogre.h doesn't exceed the default heap size for pch
43//#include <Ogre.h>
44#include <OgreBillboardSet.h>
45#include <OgreCamera.h>
46#include <OgreConfigFile.h>
47#include <OgreEntity.h>
48#include <OgreException.h>
49#include <OgreFrameListener.h>
50#include <OgreLight.h>
51#include <OgreOverlay.h>
52#include <OgreOverlayElement.h>
53#include <OgreOverlayManager.h>
54#include <OgreParticleEmitter.h>
55#include <OgreParticleSystem.h>
56#include <OgrePlatform.h>
57#include <OgrePrerequisites.h>
58#include <OgreRenderWindow.h>
59#include <OgreRoot.h>
60#include <OgreSceneManager.h>
61#include <OgreSceneNode.h>
62#include <OgreStringConverter.h>
63#include <OgreTextureManager.h>
64#include <OgreViewport.h>
65
66#include <OIS/OIS.h>
67
68/**
69* Some of the not so stable header files.
70* But it's not very useful to include them anyway..
71**/
72
73//#include "audio/AudioManager.h"
74
75#include "core/CoreIncludes.h"
76#include "core/BaseObject.h"
77//#include "core/ArgReader.h"
78#include "core/Error.h"
79
80#include "network/Synchronisable.h"
81//#include "network/Server.h"
82//#include "network/Client.h"
83
84#include "util/Math.h"
85#include "util/Convert.h"
86#include "util/Sleep.h"
87#include "util/String2Number.h"
88#include "util/Tokenizer.h"
89#include "util/tinyxml/ticpp.h"
90#include "util/tinyxml/tinyxml.h"
91
92//#include "hud/HUD.h"
93//#include "loader/LevelLoader.h"
94//#include "objects/weapon/AmmunitionDump.h"
95//#include "objects/weapon/BarrelGun.h"
96//#include "objects/weapon/Bullet.h"
97//#include "objects/weapon/BulletManager.h"
98//#include "objects/weapon/WeaponStation.h"
99//#include "objects/Ambient.h"
100//#include "objects/Camera.h"
101//#include "objects/Explosion.h"
102//#include "objects/Fighter.h"
103#include "objects/Model.h"
104//#include "objects/NPC.h"
105//#include "objects/Projectile.h"
106//#include "objects/Skybox.h"
107//#include "objects/SpaceShipSteeringObject.h"
108#include "objects/Tickable.h"
109#include "objects/WorldEntity.h"
110//#include "particle/ParticleInterface.h"
111//#include "tools/BillboardSet.h"
112//#include "tools/Light.h"
113//#include "tools/Mesh.h"
114//#include "tools/Timer.h"
115//#include "GraphicsEngine.h"
116//#include "InputManager.h"
117//#include "Orxonox.h"
118//#include "SpaceshipSteering.h"
119
120#endif
121
122#endif /* _OrxonoxStableHeaders_H__ */
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