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source: code/branches/weapon/src/orxonox/core/DebugLevel.cc @ 1142

Last change on this file since 1142 was 790, checked in by nicolasc, 17 years ago

merged FICN back into trunk
awaiting release.

File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file DebugLevel.cc
30    @brief Implementation of the DebugLevel class.
31*/
32
33#include "DebugLevel.h"
34
35namespace orxonox
36{
37    /**
38        @brief Constructor: Registers the object and sets the debug level.
39        @param A reference to a global variable, used to avoid an infinite recursion in getSoftDebugLevel()
40    */
41    DebugLevel::DebugLevel(bool& bReturnSoftDebugLevel)
42    {
43        RegisterRootObject(DebugLevel);
44        this->setConfigValues();
45        bReturnSoftDebugLevel = true;
46    }
47
48    /**
49        @brief Function to collect the SetConfigValue-macro calls.
50    */
51    void DebugLevel::setConfigValues()
52    {
53        SetConfigValue(softDebugLevelConsole_, 3).description("The maximal level of debug output shown in the console");
54        SetConfigValue(softDebugLevelLogfile_, 3).description("The maximal level of debug output shown in the logfile");
55        SetConfigValue(softDebugLevelShell_, 1).description("The maximal level of debug output shown in the ingame shell");
56
57        // softDebugLevel_ is the maximum of the 3 variables
58        this->softDebugLevel_ = this->softDebugLevelConsole_;
59        if (this->softDebugLevelLogfile_ > this->softDebugLevel_)
60            this->softDebugLevel_ = this->softDebugLevelLogfile_;
61        if (this->softDebugLevelShell_ > this->softDebugLevel_)
62            this->softDebugLevel_ = this->softDebugLevelShell_;
63    }
64
65    /**
66        @brief Static function that holds the singleton.
67    */
68    int DebugLevel::getSoftDebugLevel(OutputHandler::OutputDevice device)
69    {
70        static bool bCreatingSoftDebugLevelObject = true;   // Static variable - used to enhance the performance
71        static bool bReturnSoftDebugLevel = false;          // Static variable - used to avoid an infinite recursion
72        static DebugLevel* theOnlyDebugLevelObject = 0;     // Static variable - will contain a pointer to the only instance of the DebugLevel class
73
74        // If bReturnSoftDebugLevel is true, the instance of DebugLevel was created (it's set to true at the end of the constructor, call by reference)
75        if (bReturnSoftDebugLevel)
76        {
77            if (device == OutputHandler::LD_All)
78                return theOnlyDebugLevelObject->softDebugLevel_;
79            else if (device == OutputHandler::LD_Console)
80                return theOnlyDebugLevelObject->softDebugLevelConsole_;
81            else if (device == OutputHandler::LD_Logfile)
82                return theOnlyDebugLevelObject->softDebugLevelLogfile_;
83            else if (device == OutputHandler::LD_Shell)
84                return theOnlyDebugLevelObject->softDebugLevelShell_;
85        }
86
87        // If bCreatingSoftDebugLevelObject is true, we're just about to create an instance of the DebugLevel class
88        if (bCreatingSoftDebugLevelObject)
89        {
90            bCreatingSoftDebugLevelObject = false;
91            theOnlyDebugLevelObject = new DebugLevel(bReturnSoftDebugLevel);
92            return getSoftDebugLevel(device);
93        }
94
95        // Return a constant value while we're creating the object
96        return 4;
97    }
98}
99
100/**
101    @returns the soft debug level, stored in the only existing instance of the DebugLevel class, configured in the config-file.
102*/
103int getSoftDebugLevel()
104{
105    return orxonox::DebugLevel::getSoftDebugLevel();
106}
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