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source: code/branches/weapon/src/orxonox/objects/SpaceShipAI.h @ 2263

Last change on this file since 2263 was 1784, checked in by rgrieder, 16 years ago
  • removed obsolete Convert.h includes (possibly from old XML loading)
  • replaced tabs in audio library, plus minor code cleanup because removing the tabs screwed layout
  • replaced all "#define name number" with "const Type name = number" if possible
  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShipAI_H__
30#define _SpaceShipAI_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "SpaceShip.h"
35#include "tools/Timer.h"
36#include "util/Math.h"
37
38
39namespace orxonox
40{
41    const int NUM_AI_TEAMS = 3;
42
43    class SpaceShipAI : public SpaceShip
44    {
45        public:
46            SpaceShipAI();
47            virtual ~SpaceShipAI();
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50            virtual void tick(float dt);
51            static void createEnemy(int num);
52            static void killEnemies(int num);
53            void shipDied(SpaceShip* ship);
54            void damage(float damage);
55            void kill();
56
57        private:
58            virtual ColourValue getProjectileColour() const;
59
60            void action();
61
62            void moveToTargetPosition(float dt);
63            void searchNewTargetPosition();
64            void forgetTarget();
65            void searchNewTarget();
66            void aimAtTarget();
67            bool isCloseAtTarget(float distance);
68            bool isLookingAtTarget(float angle);
69
70            Timer<SpaceShipAI> actionTimer_;
71
72            bool bHasTargetPosition_;
73            Vector3 targetPosition_;
74            SpaceShip* target_;
75            bool bShooting_;
76
77            ColourValue teamColours_[NUM_AI_TEAMS + 1];
78    };
79}
80
81#endif /* _SpaceShipAI_H__ */
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