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source: code/branches/weapon/src/orxonox/objects/WeaponSystem.cc @ 2110

Last change on this file since 2110 was 2060, checked in by polakma, 16 years ago

WeaponSystem, Projectile (kompiliert nicht)

File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include <vector>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "util/Debug.h"
36
37#include "WeaponSystem.h"
38
39/* WEAPONSYSTEM
40 * creates the WeaponSystem and the ability to use weapons and munition
41 * loads the weapon the whole weaponSystem setting from an xml file
42 *
43 */
44
45namespace orxonox
46{
47    WeaponSystem::WeaponSystem()
48    {
49        RegisterObject(WeaponSystem);
50    }
51
52    WeaponSystem::~WeaponSystem()
53    {
54    }
55
56    //creates empty weaponSet
57    void WeaponSystem::attachWeaponSet(WeaponSet *wSet)
58    {
59        this->weaponSets_.push_back(wSet);
60        wSet->setParentWeaponSystem(this);
61    }
62
63    //the first weaponSet is at n=0
64    void WeaponSystem::setActiveWeaponSet(int n)
65    {
66        if ( (int) weaponSets_.size() <= n )
67            n=0;
68        this->activeWeaponSet_ = this->weaponSets_[n];
69    }
70
71    //n is the n'th weaponSet, starting with zero
72    //Spaceship.cc only needs to have the keybinding to a specific Set-number n
73    void WeaponSystem::fire(int n)
74    {
75        if (n>=0)
76            this->weaponSets_[n]->fire();
77    }
78
79    WeaponSet * getWeaponSetPointer(int n)
80    {
81        return this->weaponSets_[n];
82    }
83
84    void WeaponSystem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
85    {
86
87    }
88
89}
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