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source: code/branches/weapon/src/orxonox/objects/weaponSystem/WeaponSet.cc @ 2263

Last change on this file since 2263 was 2060, checked in by polakma, 16 years ago

WeaponSystem, Projectile (kompiliert nicht)

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponSet.h"
37
38namespace orxonox
39{
40    WeaponSet::WeaponSet(int k)
41    {
42        RegisterObject(WeaponSet);
43
44        for (int i=0;i<k;i++)
45        {
46            this->wSlotNew = new WeaponSlot();
47            attachWeaponSlot(wSlotNew);
48        }
49    }
50
51    WeaponSet::~WeaponSet()
52    {
53    }
54
55    //Vorwärtsdeklaration
56    WeaponSystem * parentWeaponSystem_;
57
58    void WeaponSet::attachWeaponSlot(WeaponSlot *wSlot)
59    {
60        this->weaponSlots_.push_back(wSlot);
61    }
62
63    void WeaponSet::fire()
64    {
65        for (int i=0; i < (int) this->weaponSlots_.size(); i++)
66        {
67            this->weaponSlots_[i]->fire();
68        }
69    }
70
71    WeaponSlot * getWeaponSlotPointer(int n)
72    {
73        return this->weaponSlots_[n];
74    }
75
76
77    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
78    {
79
80    }
81
82}
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