/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "WeaponSlot.h" namespace orxonox { WeaponSlot::WeaponSlot() { RegisterObject(WeaponSlot); } WeaponSlot::~WeaponSlot() { } void WeaponSlot::attachWeapon(Weapon *weaponName) { } /*sets the munition type *unlimited: true *limited: false (in this case there will be munition) */ void WeaponSlot::setAmmoType(bool isUnlimited) { unlimitedAmmo_ = isUnlimited; } void WeaponSlot::fire() { } void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) { } }