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source: code/branches/weapon/src/orxonox/objects/weaponSystem/WeaponSlot.cc @ 2192

Last change on this file since 2192 was 2060, checked in by polakma, 16 years ago

WeaponSystem, Projectile (kompiliert nicht)

File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
35#include "WeaponSlot.h"
36
37
38
39namespace orxonox
40{
41    WeaponSlot::WeaponSlot()
42    {
43        RegisterObject(WeaponSlot);
44    }
45
46    WeaponSlot::~WeaponSlot()
47    {
48    }
49
50    void WeaponSlot::attachWeapon(Weapon *weaponName)
51    {
52
53    }
54
55    /*sets the munition type
56     *unlimited: true
57     *limited:   false  (in this case there will be munition)
58     */
59    void WeaponSlot::setAmmoType(bool isUnlimited)
60    {
61        unlimitedAmmo_ = isUnlimited;
62    }
63
64    void WeaponSlot::fire()
65    {
66
67    }
68
69    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71
72    }
73}
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