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source: code/branches/weapon/src/orxonox/tools/ParticleInterface.h @ 2138

Last change on this file since 2138 was 1563, checked in by landauf, 17 years ago
  • added configurable detaillevel for particle effects to [GraphicsEngine]
  • thrusters work properly with changing gamespeed
  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ParticleInterface_H__
30#define _ParticleInterface_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <OgreParticleEmitter.h>
36
37#include "core/OrxonoxClass.h"
38#include "util/Math.h"
39
40#define getAllEmitters() \
41  storeThisAsCurrentParticleInterface(); \
42  for (unsigned int i = 0; i < ParticleInterface::getCurrentParticleInterface()->getNumEmitters(); ++i) \
43    ParticleInterface::getCurrentParticleInterface()->getEmitter(i)
44
45namespace orxonox
46{
47  class _OrxonoxExport ParticleInterface : public OrxonoxClass
48  {
49    public:
50      ParticleInterface(const std::string& templateName, LODParticle::LOD detaillevel);
51      ~ParticleInterface();
52
53      inline Ogre::ParticleSystem* getParticleSystem() const
54        { return this->particleSystem_; }
55
56      void addToSceneNode(Ogre::SceneNode* sceneNode);
57      void detachFromSceneNode();
58
59      Ogre::ParticleEmitter* createNewEmitter();
60      Ogre::ParticleEmitter* getEmitter(unsigned int emitterNr) const;
61      void removeEmitter(unsigned int emitterNr);
62      void removeAllEmitters();
63      unsigned int getNumEmitters() const;
64
65      Ogre::ParticleAffector* addAffector(const std::string& name);
66      Ogre::ParticleAffector* getAffector(unsigned int affectorNr) const;
67      void removeAffector(unsigned int affectorNr);
68      void removeAllAffectors();
69      unsigned int getNumAffectors() const;
70
71      float getSpeedFactor() const;
72      void setSpeedFactor(float factor);
73      bool getKeepParticlesInLocalSpace() const;
74      void setKeepParticlesInLocalSpace(bool keep);
75
76      void setEnabled(bool enable);
77      void detailLevelChanged(unsigned int newlevel);
78
79      inline void storeThisAsCurrentParticleInterface()
80        { ParticleInterface::currentParticleInterface_s = this; }
81      inline static ParticleInterface* getCurrentParticleInterface()
82        { return ParticleInterface::currentParticleInterface_s; }
83
84    private:
85      void updateVisibility();
86
87      static ParticleInterface* currentParticleInterface_s;
88      static unsigned int counter_s;
89      Ogre::SceneNode* sceneNode_;
90      Ogre::ParticleSystem* particleSystem_;
91      bool bVisible_;
92      bool bEnabled_;
93      unsigned int detaillevel_;                            //!< Detail level of this particle effect (0: off, 1: low, 2: normal, 3: high)
94  };
95}
96
97#endif /* _ParticleInterface_H__ */
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