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source: code/branches/weapon2/src/core/LuaBind.h @ 2568

Last change on this file since 2568 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Representation of an interface to lua
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _LuaBind_H__
36#define _LuaBind_H__
37
38#include "CorePrereqs.h"
39
40extern "C" {
41#include <lua/lua.h>
42}
43
44#include <list>
45#include <string>
46
47namespace orxonox // tolua_export
48{ // tolua_export
49  class _CoreExport LuaBind
50  {
51  /*
52  class LuaBind { // tolua_export
53  */
54    struct LoadS {
55      const char *s;
56      size_t size;
57    };
58
59    public:
60      inline static LuaBind* getInstance() { if (!LuaBind::singletonRef) LuaBind::singletonRef = new LuaBind(); return LuaBind::singletonRef; } // tolua_export
61      inline ~LuaBind() { LuaBind::singletonRef = NULL; };
62
63    void loadFile(std::string filename, bool luaTags);
64    void loadString(std::string code);
65    //void init(lua_State *state_);
66    //void xmlToLua();
67    void run();
68    void luaPrint(std::string str); // tolua_export
69
70#if LUA_VERSION_NUM != 501
71    static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size);
72#endif
73
74    inline lua_State* getLuaState() { return luaState_; };
75    inline std::string getLuaOutput() { return output_; };
76    //inline std::string* getFileString() { return &fileString_; };
77    inline void clearLuaOutput() { output_ = ""; }
78
79    std::string replaceLuaTags(const std::string& text); // tolua_export
80
81    inline void setIncludePath(const std::string& includepath)
82        { this->includePath_ = includepath; }
83
84    private:
85      LuaBind();
86      static LuaBind* singletonRef;
87
88      std::string luaSource_;
89      std::string output_;
90      lua_State* luaState_;
91      bool isRunning_;
92      std::string includePath_;
93
94  }; // tolua_export
95} // tolua_export
96#endif /* _LuaBind_H__ */
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