1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Contains all the necessary forward declarations for all classes and structs. |
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32 | */ |
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33 | |
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34 | #ifndef _OrxonoxPrereqs_H__ |
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35 | #define _OrxonoxPrereqs_H__ |
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36 | |
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37 | #include "util/OrxonoxPlatform.h" |
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38 | |
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39 | //----------------------------------------------------------------------- |
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40 | // Shared library settings |
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41 | //----------------------------------------------------------------------- |
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42 | #if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS)) |
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43 | # ifdef ORXONOX_SHARED_BUILD |
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44 | # define _OrxonoxExport __declspec(dllexport) |
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45 | # else |
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46 | # if defined( __MINGW32__ ) |
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47 | # define _OrxonoxExport |
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48 | # else |
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49 | # define _OrxonoxExport __declspec(dllimport) |
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50 | # endif |
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51 | # endif |
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52 | #elif defined ( ORXONOX_GCC_VISIBILITY ) |
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53 | # define _OrxonoxExport __attribute__ ((visibility("default"))) |
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54 | #else |
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55 | # define _OrxonoxExport |
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56 | #endif |
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57 | |
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58 | //----------------------------------------------------------------------- |
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59 | // Forward declarations |
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60 | //----------------------------------------------------------------------- |
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61 | |
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62 | namespace orxonox |
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63 | { |
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64 | namespace LODParticle |
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65 | { |
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66 | enum LOD |
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67 | { |
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68 | off = 0, |
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69 | low = 1, |
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70 | normal = 2, |
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71 | high = 3 |
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72 | }; |
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73 | } |
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74 | |
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75 | //put here all existing munitionTypes |
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76 | namespace MunitionType |
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77 | { |
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78 | |
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79 | |
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80 | |
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81 | enum Enum |
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82 | { laserGunMunition }; |
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83 | } |
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84 | |
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85 | //put here all weapon fire modes. |
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86 | //they have to be added to Pawn and HumanController, too. |
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87 | namespace WeaponMode |
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88 | { |
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89 | enum Enum |
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90 | { |
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91 | fire, |
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92 | altFire, |
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93 | altFire2 |
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94 | }; |
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95 | } |
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96 | |
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97 | |
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98 | class GraphicsEngine; |
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99 | class Settings; |
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100 | |
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101 | class RadarViewable; |
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102 | class Radar; |
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103 | class RadarListener; |
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104 | |
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105 | class CameraManager; |
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106 | class LevelManager; |
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107 | |
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108 | // objects |
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109 | class Scene; |
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110 | |
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111 | class AddQuest; |
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112 | class AddQuestHint; |
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113 | class AddReward; |
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114 | class ChangeQuestStatus; |
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115 | class CompleteQuest; |
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116 | class FailQuest; |
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117 | class GlobalQuest; |
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118 | class LocalQuest; |
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119 | class Quest; |
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120 | class QuestDescription; |
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121 | class QuestEffect; |
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122 | class QuestHint; |
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123 | class QuestItem; |
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124 | class QuestManager; |
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125 | class Rewardable; |
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126 | |
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127 | class WorldEntity; |
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128 | class PositionableEntity; |
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129 | class MovableEntity; |
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130 | class ControllableEntity; |
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131 | class Sublevel; |
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132 | |
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133 | class Model; |
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134 | class Billboard; |
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135 | class BlinkingBillboard; |
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136 | class Light; |
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137 | class Backlight; |
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138 | class ParticleEmitter; |
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139 | class ParticleSpawner; |
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140 | |
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141 | class Camera; |
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142 | class CameraPosition; |
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143 | class SpawnPoint; |
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144 | |
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145 | class Spectator; |
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146 | class Pawn; |
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147 | class SpaceShip; |
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148 | |
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149 | class Trigger; |
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150 | class DistanceTrigger; |
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151 | class EventTrigger; |
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152 | |
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153 | class WeaponSystem; |
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154 | class WeaponSet; |
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155 | class WeaponSlot; |
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156 | class Weapon; |
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157 | class Munition; |
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158 | class LaserGun; |
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159 | class LaserGunMunition; |
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160 | |
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161 | class EventListener; |
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162 | class EventDispatcher; |
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163 | class EventTarget; |
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164 | |
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165 | class Controller; |
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166 | class HumanController; |
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167 | |
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168 | class Info; |
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169 | class Level; |
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170 | class PlayerInfo; |
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171 | class HumanPlayer; |
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172 | |
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173 | class Gametype; |
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174 | |
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175 | class Scores; |
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176 | |
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177 | // tools |
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178 | class BillboardSet; |
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179 | class Light; |
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180 | class Mesh; |
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181 | class ParticleInterface; |
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182 | template <class T> |
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183 | class Timer; |
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184 | |
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185 | // overlays |
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186 | class BarColour; |
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187 | class DebugFPSText; |
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188 | class DebugRTRText; |
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189 | class HUDBar; |
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190 | class HUDNavigation; |
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191 | class HUDRadar; |
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192 | class HUDSpeedBar; |
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193 | class InGameConsole; |
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194 | class OrxonoxOverlay; |
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195 | class OverlayGroup; |
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196 | class OverlayText; |
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197 | |
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198 | //gui |
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199 | class GUIManager; |
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200 | |
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201 | // game states |
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202 | class GSRoot; |
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203 | class GSGraphics; |
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204 | class GSIO; |
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205 | class GSIOConsole; |
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206 | class GSLevel; |
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207 | class GSStandalone; |
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208 | class GSServer; |
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209 | class GSClient; |
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210 | class GSGUI; |
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211 | } |
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212 | |
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213 | namespace Ogre |
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214 | { |
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215 | // some got forgotten in OgrePrerequisites |
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216 | class BorderPanelOverlayElement; |
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217 | class PanelOverlayElement; |
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218 | class TextAreaOverlayElement; |
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219 | } |
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220 | |
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221 | namespace CEGUI |
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222 | { |
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223 | class LuaScriptModule; |
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224 | |
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225 | class OgreCEGUIRenderer; |
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226 | class OgreCEGUIResourceProvider; |
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227 | class OgreCEGUITexture; |
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228 | } |
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229 | |
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230 | struct lua_State; |
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231 | |
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232 | #endif /* _OrxonoxPrereqs_H__ */ |
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