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source: code/branches/weapon2/src/orxonox/Settings.cc @ 2347

Last change on this file since 2347 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the Settings class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "Settings.h"
37
38#include "util/String.h"
39#include "core/CoreIncludes.h"
40#include "core/ConfigValueIncludes.h"
41#include "core/LuaBind.h"
42
43namespace orxonox
44{
45    Settings* Settings::singletonRef_s = 0;
46
47    /**
48    @brief
49        Constructor: Registers the object and sets the config-values.
50    */
51    Settings::Settings()
52    {
53        RegisterRootObject(Settings);
54        assert(singletonRef_s == 0);
55        singletonRef_s = this;
56        setConfigValues();
57    }
58
59    /**
60    @brief
61        Function to collect the SetConfigValue-macro calls.
62    */
63    void Settings::setConfigValues()
64    {
65        SetConfigValue(dataPath_, "../../media/").description("Relative path to the game data.").callback(this, &Settings::dataPathChanged);
66    }
67
68    /**
69    @brief
70        Callback function if the datapath has changed.
71    */
72    void Settings::dataPathChanged()
73    {
74        if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/')
75        {
76            ModifyConfigValue(dataPath_, set, dataPath_ + "/");
77        }
78
79        if (dataPath_ == "")
80        {
81            ModifyConfigValue(dataPath_, set, "/");
82            COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl;
83        }
84
85        LuaBind::getInstance()->setIncludePath(this->dataPath_);
86    }
87
88    /**
89    @brief
90        Temporary sets the data path
91    @param path
92        The new data path
93    */
94    void Settings::_tsetDataPath(const std::string& path)
95    {
96        ModifyConfigValue(dataPath_, tset, path);
97    }
98
99}
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