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source: code/branches/weapon2/src/orxonox/Settings.h @ 2273

Last change on this file since 2273 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Core.h
31    @brief Declaration of the Settings class.
32
33    The static Settings class is only used to configure some variables
34    through the config-file.
35*/
36
37#ifndef _Settings_H__
38#define _Settings_H__
39
40#include "OrxonoxPrereqs.h"
41#include <string>
42#include "core/OrxonoxClass.h"
43#include "util/Debug.h"
44#include "util/MultiType.h"
45
46namespace orxonox
47{
48    class _OrxonoxExport Settings : public OrxonoxClass
49    {
50        friend class ClassIdentifier<Settings>;
51        friend class GSRoot;
52
53    public:
54        static const std::string& getDataPath()
55        { assert(singletonRef_s); return singletonRef_s->dataPath_; }
56        static void tsetDataPath(const std::string& path)
57        { assert(singletonRef_s); singletonRef_s->_tsetDataPath(path); }
58
59    private:
60        Settings();
61        Settings(const Settings& instance);
62        ~Settings() { singletonRef_s = 0; }
63
64        static Settings& _getInstance() { assert(singletonRef_s); return *singletonRef_s; }
65        void _tsetDataPath(const std::string& path);
66        void dataPathChanged();
67
68        void setConfigValues();
69
70        std::string dataPath_;                                 //!< Path to the game data
71
72        static Settings* singletonRef_s;                       //!< Static pointer to the only instance.
73    };
74
75}
76
77#endif /* _Settings_H__ */
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