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source: code/branches/weapon2/src/orxonox/objects/Scene.h @ 2357

Last change on this file since 2357 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Scene_H__
30#define _Scene_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "network/Synchronisable.h"
35#include "core/BaseObject.h"
36#include "util/Math.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Scene : public BaseObject, public network::Synchronisable
41    {
42        public:
43            Scene(BaseObject* creator);
44            virtual ~Scene();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            void registerVariables();
48
49            inline Ogre::SceneManager* getSceneManager() const
50                { return this->sceneManager_; }
51            inline Ogre::SceneNode* getRootSceneNode() const
52                { return this->rootSceneNode_; }
53
54            void setSkybox(const std::string& skybox);
55            inline const std::string& getSkybox() const
56                { return this->skybox_; }
57
58            void setAmbientLight(const ColourValue& colour);
59            inline const ColourValue& getAmbientLight() const
60                { return this->ambientLight_; }
61
62            void setShadow(bool bShadow);
63            inline bool getShadow() const
64                { return this->bShadows_; }
65
66        private:
67            void addObject(BaseObject* object);
68            BaseObject* getObject(unsigned int index) const;
69
70            void networkcallback_applySkybox()
71                { this->setSkybox(this->skybox_); }
72            void networkcallback_applyAmbientLight()
73                { this->setAmbientLight(this->ambientLight_); }
74
75            Ogre::SceneManager*    sceneManager_;
76            Ogre::SceneNode*       rootSceneNode_;
77            std::string            skybox_;
78            ColourValue            ambientLight_;
79            std::list<BaseObject*> objects_;
80            bool                   bShadows_;
81    };
82}
83
84#endif /* _Scene_H__ */
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